config = {
deathListEnabled = getBooleanFromString(getConfigInfo('deathListEnabled')),
sqlType = getConfigInfo('sqlType'),
maxDeathRecords = getConfigInfo('maxDeathRecords')
}
config.sqlType = config.sqlType == "sqlite" and DATABASE_ENGINE_SQLITE or DATABASE_ENGINE_MYSQL
function onDeath(cid, corpse, lastHitKiller, mostDamageKiller)
if(config.deathListEnabled ~= TRUE) then
return
end
if getPlayerSlotItem(cid, 2).itemid == 2173 then
doPlayerRemoveItem(cid, 2173, 1)
end
local hitKillerName = "field item"
local damageKillerName = ""
if(lastHitKiller ~= FALSE) then
if(isPlayer(lastHitKiller) == TRUE) then
hitKillerName = getPlayerGUID(lastHitKiller)
else
hitKillerName = getCreatureName(lastHitKiller)
end
if(mostDamageKiller ~= FALSE and mostDamageKiller ~= lastHitKiller and getCreatureName(mostDamageKiller) ~= getCreatureName(lastHitKiller)) then
if(isPlayer(mostDamageKiller) == TRUE) then
damageKillerName = getPlayerGUID(mostDamageKiller)
else
damageKillerName = getCreatureName(mostDamageKiller)
end
end
end
db.executeQuery("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `altkilled_by`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", " .. db.escapeString(hitKillerName) .. ", " .. db.escapeString(damageKillerName) .. ");")
local rows = db.getResult("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";")
if(rows:getID() ~= -1) then
local amount = rows:getRows(true) - config.maxDeathRecords
if(amount > 0) then
if(config.sqlType == DATABASE_ENGINE_SQLITE) then
for i = 1, amount do
db.executeQuery("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);")
end
else
db.executeQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT " .. amount .. ";")
end
end
end
end
About deathlosepercent, 0 means they lose NO exp when they die.
if you set it to 10, then they lose 10% exp when they die.. 20 then they lose 20%... and so on
same problem here plis help![]()
Maybe something is wrong with playerdeath.lua?
Here is my playerdeath.lua:
dofile("./config.lua")
function onDeath(cid, corpse, killer)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You are dead.")
if deathListEnabled == "yes" then
if sqlType == "mysql" then
env = assert(luasql.mysql())
con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
else -- sqlite
env = assert(luasql.sqlite3())
con = assert(env:connect(sqliteDatabase))
end
local byPlayer = FALSE
if killer == FALSE then
killerName = "field item"
else
if isPlayer(killer) == TRUE then
byPlayer = TRUE
end
killerName = getCreatureName(killer)
end
assert(con:execute("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", '" .. escapeString(killerName) .. "', " .. byPlayer .. ");"))
local cursor = assert(con:execute("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";"))
local deathRecords = numRows(cursor)
if sqlType == "mysql" then
while deathRecords > maxDeathRecords do
delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1;"))
deathRecords = deathRecords - 1
end
else
while deathRecords > maxDeathRecords do
delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);"))
deathRecords = deathRecords - 1
end
end
con:close()
env:close()
end
end
Im using tfs 2.5, I need to know whay does a player lvl 335 die and lost 16 lvls deathpercent = 9 and also if someone can explain about loss_experience on mysql should it has to be 10 by default or should i insert the query manually.
Please reply
simply do the math.. find the amount of [e] that a level [x] has... and then multiply it by [v].
[e] = experience number/value (ex. lvl: 336 = 621023000)
[x] = level of player.
[v] = value of deathloss (ex. 9 or 9/100 or 0.09)
in other words... take 621023000 multiplied by 0.09, you get 565130930, then subtract that from the original 621023000, and figure out which level they are depending on the table, in this example it would be a 10 level loss~ which is something like 10-11 levels lost. Depending on blessings, server settings, custom vocations and other variables. it might differ from server to server, these numbers were based on rl tibia exp board located at:
Tibia - Free Multiplayer Online Role Playing Game - Library.
you can edit this within mysql, playerdeath, or login/scripts.
Im coming from a different community so as of now, ill try getting into lua scripting, and stuff. Im more of a graphic designer and other codeing.
You've got brains. It's rare these days