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Archomania 8.6- Custom PVP-E Server - Looking for more testers

Heyo, few days late but better than never. Here's about Refining:

Refining itself will take resources obtained via gathering by either mining or woodcutting. When refining if the bonus level for experience is toggled, it will require x2 the resources to create the output (outside of crude iron chunks will produce 1/2 output).

Smelting:
Players will bring their iron ore to Borin at the Forge to smelt.
1776681143065.webp

Once an order is placed with Borin, you may check on your order statuses with the forge using "!forge". The forge total can hold 15 orders at a time, and run 3 at once. Each item type has a baseline time + # of ores. Players can only refine 1 material at a time. When your character has active orders, a window appears with the time left for smelting before rewarded the ore and experience.
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When finished, experience is given (even if logged out) per lever option and "!forge" box does not show once orders are completed.
1776681379959.webp


Click on the resource chest to obtain your steel once the order is completed.
1776681501687.webp

Woodpressing:
Take 25 wood to the woodpress south of the toggle levers to create a wooden stake. Wooden stakes are added directly to the backpack. 1 lever pull will turn 100 wood into 4 wooden stakes, or 2 wooden stakes + experience. If there isnt an even 25/50 denom, it will not take wood from the next stack.
1776681656875.webp


I will be posting about crafting soon!
Thanks,
GOD Lothar
 
Heyo,
Here's the post all about crafting!

Crafting Cookbook:
You can purchase for 12gp the Crafting Cook Book, which will show all available recipes to create.
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Talkcommand:
Players can say "!recipes" to view all recipes that can be fully made with materials onhand, and also recipes only some materials are onhand.
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Public Crafting Rooms:
In the Department of Crafting and Natural Resources there are currently 2 public crafting rooms (more will be installed later). When the player clicks on the door, they will be teleported into the crafting room. Players can place their materials in the room and whenever they chose to leave the room will be cleared and be able to be relooted from the resource chest.
1777449061570.webp

Using the crafting table:
Pull lever to craft the materials based on the specific placement and correct count of required materials to craft (see Crafting Cook book, and "!recipes"). If Crafting Bonus lever is toggled on, then crafting will require x2 the resources to create the item and gain experience per recipe craft. To create helmets, shields, armors, legs, and boots the player will need to purchase a mold of the item from Gorin. This img series is if the player tries to use the normal amount of resources to make plate armor when having the bonus toggle on, and then create the armor once the x2 steel is placed:
1777451872647.webp

Runemaking:
Purchase blank runes from Gorin and place them onto the crafting table and use gems collected from mining to create single-shot runes. Then use those runes + more gems to create the aoe version of the rune:
1777452246268.webp

Have a nice day everyone :)

Thanks,
GOD Lothar
 
Hey, been a little busier than usual because of a new job but have managed to provide an update for Archomania guilds and housing!
So previously the Secretary of Guilds had 2npcs:
-The Guild Manager who was responsible for creating guilds, disbanding guilds, inviting members, joining guilds, leaving guilds.
-The Guild Banker who told Vices and Leaders their guild's Sewer Point, Gold, Guild Tokens, and Fame amounts.

However with the recent changes we now have 6 different NPCS:
-Guild Manager: Create/Disband Guild, Set MotD
-Member Steward: Join/Leave Guild, Change Nickname, Check MotD
-Recruitment Officer: Invite/Kick members, Open/Close Invitations (anyone can join w/o personal invite).
-Rank Officer: Add/Remove Ranks, Rename Rank, Set Player Rank (except Vices),
-Vice Manager: Promote/Demote Vice, Transfer Leadership.
-Guild Banker: Deposit Gold and Sewer Points into guild funds, see weekly fame progression. See Gold, Sewer Point, Guild Token, and Fame balances (vices+).

All of these npcs you may say "info" on how to use them.
1780654388014.webp

To be a Leader or Vice leader of a guild you do not need premium, just cannot have more than 1 Vice/Leader of any guild per account. Guilds now are also capped on how many max characters can be in a guild at a time depending on how many Vice Leaders the guild has as follows:
0 Vices - 15 members
1 Vice - 50 members
2 Vices - 100 members
3 Vices - 150 members
4 Vices - 200 members
...ect every 50...

Creating a guild costs 10k gold.
When a guild is disbanded, fame and guild token amounts vanish, while gold and sewer points are transferred to the guild leader.

--Guild-based Log On Msg--
Players will now receive a log in that will state their MotD if they're in a guild, and if they're not in a guild will state if any guilds have open recruitment open:
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--!Guild Command--
Players can use the "!guild" talk command to view the guild's stats and member roster if inside a guild, and when not a member of a guild can say "!guild" to see the current recruiting guilds and open stats:
1780659269513.webp
The guild currencies also will only show for Vices and Leaders.
1780659559452.webp


Lastly, all houses are now officially coded into Archomania (82 total currently), and roads named. Players can still use the alana sio command to purchase their tester-complimentary home that will be unaffected by weekly rents throughout the testing phase and will eventually only be managed through the House Manager NPC. Beds are currently not placed but will be in the next patch, so if anyone purchases a home in the meantime and wants their bed(s) in a specific spot lmk.

Also one very last final feature announcement: Guild members now automatically have friendly-fire off.
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The aim for this update is to incentivize players to not only join guilds, but to make them with allowing them to be open and active players join, and for players to be able to join a guild and be able to benefit and participate in guild pvp and activities much easier. The guild systems I'll be creating are what will bring everything together and a foundation to build upon in the future.

However, Guilds and Guild systems WILL be reset once Archomania fully goes public, as guild progression will be harder than levels to lose once obtained.

'till then have a nice day yall!
GOD Lothar

---
IP: Archomania.net
Client: 8.6
Acc Manager: 1/1 or blank
Discord: Join the Archomania OT Discord Server! (https://discord.gg/jnUBMUD48)
 
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