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Witch skeleton corpse ID

arthuraio

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hey OTLanders, can I use a quick helping hand here? :p

RESOLVED

RESOLVED


EXTRA Question, for double REP!

Witch corpse. Have you guys noticed that when her corpse decay to skeleton type corpse, it's a wild warrior corpse? Is that correct? If not, someone knows the right ID for the skeleton witch corpse? I couldn't find the sprite for it, does it even exists? Thanks.

Thanks all,
hugs
 
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for 0.3.7/ 0.4 /0.3.6 et cetera they are located @
data/lib/000-constant

for 1.1....
Unsure, checking around in a 1.x I downloaded

-- update.
Couldn't find it in 1.1 after checking around a bit, here's a copy-paste from my 0.3.7.... I assume the values would be the same, if not, I'm sorry. o_O
http://pastebin.com/YcmKP5VW
Code:
CONST_ME_DRAWBLOOD = 0
CONST_ME_LOSEENERGY = 1
CONST_ME_POFF = 2
CONST_ME_BLOCKHIT = 3
CONST_ME_EXPLOSIONAREA = 4
CONST_ME_EXPLOSIONHIT = 5
CONST_ME_FIREAREA = 6
CONST_ME_YELLOW_RINGS = 7
CONST_ME_GREEN_RINGS = 8
CONST_ME_HITAREA = 9
CONST_ME_TELEPORT = 10
CONST_ME_ENERGYHIT = 11
CONST_ME_MAGIC_BLUE = 12
CONST_ME_MAGIC_RED = 13
CONST_ME_MAGIC_GREEN = 14
CONST_ME_HITBYFIRE = 15
CONST_ME_HITBYPOISON = 16
CONST_ME_MORTAREA = 17
CONST_ME_SOUND_GREEN = 18
CONST_ME_SOUND_RED = 19
CONST_ME_POISONAREA = 20
CONST_ME_SOUND_YELLOW = 21
CONST_ME_SOUND_PURPLE = 22
CONST_ME_SOUND_BLUE = 23
CONST_ME_SOUND_WHITE = 24
CONST_ME_BUBBLES = 25
CONST_ME_CRAPS = 26
CONST_ME_GIFT_WRAPS = 27
CONST_ME_FIREWORK_YELLOW = 28
CONST_ME_FIREWORK_RED = 29
CONST_ME_FIREWORK_BLUE = 30
CONST_ME_STUN = 31
CONST_ME_SLEEP = 32
CONST_ME_WATERCREATURE = 33
CONST_ME_GROUNDSHAKER = 34
CONST_ME_HEARTS = 35
CONST_ME_FIREATTACK = 36
CONST_ME_ENERGYAREA = 37
CONST_ME_SMALLCLOUDS = 38
CONST_ME_HOLYDAMAGE = 39
CONST_ME_BIGCLOUDS = 40
CONST_ME_ICEAREA = 41
CONST_ME_ICETORNADO = 42
CONST_ME_ICEATTACK = 43
CONST_ME_STONES = 44
CONST_ME_SMALLPLANTS = 45
CONST_ME_CARNIPHILA = 46
CONST_ME_PURPLEENERGY = 47
CONST_ME_YELLOWENERGY = 48
CONST_ME_HOLYAREA = 49
CONST_ME_BIGPLANTS = 50
CONST_ME_CAKE = 51
CONST_ME_GIANTICE = 52
CONST_ME_WATERSPLASH = 53
CONST_ME_PLANTATTACK = 54
CONST_ME_TUTORIALARROW = 55
CONST_ME_TUTORIALSQUARE = 56
CONST_ME_MIRRORHORIZONTAL = 57
CONST_ME_MIRRORVERTICAL = 58
CONST_ME_SKULLHORIZONTAL = 59
CONST_ME_SKULLVERTICAL = 60
CONST_ME_ASSASSIN = 61
CONST_ME_STEPSHORIZONTAL = 62
CONST_ME_BLOODYSTEPS = 63
CONST_ME_STEPSVERTICAL = 64
CONST_ME_YALAHARIGHOST = 65
CONST_ME_BATS = 66
CONST_ME_SMOKE = 67
CONST_ME_INSECTS = 68
CONST_ME_DRAGONHEAD = 69
CONST_ME_ORCSHAMAN = 70
CONST_ME_ORCSHAMAN_FIRE = 71
CONST_ME_THUNDER = 72
CONST_ME_FERUMBRAS = 73
CONST_ME_CONFETTIHORIZONTAL = 74
CONST_ME_CONFETTIVERTICAL = 75
CONST_ME_NONE = 255
CONST_ME_LAST = CONST_ME_CONFETTIVERTICAL
 
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Sorry guys, I probably did not made myself clear, I know these names you guys posted. I'm looking for the XML names. Example: CONST_ME_MAGICBLUE = "blueshimmer" / CONST_ME_FIREHIT = "fire".

To use a magic effect in XML "scripts" like in Items.xml and monsters.xml

Code:
    <item id="493" name="water">
        <attribute key="type" value="trashholder" />
        <attribute key="effect" value="bluebubble" />
        <attribute key="allowpickupable" value="1" />
    </item>
this one, the CONST_ME_LOSEENERGY is writen as "bluebubble"

Code:
        <defense name="speed" interval="2000" chance="15" speedchange="320" duration="5000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
Here is the CONST_ME_MAGIC_RED that is writen as "redshimmer" in XML

I'm looking for those XML names. Any clue?

-------------------------------EDIT------------------------------------------------------

Nevermind guys, I finally found it, lol. But I still need help with the witch skeleton! Someone knows the ID of it?
 
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