function getExperienceForLevel(level)
level = level - 1
return ((50 * level * level * level) - (150 * level * level) + (400 * level)) / 3
end
if player:getLevel() < 8 then
player:addExperience(getExperienceForLevel(8) - player:getExperience())
end
function Player:onLoseExperience(exp)
if self:getLevel() <= 8 then
exp = 0
end
return exp
end