MutantAssassin
Active Member
- Joined
- Dec 13, 2009
- Messages
- 43
- Solutions
- 1
- Reaction score
- 29
Hello. I am not sure if a lot of people will still remember me, but I used to be quite active at otfans many years ago. I even became an official developer of otserv engine and, due to the lack of active developers, for some time I was the main developer of the project (even if I was obviously not skilled enough for such a position).
I don't play with OTs since a very long time ago. It is nice to see that the community is still alive, but a lot of things have changed. Otserv engine has been archived by Remere, TFS engine is now based at revscriptsys and otfans doesn't even exist anymore. I've tried to run TFS and get lost with so many new things: key.perm, SQL Database (doesn't TFS support SQLite anymore?!) and other things. Weird that I couldn't find many tutorials for a quick start in ubuntu (which is a way to atract new users for the community). [BTW, who the hell thought that it was a good idea to make tutorials in videos? Stop that, it sucks!!!]. Everything is very different. So, what else changed that I should be aware of? Do people still use otserverlist? Most otservers are still just ugly copies of real tibia with xp x9999999? How is the community working nowadays?
I am considering to restart my personal project from many years ago. Even if it was only for the pleasure of doing it (I don't have illusions of a server focused on RPG and puzzles - closer to rogue style game like the olders versions of tibia - getting enough players to actually get online). I am unsure if I should move to TFS or keep using the old otserv engine. TFS has the advantage of being currently updated. And it also would allow me to use items and monsters from recent versions of tibia. In the other hand, I would have to rewrite/adapt most of my code (and I am LITERALLY talking about thousands of lines of code in Lua and C++). How good and powerful is revscriptsys?
Well, that is it. I've written a lot. Thoughts?
Cheers,
Assassina Mutante.
I don't play with OTs since a very long time ago. It is nice to see that the community is still alive, but a lot of things have changed. Otserv engine has been archived by Remere, TFS engine is now based at revscriptsys and otfans doesn't even exist anymore. I've tried to run TFS and get lost with so many new things: key.perm, SQL Database (doesn't TFS support SQLite anymore?!) and other things. Weird that I couldn't find many tutorials for a quick start in ubuntu (which is a way to atract new users for the community). [BTW, who the hell thought that it was a good idea to make tutorials in videos? Stop that, it sucks!!!]. Everything is very different. So, what else changed that I should be aware of? Do people still use otserverlist? Most otservers are still just ugly copies of real tibia with xp x9999999? How is the community working nowadays?
I am considering to restart my personal project from many years ago. Even if it was only for the pleasure of doing it (I don't have illusions of a server focused on RPG and puzzles - closer to rogue style game like the olders versions of tibia - getting enough players to actually get online). I am unsure if I should move to TFS or keep using the old otserv engine. TFS has the advantage of being currently updated. And it also would allow me to use items and monsters from recent versions of tibia. In the other hand, I would have to rewrite/adapt most of my code (and I am LITERALLY talking about thousands of lines of code in Lua and C++). How good and powerful is revscriptsys?
Well, that is it. I've written a lot. Thoughts?
Cheers,
Assassina Mutante.
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