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Workaround (TFS 1.3): player:addItem not falling to the floor when no space is left

Narzerus

Full-stack developer and old OT Developer
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In case you are using a version of TFS 1.3 from August or later, you might've noticed that items added via player:addItem() don't fall to the ground when no space is left in your character.

This is due to an extra 40 spaces from being counted, making the server think there's always space available.

Here's the github issue and the workaround player:addItem and player:addItemEx does not drop the item to the ground if there's no space · Issue #3185 · otland/forgottenserver (https://github.com/otland/forgottenserver/issues/3185)
 
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