Darkhaos
(:
there is a demon, so it comes out that the second option, waiting for a fix
Already fixed i think, i tested it now and didn't get any error.
EDIT: Rev 26: Fixed a bug, now is 100% working
Last edited:
there is a demon, so it comes out that the second option, waiting for a fix
ITEM_DEADTREE = 2709
HALLOWEDAXE_PRICE = 1000
ERROR_NOERROR = 0
ERROR_TREEPOSITION = 1
ERROR_NOTENOUGHLEVEL = 2
ERROR_ALREADYDONE = 3
ERROR_ALREADYCUT = 4
ERROR_WAITFOR = 5
ERROR_UNKNOWN = 6
TYPE_PLAYER = 1
TYPE_MONSTER = 2
TYPE_NPC = 3
TYPE_CREATURE = 4
GET_COUNT = 1
GET_UID = 2
STORAGE_LIB = 11257
STORAGE_THINK = 11258
oneByQuest = true
killAllBeforeCut = true
enableOakThink = true
level = 120
positions =
{
kick = {x = 32716, y = 32337, z = 7},
summon =
{
{x = 32712, y = 32347, z = 7},
{x = 32711, y = 32352, z = 7},
{x = 32717, y = 32354, z = 7},
{x = 32720, y = 32353, z = 7},
{x = 32722, y = 32350, z = 7},
{x = 32718, y = 32347, z = 7},
{x = 32714, y = 32348, z = 7},
{x = 32720, y = 32355, z = 7}
},
rewardRoom = {x = 32786, y = 32412, z = 8},
demonOak = {x = 32716, y = 32349, z = 7}
}
summons =
{
[1] = {"Demon", "Grim Reaper", "Elder Beholder", "Demon Skeleton"},
[2] = {"Dark Torturer", "Banshee", "Betrayed Wraith", "Blightwalker"},
[3] = {"Bonebeast", "Braindeath", "Diabolic Imp", "Giant Spider"},
[4] = {"Hand of Cursed Fate", "Lich", "Undead Dragon", "Vampire"},
[5] = {"Braindeath", "Demon", "Bonebeast", "Diabolic Imp"},
[6] = {"Demon Skeleton", "Banshee", "Elder Beholder", "Bonebeast"},
[7] = {"Dark Torturer", "Undead Dragon", "Demon", "Demon"},
[8] = {"Elder Beholder", "Betrayed Wraith", "Demon Skeleton", "Giant Spider"},
[9] = {"Demon", "Banshee", "Blightwalker", "Demon Skeleton"},
[10] = {"Grim Reaper", "Demon", "Diabolic Imp", "Braindeath"},
[11] = {"Banshee", "Grim Reaper", "Hand of Cursed Fate", "Demon"}
}
areaPosition =
{
{x = 32707, y = 32344, z = 7, stackpos = 255},
{x = 32727, y = 32357, z = 7, stackpos = 255}
}
demonOak = {8288, 8289, 8290, 8291}
storages =
{
done = 35711,
treeCut = 35719
}
blockingTree =
{
[ITEM_DEADTREE] = {32193, 3614}
}
floorDamage =
{
min = 270,
max = 310,
type = COMBAT_EARTHDAMAGE,
effect = CONST_ME_BIGPLANTS
}
rewards =
{
[12901] = {done = 12900, reward = 2495, count = 1},
[12902] = {done = 12900, reward = 8905, count = 1},
[12903] = {done = 12900, reward = 2495, count = 1},
[12904] = {done = 12900, reward = 8905, count = 1}
}
sounds =
{
[1] =
{
"Release me and you will be rewarded greatefully!",
"What is this? Demon Legs lying here? Someone might have lost them.",
"I'm trapped, come here and free me fast!!",
"I can bring your beloved back from the dead, just release me!",
"What a nice shiny golden armor. Come to me and you can have it!",
"Find a way in here and release me! Pleeeease hurry!",
"You can have my demon set, if you help me get out of here!"
},
[2] =
{
"MY ROOTS ARE SHARP AS A SCYTHE! FEEL IT?!?",
"CURSE YOU!",
"RISE, MINIONS, RISE FROM THE DEAD!!!!",
"AHHHH! YOUR BLOOD MAKES ME STRONG!",
"GET THE BONES, HELLHOUND! GET THEM!!",
"GET THERE WHERE I CAN REACH YOU!!!",
"ETERNAL PAIN AWAITS YOU! NICE REWARD, HUH?!?!",
"YOU ARE GOING TO PAY FOR EACH HIT WITH DECADES OF TORTURE!!",
"ARGG! TORTURE IT!! KILL IT SLOWLY MY MINION!!"
