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When editing some monsters loot

Sam

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When I edit some of my monsters loot such as Hellgorak, etc, I reload monsters, then when I try to summon, he summons as a square of void.. Im not changing anything but the loot.. Does someone know what im doing wrong? Also if anyone has all the inq~ bosses loots fully coded and working with loot, Ill take that.

Please help, Ill rep++
 
Could you provide Codes? Just to see if you're missing something.

Code:
EXAMPLE:  -  
<item id="2148" countmax="100" chance1="80000" chancemax="8"/>
		<item id="2148" countmax="100" chance1="80000" chancemax="10"/>
		<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
		<item id="2143" countmax="7" chance1="3000" chancemax="0"/> --White pearl
		<item id="2514" chance="1650"/> --mastermind shield
		<item id="7590" chance="7000"/> --great mana potion
		<item id="7591" chance="7000"/> --great health potion
		<item id="1987" chance="100000">
		<inside>
			<item id="7368" countmax="25" chance="100000"/>

Are you getting any errors while /s Hellgorak? (/m Hellgorak) or after reloading monsters?
 
Here is my hellgorak codes:

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="hellgorak" nameDescription="hellgorak" race="blood" experience="10000" speed="360" manacost="0">
	<health now="40000" max="40000"/>
	<look type="12" head="19" body="96" legs="21" feet="81" corpse="6068"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="130" attack="130"/>
		<attack name="energy" interval="1000" chance="11" length="8" spread="0" min="-250" max="-819">
			<attribute key="areaEffect" value="purpleenergy"/>
		</attack>
		<attack name="manadrain" interval="2000" chance="14" radius="5" target="0" min="-90" max="-500">
			<attribute key="areaEffect" value="stun"/>
		</attack>
		<attack name="fire" interval="1000" chance="11" radius="5" target="1" min="-50" max="-520">
			<attribute key="areaEffect" value="firearea"/>
		</attack>
		<attack name="lifedrain" interval="2000" chance="5" radius="7" target="0" min="0" max="-150">
			<attribute key="areaEffect" value="poff"/>
		</attack>
	</attacks>
	<defenses armor="70" defense="65">
		<defense name="healing" interval="1000" chance="11" min="400" max="900">
			<attribute key="areaEffect" value="greenshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element icePercent="99"/>
		<element energyPercent="99"/>
		<element earthPercent="99"/>
		<element holyPercent="99"/>
		<element deathPercent="99"/>
		<element firePercent="99"/>
		<element drownPercent="-50"/>
	</elements>
	<immunities>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="0">
		<voice sentence="??" yell="1"/>
		<voice sentence="??" yell="1"/>
	</voices>
	<loot>
		<item id="6499" countmax="20" chance1="100000000" chancemax="55"/>
		<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
		<item id="2514" chance="1650"/> --mastermind shield
	
		<item id="2645" chance="10000">
		<item id="7894" chance="20000">
		<item id="2656" chance="7000">
		<item id="2487" chance="10000">
		<item id="8903" chance="3500">
		<item id="7388" chance="2000">
		<item id="1988" chance="20000000000">
		<inside>
<item id="7453" chance="1000">
		<item id="2470" chance="1500">
		<item id="8879" chance="1500">
			<item id="8901" chance="50000">
			<item id="8870" chance="9000">
			<item id="2488" chance="9900">
			<item id="2415" chance="500">
		</inside>
		</item>
	</loot>
</monster>
 
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