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Will you play GunCraft, the 2D CS RPG game? <attention seeker>

Pick one or several options :) vote is public.


  • Total voters
    17

GunCraft

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This thread is for people who want to see what other players think about it, and to count votes :)
positive thread are very appreciated!

advertisement thread link:
http://otland.net/f43/sweden-guncraft-2d-cs-custom-oldschool-style-195828/

I will ask for those who want, to post their experience from the BETA in here :)
If you haven't tried it yet, please don't post or go online and try it before you post!

Thank you for your help!
 
I'll play it when and if it gets refined, it's not really playable as of right now imo. But I see a lot of potential. ;)
 
That's one tiny ass map. D;
Yeah indeed =)
But that wont be a problem, I got tons of plans for mapping to be inserted :P
And there's tons of creatures and quests that's waiting to come online =)

I'll play it when and if it gets refined, it's not really playable as of right now imo. But I see a lot of potential. ;)
It's a bit small and so yeah, but main thing why I made it BETA this early, was to try out the game-play, if the things were OK, now all I have to do, is update and upgrade everything :)

I'll probably try it later ;d
Neat, looking forward to see you online =)
 
I'm already working on BETA 3.0, which I hope will be released within a few days.
This version will like 2.0, have a lot more to offer the players than the earlier version.

I could leak the some of the change-log, so you maybe will have something to look forward to!
BETA 3.0 Change-log said:
THESE CHANGES WILL COME TOGETHER WITH 3.0 UPDATE!
*Added chock grenade (paralyzes creatures of an area).
*Added implode grenade (works like magic wall/wildgrowth).
*Changed items that "Alexander" and "Baltasar" offered.
*Added detail list of "Alexander" and "Baltasar" that you can ask them about (They will reply with their offers when you ask them for "buy", "sell", "trade" and more).
*Changed so you only have to say "refill" to "Alexander" and "Baltasar" when you want your ammo refilled (earlier you had to say: ammo -> refill -> yes)
 
Here's the public change-log of this update!
However this does not include all new areas!

BETA 3.0 Release said:
BETA 3.0 Release

Website:
*Added posibility to change passwords of the account
*Activated domain "gun-craft.com" as the project GunCraft is getting more serious and are about to release in a very soon future!

Client:
*Fixed a failing terrorist-outfit
*Enabled dual-connection towards the login server(faster connection + less chance of packet-loss)
*Fixed a few graphic errors around items

Game:
*Added chock grenade (paralyzes creatures of an area).
*Added implode grenade (works like magic wall/wildgrowth).
*Added a new road and a few more houses in north-east Alvore.
*Added vocation system for melee weapons (Axe/Club/Sword -fighter), weapons work like the earlier knife.(Using another kind of melee weapon will reduce damage by 20%)
*Added funiture NPC above Alvore-CT temple.
*Changed items that "Alexander" and "Baltasar" offered.
*Added detail list of "Alexander" and "Baltasar" that you can ask them about (They will reply with their offers when you ask them for "buy", "sell", "trade" and more).
*Changed so you only have to say "refill" to "Alexander" and "Baltasar" when you want your ammo refilled (earlier you had to say: ammo -> refill -> yes)
*Fixed the switch-tiles flaw that made all switch-tiles to act like depot tile even if they were not there for that purpose.
*Completed the map around Alvore (floor+1)
*Fixed so that 1 million dollar says "1 000 000 dollar" instead of earlier "100 000" which was classed as a bug.
*Fine-tuned monster loots and added swords/axes/clubs as possible loot.
*Removed the earth-mountain east of Alvore to place a stone-mountain instead (Better fit).
*Fixed medicine kit to allow you to heal others than yourself.

Added creatures
-Witch
-Fire elemental
-Hero
-Demon
-Beholder

Added gang creatures:
-Castle Member
-Castle Warrior
-Castle Scout
-Castle Guard

House details
*Added an detection that will remove an owner of the house, if the owner are "missing" (for example, the owner may have been deleted but house remains)
*Added system that will remove house from a player if the player has been inactive for 30 days or more.
*Added "James the house master" which will sell you houses from ingame, you will understand how it works, once you talk to him!
*Fixed automatic house system to serve website with information about houses (Etc, name, size, owners, price, m.m)
*Fine-tuned house systems
When you sell a house, this will happen before you get it
-All items send to the depot of the houses-city.
-guest list and subowner list is removed

When you buy a house this will happens before you can access it
-left items are trashed
-guest list and subowner list are removed

There's a duplicated system for this to make sure it wont ever be possible that something goes wrong!
For example that there's players left in subowner list and you have no idea of checking it, might get you house-robbed anytime the previous owner find that out.
Prices depends on the house-size, small houses are cheap, while big guild halls can get very pricy!
When you sell a house, you will get 20% of the money back that you paid the house with.
Houses doesn't hold rents, but if you're inactive with the character that owns the house, you will lose it after a month.

BETA 1.0 Map:
29oqzwy.jpg


BETA 2.0 Map:
sdlh1u.jpg


and the latest BETA 3.0 Map:
t54wf9.jpg

Glitch fixes after BETA 3.0 said:
-Fixed so medicine kit, chock grenade and sinkhole grenade remove charges properly when used.
-Fixed so medicine kit gives "heal power" when used (temporarily bug after system-change between 2.0 and 3.0)
-Added systems to allow automatic global saves(allowing the game to restart the hosting-machine on global saves)

I hope you'll enjoy BETA 3.0!
If you find bugs, glitches or issues please report those to me!
Thanks in advance!


Regards!
 
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