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Why this error occurs.

Eduardo170

Well-Known Member
Joined
Jan 7, 2014
Messages
422
Solutions
3
Reaction score
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Location
Caracas, Venezuela
Hello comunity of otland again. My question is why this error occurs.

Code:
[11/12/2016 21:46:12] [Error - CreatureScript Interface]
[11/12/2016 21:46:12] data/creaturescripts/scripts/zombie/creaturescript.lua:onStatsChange
[11/12/2016 21:46:12] Description:
[11/12/2016 21:46:12] (LuaInterface::luaGetThingFromPosition) Tile not found

creaturescript.lua
Code:
local config = {
    playerCount = 2001, -- Global storage for counting the players left/entered in the event
  
    goblet = 5805, -- id of the gold goblet you'll get when finishing the event.
    rewards = {11400, 2160}, -- You will get this +  a gold goblet with your name on.
    --        {moneyId, count, using? 1 for using moneyReward, 0 for not using.}
    moneyReward = {2160, 3, 1},
  
    -- Should be same as in the globalevent!
    -- The zombies will spawn randomly inside this area
    fromPosition = {x = 728, y = 1869, z = 7}, -- top left cornor of the playground
    toPosition = {x = 764, y = 1898, z = 7}, -- bottom right cornor of the playground
    }

function onStatsChange(cid, attacker, type, combat, value)
    if isPlayer(cid) and isMonster(attacker) then
        if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
            if getGlobalStorageValue(config.playerCount) >= 2 then
                doBroadcastMessage(getPlayerName(cid) .. " have been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
                local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
                doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
                doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
                doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
                setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)-1)
            elseif getGlobalStorageValue(config.playerCount) == 1 then
                if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
                    doBroadcastMessage(getPlayerName(cid) .. " won the Zombie event! Congratulations!", MESSAGE_STATUS_WARNING)
                    local goblet = doPlayerAddItem(cid, config.goblet, 1)
                    doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(cid) .. " for winning the Zombie event.")
                    local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
                    doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
                    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
                    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
                    for _,items in ipairs(config.rewards) do
                        doPlayerAddItem(cid, items, 1)
                    end
                    if config.moneyReward[3] == 1 then
                        doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
                    end
                end
                      
                for x = config.fromPosition.x, config.toPosition.x do
                    for y = config.fromPosition.y, config.toPosition.y do
                        for z = config.fromPosition.z, config.toPosition.z do
                            areapos = {x = x, y = y, z = z, stackpos = 253}
                            getMonsters = getThingfromPos(areapos)
                            if isMonster(getMonsters.uid) then
                                doRemoveCreature(getMonsters.uid)
                            end
                        end
                    end
                end
            end
            return false
        end
    end
return true
end





Code:
[11/12/2016 21:39:0] [Error - GlobalEvent Interface]
[11/12/2016 21:39:0] In a timer event called from:
[11/12/2016 21:39:0] data/globalevents/scripts/zombie/globalevent.lua:onTime
[11/12/2016 21:39:0] Description:
[11/12/2016 21:39:0] (LuaInterface::luaGetThingFromPosition) Tile not found

globalevent.lua
Code:
local config = {
    playerCount = 2001, -- Global storage for counting the players left/entered in the event
    zombieCount = 2002, -- Global storage for counting the zombies in the event
    teleportActionId = 1595, -- Action id of the teleport needed for the movement script
    teleportPosition = {x = 1002, y = 994, z = 6, stackpos = 1}, -- Where the teleport will be created
    teleportToPosition = {x = 755, y = 1888, z = 7}, -- Where the teleport will take you
    teleportId = 1387, -- Id of the teleport
    timeToStartEvent = 1, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
    timeBetweenSpawns = 20, -- Seconds between each spawn of zombie
    zombieName = "Dead walker", -- Name of the zombie that should be summoned
    playersNeededToStartEvent = 2, -- Players needed before the zombies can spawn.
  
    -- Should be the same as in the creaturescript!
    -- The zombies will spawn randomly inside this area
    fromPosition = {x = 728, y = 1869, z = 7}, -- top left cornor of the playground
    toPosition = {x = 764, y = 1898, z = 7}, -- bottom right cornor of the playground
    }

function onTime(time)
    local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
    doSetItemActionId(tp, config.teleportActionId)
    doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
    setGlobalStorageValue(config.playerCount, 0)
    setGlobalStorageValue(config.zombieCount, 0)
    addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
    print(getGlobalStorageValue(2001))
end

function startEvent()
    local get = getTileItemById(config.teleportPosition, config.teleportId).uid
    if get > 0 then
    doRemoveItem(get, 1)
    end
  
    local fromp, top = config.fromPosition, config.toPosition

    if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
        doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
      
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
                    end
                end
            end
        end
    else
        doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
                        doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
                    end
                end
            end
        end
    end
end

function spawnZombie()
    if getGlobalStorageValue(config.playerCount) >= 2 then
        pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
        doSummonCreature(config.zombieName, pos)
        doSendMagicEffect(pos, CONST_ME_MORTAREA)
        setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
        doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
    end
end
 
Last edited:
Maybe you have few tiles what doesn't exist in your map. You have to check behind mountains too. Best way is to use Terrain Pallette and hold ALT, if you use it on snow for example - it will replace snow ground with chosen ground etc. leaving all other ground tiles untouched. So, hold alt and spam around black tiles.

I'm too tired to check the script. Goodnight, 3am for me :|


rr3x1Ru.png
 
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