No, condition:setParameter(CONDITION_PARAM_STAT_MAXHITPOINTSPERCENTyou mean Stamina?
Inside my lib folder but its being applied once oyu use itemShop script where you add this condotion
Do you even know what you're talking about? lolSo you can say that it's just like after Red Skull, maybe look for something related to it
hmm tried with if (!condition->isPersistent()) but still removed condition that is persist
Anyone got an idea?hmm tried with if (!condition->isPersistent()) but still removed condition that is persist
but after this change it doesnt delete any condition like haste or food regeneration. Anyone got idea more ideas?if (condition->isPersistent())