Animera
* * * * *
everything is fixed atm.
Last edited:
TFS Crying damson 0.3.6pl1 console
Problem 1.
This script should mix 2 items in 1 item but it gives no error neither any action. The ids etc i already got input except here V
PHP:function onUse(cid, item, fromPosition, itemEx, toPosition) ----------------------------------------------------- local firstID = X -- id of the first item local secondID = X -- id of the second item local newID = X -- id of the new item local count = 1 -- You get 1 of the new item local effect = { pos = {x=1269, y=1146, z=9}, pos2 = {x=1269, y=1147, z=9}, pos3 = {x=1269, y=1148, z=9}, } local piece1pos = { x = 1268, y = 1146, -- Position of the first item z = 9, } local piece2pos = { x = 1268, y = 1148, -- Position of the second item z = 9, stackpos=255} local getpiece1 = getThingfromPos(piece1pos) local getpiece2 = getThingfromPos(piece2pos) local playerpos = getPlayerPosition(cid) if ((getpiece1.itemid == firstID) and (getpiece2.itemid == secondID)) == 1 then if item.itemid == 1945 then doTransformItem(item.uid,item.itemid+1) elseif item.itemid == 1946 then doTransformItem(item.uid,item.itemid-1) end doRemoveItem(getpiece1.uid,1) doSendMagicEffect(piece1pos,15) doRemoveItem(getpiece2.uid,1) doSendMagicEffect(piece2pos,15) doPlayerAddItem(playerpos,newID,count) doSendMagicEffect(playerpos,15) doPlayerSendTextMessage(cid, 22, "X") doSendMagicEffect(effect.pos,11) doSendMagicEffect(effect.pos2,11) doSendMagicEffect(effect.pos3,11) end end
problem 2
On walk in remove stone, if walking out new stone like in dark shield quest.
PHP:local stonepos1 = {x=1782, y=1415, z=7} -- Blocking stone position. local stone1 = getTileItemById(stonepos1, 1304) -- You can change the ID to any other kind of blocking item function onStepIn(cid, item, frompos, item2, topos) if getPlayerLevel(cid) < 15 then doRemoveItem(stone1.uid, 1) doSendMagicEffect(stonepos1, 14) end function onStepOut(cid, item, frompos, item2, topos) doCreateItem(1304, 1, stonepos1) doSendMagicEffect(stonepos1, 34) return true end end
Neither no errors or bugs.
local sp,i = {x=1782,y=1415,z=7,stackpos=0},1304
function onStepIn(cid,item,frompos,itemEx,topos)
local s = getTileItemById(sp,i)
if getPlayerLevel(cid) <= 15 then
doRemoveItem(s.uid,1)
doSendMagicEffect(sp,CONST_ME_MAGIC_GREEN)
else
doPlayerSendCancel(cid,'You must be level 15 or lower.')
end
return true
end
function onStepOut(cid, item, frompos, item2, topos)
local v = getThingPos(cid)
if getPlayerLevel(cid) <= 15 then
doCreateItem(i,1,sp)
doSendMagicEffect(sp,CONST_ME_GROUNDSHAKER)
else
doPlayerSendCancel(v,CONST_ME_POFF)
end
return true
end
local stonepos = {x=1782, y=1415, z=7, stackpos = 1} -- Blocking stone position.
local stone = xxxx -- You can change the ID to any other kind of blocking item
local stonepos1 = {x=1782, y=1415, z=7}
function onStepIn(cid, item, pos)
if getPlayerLevel(cid) < 15 then
if getThingfromPos(stonepos1).itemid == stone then
doRemoveItem(stonepos.uid, 1)
doSendMagicEffect(stonepos1, 14)
end
else
doPlayerSendCancel(cid, "You need to be under level 15 to do this quest")
doSendMagicEffect(getPlayerPosition(cid),CONST_ME_POFF)
end
return true
end
local stonepos1 = {x=1782, y=1415, z=7}
function onStepOut(cid, item, pos)
doCreateItem(1304, 1, stonepos1)
doSendMagicEffect(stonepos1, 34)
return true
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
-----------------------------------------------------
local firstID = X -- id of the first item
local secondID = X -- id of the second item
local newID = X -- id of the new item
local count = 1 -- You get 1 of the new item
local effect = {
pos = {x=1269, y=1146, z=9},
pos2 = {x=1269, y=1147, z=9},
pos3 = {x=1269, y=1148, z=9},
}
local piece1pos = {
x = 1268,
y = 1146, -- Position of the first item
z = 9,
}
local piece2pos = {
x = 1268,
y = 1148, -- Position of the second item
z = 9,
stackpos=255}
local getpiece1 = getThingfromPos(piece1pos)
local getpiece2 = getThingfromPos(piece2pos)
local playerpos = getPlayerPosition(cid)
if ((getpiece1.itemid == firstID) and (getpiece2.itemid == secondID)) == 1 then
if item.itemid == 1945 then
doTransformItem(item.uid,item.itemid+1)
elseif item.itemid == 1946 then
doTransformItem(item.uid,item.itemid-1)
end
doRemoveItem(getpiece1.uid,1)
doSendMagicEffect(piece1pos,15)
doRemoveItem(getpiece2.uid,1)
doSendMagicEffect(piece2pos,15)
doPlayerAddItem(playerpos,newID,count)
doSendMagicEffect(playerpos,15)
doPlayerSendTextMessage(cid, 22, "X")
