KylerXX
Active Member
- Joined
- Jun 24, 2010
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Is a simply code, but maybe to someone is usefull.
Tested on TFS 0.3.6
Go to monster.cpp
And under this line
Paste this
Modify the effect and done
Tested on TFS 0.3.6
Go to monster.cpp
And under this line
Lua:
Item* corpse = Creature::createCorpse(deathList);
Lua:
uint8_t effect = 36;
if(isSummon())
{
const Position& tmp = getPosition();
g_game.addMagicEffect(tmp, effect);
return NULL;
}
Last edited: