zbizu
Legendary OT User
not the 1:1 copy of the rl map
not the game version
not the advanced systems
not the much rpg low rates thing
not the microtransactions for the best set in game
not the pvp or the dominando
not the grind
not the botted level 500
not even the balanced gameplay
It was the fun. Look at yurots engine and tell me how complex scripts you can write with it. Almost nothing - most of them are actions, most of methods didn't exist at all.
What did the server owners do to attract the players? They made the content. They made training monks, they made custom monsters, spells, items, vocations, places that could force you to fight your way out. They were adjusting the attackspeed, removing the exhausts, ammo/potion costs. They used pvp arena coded to load from xml. A npc that could walk was some next level coding. Most of things could be obtained from fighting your way to reach a chest or exploring some secret area in a custom map that included somewhat familiar city. A raid that could give some unique loot (or not unique) was also fun too. A guild could be created through speaking with a npc, no one needed a website.
What do we have now? Struggle to be the strongest guild on the server, often reinforced with the power of microtransactions, preys, charms, imbuing, market, addons, mounts, tons of events and systems that took weeks to code in order to give 5 minutes of entertainment. Same quests repeated every few months because every server is the exact copy of another.
You may play a retro server, but if it's ran in a modern server style, it won't feel the same either. The old version servers are still being hosted, but the spirit died because no one is trying to have fun anymore.
not the game version
not the advanced systems
not the much rpg low rates thing
not the microtransactions for the best set in game
not the pvp or the dominando
not the grind
not the botted level 500
not even the balanced gameplay
It was the fun. Look at yurots engine and tell me how complex scripts you can write with it. Almost nothing - most of them are actions, most of methods didn't exist at all.
What did the server owners do to attract the players? They made the content. They made training monks, they made custom monsters, spells, items, vocations, places that could force you to fight your way out. They were adjusting the attackspeed, removing the exhausts, ammo/potion costs. They used pvp arena coded to load from xml. A npc that could walk was some next level coding. Most of things could be obtained from fighting your way to reach a chest or exploring some secret area in a custom map that included somewhat familiar city. A raid that could give some unique loot (or not unique) was also fun too. A guild could be created through speaking with a npc, no one needed a website.
What do we have now? Struggle to be the strongest guild on the server, often reinforced with the power of microtransactions, preys, charms, imbuing, market, addons, mounts, tons of events and systems that took weeks to code in order to give 5 minutes of entertainment. Same quests repeated every few months because every server is the exact copy of another.
You may play a retro server, but if it's ran in a modern server style, it won't feel the same either. The old version servers are still being hosted, but the spirit died because no one is trying to have fun anymore.