It should be on every TFS by default,data\movements\scripts\swimming.lua
check and maybe add this water to the ids.
local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if(hasCondition(cid, CONDITION_OUTFIT, 0, CONDITIONID_COMBAT) and getCreatureOutfit(cid).lookType == outfit.lookType) then
doRemoveCondition(cid, CONDITION_OUTFIT)
if(not isPlayerGhost(cid)) then
doSendMagicEffect(position, CONST_ME_POFF)
end
end
return true
end
function onStepOut(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if(not isPlayer(cid)) then
return true
end
local tmp = getTileInfo(toPosition)
if(tmp.trashHolder) then
if(doTileQueryAdd(cid, toPosition, 4) ~= RETURNVALUE_NOERROR) then
return false
end
if(not isPlayerGhost(cid)) then
doSendMagicEffect(fromPosition, CONST_ME_POFF)
doSendMagicEffect(toPosition, CONST_ME_WATERSPLASH)
end
doRemoveConditions(cid, true)
doSetCreatureOutfit(cid, outfit, -1)
end
return true
end
I already have that scriptdata\movements\movements.xml
XML:<movevent type="StepIn" itemid="7943-7954" event="script" value="swimming.lua"/>
the water id is 4620/4623/4624/4621/4622What is the water id which you can't swim on?
8863/7943/7954
<movevent type="StepIn" fromid="4620" toid="4624" event="script" value="swimming.lua"/>
I've added them and still don't work.Add those ids to the swimming script and then try in-game if it didn't work then you'll have to change the water to normal swimming water ids which are8863/7943/7954
XML:<movevent type="StepIn" fromid="4620" toid="4624" event="script" value="swimming.lua"/>
7943-7954
I just add the bords at the beginning and still no effect.You have to add the borders at the beginning of the water and walk on them don't use /a or GM teleport.
border ids for desert7943-7954
My server is 8.6 and tfs 0.3.7broo, this scrpits for 8.6 not for other client its easy to doing its
local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}
local BORDERS = {
[7943] = {x = 0, y = -2, back = SOUTH},
[7944] = {x = -2, y = 0, back = EAST},
[7945] = {x = 0, y = 2, back = NORTH},
[7946] = {x = 2, y = 0, back = WEST},
[7947] = {x = 2, y = 1, back = WEST},
[7948] = {x = -2, y = 1, back = NORTH},
[7949] = {x = 2, y = -1, back = WEST},
[7950] = {x = -2, y = -1, back = EAST},
[7951] = {x = 2, y = 2, back = WEST},
[7952] = {x = -2, y = 2, back = NORTH},
[7953] = {x = 2, y = -2, back = WEST},
[7954] = {x = -2, y = -2, back = SOUTH}
}
BORDERS[4828] = BORDERS[7943]
BORDERS[4829] = BORDERS[7946]
BORDERS[4830] = BORDERS[7945]
BORDERS[4831] = BORDERS[7944]
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if(not isPlayer(cid)) then
return true
end
local border = BORDERS[item.itemid]
if(not border) then
return false
end
local pos, newPos = getCreaturePosition(cid), {}
newPos = pos
newPos.x = pos.x + border.x
newPos.y = pos.y + border.y
if(hasCondition(cid, CONDITION_OUTFIT) and getCreatureOutfit(cid).lookType == outfit.lookType) then
doMoveCreature(cid, border.back)
doRemoveCondition(cid, CONDITION_OUTFIT)
else
if(doTileQueryAdd(cid, pos, 4) ~= RETURNVALUE_NOERROR) then
return false
end
local tmp = getCreaturePosition(cid)
doTeleportThing(cid, newPos)
if(not isPlayerGhost(cid)) then
doSendMagicEffect(tmp, CONST_ME_POFF)
doSendMagicEffect(newPos, CONST_ME_WATERSPLASH)
end
doRemoveConditions(cid, true)
doSetCreatureOutfit(cid, outfit, -1)
end
return true
end
when I relog on water I get thisI just added and tested it and it worked perfect, You must be doing something wrong.
Try adding this instead of your swimming.lua
You should walk on the borders like this south 1.Lua:local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} local BORDERS = { [7943] = {x = 0, y = -2, back = SOUTH}, [7944] = {x = -2, y = 0, back = EAST}, [7945] = {x = 0, y = 2, back = NORTH}, [7946] = {x = 2, y = 0, back = WEST}, [7947] = {x = 2, y = 1, back = WEST}, [7948] = {x = -2, y = 1, back = NORTH}, [7949] = {x = 2, y = -1, back = WEST}, [7950] = {x = -2, y = -1, back = EAST}, [7951] = {x = 2, y = 2, back = WEST}, [7952] = {x = -2, y = 2, back = NORTH}, [7953] = {x = 2, y = -2, back = WEST}, [7954] = {x = -2, y = -2, back = SOUTH} } BORDERS[4828] = BORDERS[7943] BORDERS[4829] = BORDERS[7946] BORDERS[4830] = BORDERS[7945] BORDERS[4831] = BORDERS[7944] function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) if(not isPlayer(cid)) then return true end local border = BORDERS[item.itemid] if(not border) then return false end local pos, newPos = getCreaturePosition(cid), {} newPos = pos newPos.x = pos.x + border.x newPos.y = pos.y + border.y if(hasCondition(cid, CONDITION_OUTFIT) and getCreatureOutfit(cid).lookType == outfit.lookType) then doMoveCreature(cid, border.back) doRemoveCondition(cid, CONDITION_OUTFIT) else if(doTileQueryAdd(cid, pos, 4) ~= RETURNVALUE_NOERROR) then return false end local tmp = getCreaturePosition(cid) doTeleportThing(cid, newPos) if(not isPlayerGhost(cid)) then doSendMagicEffect(tmp, CONST_ME_POFF) doSendMagicEffect(newPos, CONST_ME_WATERSPLASH) end doRemoveConditions(cid, true) doSetCreatureOutfit(cid, outfit, -1) end return true end
View attachment 42263
local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}
local BORDERS = {
[7943] = {x = 0, y = -2, back = SOUTH},
[7944] = {x = -2, y = 0, back = EAST},
[7945] = {x = 0, y = 2, back = NORTH},
[7946] = {x = 2, y = 0, back = WEST},
[7947] = {x = 2, y = 1, back = WEST},
[7948] = {x = -2, y = 1, back = NORTH},
[7949] = {x = 2, y = -1, back = WEST},
[7950] = {x = -2, y = -1, back = EAST},
[7951] = {x = 2, y = 2, back = WEST},
[7952] = {x = -2, y = 2, back = NORTH},
[7953] = {x = 2, y = -2, back = WEST},
[7954] = {x = -2, y = -2, back = SOUTH}
}
BORDERS[4828] = BORDERS[7943]
BORDERS[8863] = BORDERS[7946]
BORDERS[4830] = BORDERS[7945]
BORDERS[4831] = BORDERS[7944]
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if(not isPlayer(cid)) then
return true
end
local border = BORDERS[item.itemid]
if(not border) then
return false
end
local pos, newPos = getCreaturePosition(cid), {}
newPos = pos
newPos.x = pos.x + border.x
newPos.y = pos.y + border.y
if(hasCondition(cid, CONDITION_OUTFIT) and getCreatureOutfit(cid).lookType == outfit.lookType) then
doMoveCreature(cid, border.back)
doRemoveCondition(cid, CONDITION_OUTFIT)
else
if(doTileQueryAdd(cid, pos, 4) ~= RETURNVALUE_NOERROR) then
return false
end
local tmp = getCreaturePosition(cid)
doTeleportThing(cid, newPos)
if(not isPlayerGhost(cid)) then
doSendMagicEffect(tmp, CONST_ME_POFF)
doSendMagicEffect(newPos, CONST_ME_WATERSPLASH)
end
doRemoveConditions(cid, true)
doSetCreatureOutfit(cid, outfit, -1)
end
return true
end
yeah okay, its scrpit in otland its was a people share itI just add the bords at the beginning and still no effect.
Post automatically merged:
My server is 8.6 and tfs 0.3.7
I seeyeah okay, its scrpit in otland its was a people share it