}
}
function canEnter(cid, tree)
if isInRange(tree, areaPosition[1], areaPosition[2]) then
return ERROR_TREEPOSITION
elseif getPlayerLevel(cid) < level then
return ERROR_NOTENOUGHLEVEL
elseif getCreatureStorage(cid, storages.done) > 0 then
return ERROR_ALREADYDONE
elseif getCreatureStorage(cid, storages.treeCut) > 0 then
return ERROR_ALREADYCUT
elseif oneByQuest then
local players = getPlayersOnline()
if getCreaturesInRange(TYPE_PLAYER, areaPosition[1], areaPosition[2], GET_COUNT, false) > 0 then
return ERROR_WAITFOR
end
else
return ERROR_UNKNOWN
end
return ERROR_NOERROR
end
function getError(data, tree)
if data == ERROR_TREEPOSITION then
return print("[Warning - Action::Demon Oak Script] Dead tree position is inside the quest area positions.\nDead tree position: (x: " .. tree.x .. ", y: " .. tree.y .. ", z: " .. tree.z .. ")\nNorth-West area position (x: " .. areaPosition[1].x .. ", y: " .. areaPosition[1].y .. ", z: " .. areaPosition[1].z .. ")\nSouth-West area position (x: " .. areaPosition[2].x .. ", y: " .. areaPosition[2].y .. ", z: " .. areaPosition[2].z .. ")\nScript will not work correctly, please fix it.") and "Something is wrong, please contact a staff member."
elseif data == ERROR_NOTENOUGHLEVEL then
return "You need level " .. level .. " or higher to enter to the quest area."
elseif data == ERROR_ALREADYDONE then
return "You already done this quest."
elseif data == ERROR_ALREADYCUT then
return "You can not leave the quest area by here."
elseif data == ERROR_WAITFOR then
return "Wait until the player inside the quest area finish the quest."
elseif data == ERROR_UNKNOWN then
return "Sorry, not possible."
end
return ""
end
function getCreaturesInRange(type, fromPos, toPos, get, countSummon)
local types =
{
[TYPE_PLAYER] = isPlayer,
[TYPE_MONSTER] = isMonster,
[TYPE_NPC] = isNpc,
[TYPE_CREATURE] = isCreature
}
local tmp = {}
local t = types[type]
if(not t) then return print("[Warning - Function::getCreaturesInRange] Unknow type " .. (type or "(nil value)")) end
local thing
local pos
for x = fromPos.x, toPos.x do
for y = fromPos.y, toPos.y do
for z = fromPos.z, toPos.z do
pos = {x = x, y = y, z = z}
thing = getTopCreature(pos)
if t(thing.uid) then
if countSummon then
if isSummon(thing.uid) then
table.insert(tmp, thing.uid)
end
else
if not isSummon(thing.uid) then
table.insert(tmp, thing.uid)
end
end
end
end
end
end
if(get == GET_COUNT) then
return table.maxn(tmp)
elseif(get == GET_UID) then
return tmp
else
print("[Warning - Function::getCreaturesInRange] Unknow type to get " .. (get or "(nil value)"))
end
end
function monsterExists(name)
local file = "data/monster/monsters.xml"
local m_name, getName, getFile, m_file = 0, 0, 0, 0
local monsterExists, fileExists = false, false
if io.open(file, "r") ~= nil then
for line in io.lines(file) do
if line:find('name=".*".*') and line:find('file=".*".*') then
getName = string.match(line, 'name=".*".*')
getFile = string.match(line, 'file=".*".*')
m_name = string.sub(getName, string.find(getName, '="') + 2, string.find(getName, '" ') - 1)
m_file = string.sub(getFile, string.find(getFile, '="') + 2, string.find(getFile, '"/') - 1)
if m_name == name then
monsterExists = true
if io.open("data/monster/" .. m_file, "r") ~= nil then
fileExists = true
end
end
end
end
end
return monsterExists and fileExists or false
end
function isSummon(cid)
return getCreatureMaster(cid) ~= cid or false
end
function isLastCut(cid)
local k, s = 0, 0
for i = demonOak[1], demonOak[table.maxn(demonOak)] do
if getCreatureStorage(cid, i) == table.maxn(summons) + 1 then
k = k + 1
end
if getCreatureStorage(cid, i) == table.maxn(summons) then
s = s + 1
end
end
return (k == 3 and s == 1 and true or false)
end
function checkLib()
print("\nChecking demon oak lib...")
