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What rates do you prefer on a 7.4 server with RL map?

Rates?


  • Total voters
    21
  • Poll closed .

Castrolator

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Messages
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As the title says, what rates would you prefer on a 7.4 server with real tibia map?


Option 0.1
1-20 120x
21-30 100x
31-40 90x
41-55 80x
56-65 70x
66-80 60x
81-90 50x
91-100 40x
101-110 30x
111-120 25x
121-130 20x
131-140 17x
141-150 13x
151-160 10x
161-170 7x
181-210 5x
211+ 3x
Skills; 40x
Magic; 20x


Option 1.
1-25 100x
26-50 80x
51-75 60x
76-100 40x
101-120 20x
121-140 10x
141-160 7x
161-180 5x
181+ 3x
Skills; 30x
Magic; 15x

Option 2.
1-30 75x
31-50 50x
51-80 30x
81-110 15x
111-130 10x
131-150 7x
151+ 3x
Skills; 20x
Magic; 10x

Option 3.
1-40 40x
41-60 25x
61-90 10x
91-120 7x
121+ 3x
Skills; 15x
Magic; 8x

Option 4.
1-30 30x
31-50 15x
51-70 10x
71-90 7x
90+ 3x
Skills; 12x
Magic; 7x

Option 5.
1-20 30x
21-40 20x
41-60 10x
61-80 7x
81+ 4x
Skills; 12x
Magic; 6x

Option 6.
1-30 15x
31-60 10x
61-80 7x
81-120 5x
121+ 3x
Skills; 10x
Magic; 5x


If you have other suggestions please post them below.
 
Last edited:
That poll will have sense if there will be more like 100 voters.

For me:
Code:
1-40 40x
41-60 25x
61-90 3x
91-120 2x
121-180 0.2x
181+ 0.001x
Skills; 2x
Magic; 2x
loot; 1x

At 7.x the best gameplay was between 120-180~
Even 40-50 level wars were op :D
 
I agree, personally I loved the low lvl wars more since if you were too slow and couldn't keep up with ur team you were 100% dead. Unfortunately people rarely fight at those levels nowadays.
But with those stages the drop from 25-3 seems too big, perhaps 25-10-3 would work more smoothly. Also the 0.x exp doesnt seem like something anyone would like. I'd agree to 1x and 0.7/0.8x
 
That poll will have sense if there will be more like 100 voters.

For me:
Code:
1-40 40x
41-60 25x
61-90 3x
91-120 2x
121-180 0.2x
181+ 0.001x
Skills; 2x
Magic; 2x
loot; 1x

At 7.x the best gameplay was between 120-180~
Even 40-50 level wars were op :D
1-40 at 40x makes no sense at all actually all those experience rates make no sense. Stages in general are pretty useless because you level faster than these experience multipliers can be applied to you. An experience multiplier should be evenly applied.

Lets say you start out in thais or carlin and you start off killing rott worms that is 40 xp x 40, 1 rottworm gives you level 6. Lets say there is a big spawn which there most likely will be, at the current rate of 40x you will be level 40 after 574 rotts.

But what if you are the adventurous type and want to try your luck with cyclops that 150xp x 40 = 6000 xp per cyclops so you only need 153 cyclops to get to 40.
@op
Multipliers shouldn't be a reason to play a server, a server should have something unique which makes it worth playing. Just like big name servers have certain aspects which lure the playerbase.

I personally don't think people play a server because of its rates but more about the speed of the player and items they can obtain or the damage they can do. If all your server has to offer is specific rates than it really isn't worth playing at all.
 
Wow dude relax. This thread is just made to see what stages people like the most. If servers with stages dont appeal to you then dont play them. You are in a minority, check otservlist and I bet you cant find 5 servers with static experience that have 100+ players online.
Its simply the evolution of open tibia, deal with it.
By the way I have no idea what the point of your post is so please explain it to me.
 
Wow dude relax.
Its a discussion which means I am allowed to give my opinion, which is exactly what I did.
This thread is just made to see what stages people like the most. If servers with stages dont appeal to you then dont play them. You are in a minority, check otservlist and I bet you cant find 5 servers with static experience that have 100+ players online.
This thread was made on a discussion board, see above.
Its simply the evolution of open tibia, deal with it.
What is with the attitude? Maybe you are the one who needs to relax.
By the way I have no idea what the point of your post is so please explain it to me.
So if you have no idea of the point of my post why would you tell me to relax?
 
For me ideal is to make it really fast up to 60, then decrease ratio slowly till x3 at 80 and x2 after 100. You can have fun fights at levels 40-60 but you have to make sure that all players will have provided all necessary suppiles.

Fight at levels >100 requires a lot more skill, since characters moves really fast. And its often boring, cuz its all about who would be faster in ue/e ring.
 
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