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Why so little documentation?

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BloodGauntlet

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I appreciate and understand the goal of TFS is to emulate Tibia, but over the years a stable very customizable game server has been created. If someone wanted to build a modern tile+sprite based MMORPG TFS is the bread and butter. But to do so you have to dig through the source code to try and figure out everything, even to write a simple script if you want to understand what is actually happening. This isn't a bitch thread but why there is no documentation on the massive load of stable, ready to use functions?
 
Wow, yes! I missed that, awesome, thanks much. I'm going to blame it on not having my coffee rather than not doing my research. Tons of missing information however :(. I appreciate the community, and the great game server, I hope in the future contributors to the repository put strong emphasis on good documentation!

Edit: Having a blast digging through the source though, now that I'm getting into it. Big thanks to the developers.
 
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