doSendMagicEffect(effect.pos,11)
doSendMagicEffect(effect.pos2,11)
doSendMagicEffect(effect.pos3,11)
end
return true
end
#1
Lua:function onUse(cid, item, fromPosition, itemEx, toPosition) ----------------------------------------------------- local firstID = X -- id of the first item local secondID = X -- id of the second item local newID = X -- id of the new item local count = 1 -- You get 1 of the new item local effect = { pos = {x=1269, y=1146, z=9}, pos2 = {x=1269, y=1147, z=9}, pos3 = {x=1269, y=1148, z=9}, } local piece1pos = { x = 1268, y = 1146, -- Position of the first item z = 9, } local piece2pos = { x = 1268, y = 1148, -- Position of the second item z = 9, stackpos=255} local getpiece1 = getThingfromPos(piece1pos) local getpiece2 = getThingfromPos(piece2pos) local playerpos = getPlayerPosition(cid) if ((getpiece1.itemid == firstID) and (getpiece2.itemid == secondID)) == 1 then if item.itemid == 1945 then doTransformItem(item.uid,item.itemid+1) elseif item.itemid == 1946 then doTransformItem(item.uid,item.itemid-1) end doRemoveItem(getpiece1.uid,1) doSendMagicEffect(piece1pos,15) doRemoveItem(getpiece2.uid,1) doSendMagicEffect(piece2pos,15) doPlayerAddItem(playerpos,newID,count) doSendMagicEffect(playerpos,15) doPlayerSendTextMessage(cid, 22, "X") doSendMagicEffect(effect.pos,11) doSendMagicEffect(effect.pos2,11) doSendMagicEffect(effect.pos3,11) end return true end
local items, reward = {
{{x=1268, y=1146, z=9}, xxxx},
{{x=1268, y=1148, z=9}, xxxx}
}, {xxxx, 1}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local t = {}
for i = 1, #items do
local v = getTileItemById(items[i][1], items[i][2]).uid
if v == 0 then
return false
end
table.insert(t, v)
end
for i = 1, #t do
doRemoveItem(t[i])
doSendMagicEffect(items[i][1], CONST_ME_HITBYFIRE)
end
doPlayerAddItem(cid, reward[1], reward[2])
doSendMagicEffect(getThingPos(cid), CONST_ME_HITBYFIRE)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'X')
for y = 1146, 1148 do
doSendMagicEffect({x=1269, y=y, z=9}, CONST_ME_ENERGYHIT)
end
return doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945)
end
local pos = {x=1782, y=1415, z=7}
function onStepIn(cid, item, position, fromPosition)
if isPlayer(cid) then
doRemoveItem(getTileItemById(pos, 1304).uid)
doSendMagicEffect(pos, 14)
end
end
function onStepOut(cid, item, position, fromPosition)
if isPlayer(cid) then
doCreateItem(1304, 1, pos)
doSendMagicEffect(pos, 34)
end
end
[Error - Creaturescript inferface ]
date/creaturescript/scripts/bosskill.lua:onKill
Description:
attempt to index a number value
stack traceback:
[C]: in fuction 'doSendAnimatedText'
data/creaturescript/scripts/bosskill.lua:41: in function <data/creature
scripts/scripts/bosskill.lua:37>
[error - creaturescript interface]
data/creaturescripts/scripts/bosskill.lua:onKill
Description:
<luaGetCreatureStorage> Creature not found
local config = {
message = "BOSS +1",
color = COLOR_WHITE,
bosses = { -- Monster Name, Storagevalue,
["Ra revenge"] = {storage=51001},
["warshabaal"] = {storage=51002},
["Seadevil"] = {storage=51003},
["Haunted dragon"] = {storage=51004},
["Thunder dragon"] = {storage=51005},
["green-eyes red dragon"] = {storage=51006},
["Chaos emperor dragon"] = {storage=51007},
["Vampire genesis"] = {storage=51008},
["dark ruler ha des"] = {storage=51009},
["Amidamaru"] = {storage=51010},
["Bason"] = {storage=51011},
["eliza faust"] = {storage=51012},
["fortress golem"] = {storage=51013},
["illusionist"] = {storage=51014},
["iron maiden jeanne"] = {storage=51015},
["kouki"] = {storage=51016},
["zenki"] = {storage=51017},
["lanancuras"] = {storage=51018},
["red eyes ultimate dragon"] = {storage=51019},
["silva"] = {storage=51020},
["zorc necrophadus"] = {storage=51021},
["King scorpion"] = {storage=51022},
["Bazir"] = {storage=51023},
["Apocal"] = {storage=51024},
["infernal"] = {storage=51025},
["Orshabaal"] = {storage=51026},
["Morgaroth"] = {storage=51027},
["verminor"] = {storage=51028},
["saggi the dark clown"] = {storage=51029}
}
}
function onKill(cid, target, lastHit)
if(config.bosses[getCreatureName(target)]) then
local t = config.bosses[getCreatureName(target)]
if getPlayerStorageValue(cid, t.storage, 1) == 0 then
setPlayerStorageValue(cid, t.storage, 1)
doSendAnimatedText(cid, config.message, config.color)
else
end
end
return TRUE
end
[error - creaturescript interface]
data/creaturescripts/scripts/bosskill.lua:onKill
Description:
<luaGetCreatureStorage> Creature not found