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What should a custom war server have?

Rickolajten

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Hi guys.

I'm currently working on a server focused on pvp and i want a new set of eyes in order to get as much good stuff in as possible.

I'm using 8.6 so pretty much anything is possible.

The main idea:

- You lvl up by killing eachother
- Each kill gives you a reward
- These rewards can be used to upgrade your equipment
- If you are not making progression on the battlefield you can use the trainingmonks to make yourself more powerful. (as in normal trainingmonks just to make their skills/m-lvl in par with the others who has played longer)

I'm going to use thais as the battleground with custom shops located in the safezones, where players can access and store their rewards from kills in the past.

Im going to work with vocationbalancing until i deem it to be perfect since this is the most important thing in my opinion, all classes should be able to swing equally good on the battlefield.


But yeah, that's pretty much it.. not much right now but i hope some of you guys got some cool ideas that could be implented. :)
 
If you can wait, I plan to release a current client war server by Christmas that will be very easily modified and expanded.
It is being developed using TFS 1.0 and will therefore be current client.

You can expect all of the features you listed and many more to be included with a very easy to modify config file.
I am pretty busy at the moment and don't have time to complete the project just yet, but it is 90% ready.

If you really want to use 8.6 I suggest you find yourself a copy of my previously released Simple War OT. It already has all the features you have currently listed and was made with 0.3.5/6. You should be able to move everything you need over to that bug-fixed 0.3.6 that is around in the downloads section.

8.6 needs to die in a hole though.
 
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