local r = 0
if summons and type(summons) == "table" then
for k, v in pairs(summons) do
if v and type(v) == "table" then
for _, s in ipairs(v) do
if not monsterExists(s) then
print("[Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", Monster " .. s .. " does not exists.")
r = r + 1
end
end
else
print("[Warning - Lib::DemonOak] Table: summons, Id: " .. k .. ", cannot load summons (table expected, got " .. (type(v) or "nil") .. ")")
r = r + 1
end
end
else
print("[Warning - Lib::DemonOak] Cannot load summons (table expected, got " .. (type(summons) or "nil") .. ")")
r = r + 1
end
if positions and type(positions) == "table" then
if not positions.kick or type(positions.kick) ~= "table" then
print("[Warning - Lib::DemonOak] Invalid position for kick (table expected, got " .. (type(positions.kick) or "nil") .. ")")
r = r + 1
end
if positions.summon and type(positions.summon) == "table" then
for i = 1, table.maxn(positions.summon) do
if type(positions.summon[i]) ~= "table" then
print("[Warning - Lib::DemonOak] Invalid summon position on index " .. i .. " (table expected, got " .. (type(positions.summon[i]) or "nil") .. ")")
r = r + 1
end
end
else
print("[Warning - Lib::DemonOak] Cannot load summons position (table expected, got " .. (type(positions.summon) or "nil") .. ")")
r = r + 1
end
if not positions.rewardRoom or type(positions.rewardRoom) ~= "table" then
print("[Warning - Lib::DemonOak] Invalid position for reward room (table expected, got " .. (type(positions.rewardRoom) or "nil") .. ")")
r = r + 1
end
if not positions.demonOak or type(positions.demonOak) ~= "table" then
print("[Warning - Lib::DemonOak] Cannot load demonOak position, scripts will use player position.")
r = r + 1
end
else
print("[Warning - Lib::DemonOak] Cannot load positions (table expected, got " .. (positions and type(positions) or "nil") .. ")")
r = r + 1
end
if not areaPosition or not areaPosition[1] or type(areaPosition[1]) ~= "table" or not areaPosition[2] or type(areaPosition[2]) ~= "table" then
print("[Warning - Lib::DemonOak] Invalid area positions!")
r = r + 1
end
if not demonOak or type(demonOak) ~= "table" then
print("[Warning - Lib::DemonOak] Cannot load 'demonOak' ids (table expected, got " .. (type(demonOak) or "nil") .. ")")
demonOak = {8288, 8289, 8290, 8291}
r = r + 1
end
if storages and storages.done == storages.treeCut then
print("[Warning - Lib::Demon Oak] Storage for dead tree (" .. storages.cutTree .. ") and storage to check if demonOak is finished (" .. storages.done .. ") are the same, change it or script will not work correctly.")
r = r + 1
end
if blockingTree and type(blockingTree) == "table" then
for k, v in pairs(blockingTree) do
if type(v) ~= "table" then
print("[Warning - Lib::DemonOak] Cannot load info about dead tree id: " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")")
r = r + 1
end
end
else
print("[Warning - Lib::DemonOak] Cannot load info about dead tree (table expected, got " .. (type(blockingTree) or "nil") .. ")")
r = r + 1
end
if rewards and type(rewards) == "table" then
for k, v in pairs(rewards) do
if type(v) ~= "table" or not v.done or not v.reward or not v.count then
print("[Warning - Lib::DemonOak] Cannot load reward id " .. k .. "!")
r = r + 1
end
end
else
print("[Warning - Lib::DemonOak] Cannot load rewards (table expected, got " .. (type(rewards) or "nil") .. ")")
r = r + 1
end
if sounds and type(sounds) == "table" then
for k, v in pairs(sounds) do
if type(v) ~= "table" then
print("[Warning - Lib::DemonOak] Cannot load sounds on index " .. k .. " (table expected, got " .. (type(v) or "nil") .. ")")
r = r + 1
end
end
else
print("[Warning - Lib::DemonOak] Cannot load sounds (table expected, got " .. (type(sounds) or "nil") .. ")")
r = r + 1
end
print("...done, " .. r .. " problems loaded.\n")
end
if getStorage(STORAGE_LIB) < 1 then
checkLib()
doSetStorage(STORAGE_LIB, 1)
end
function demonOakThink()
local thinkTime = 10000
if math.random(10) <= 3 then
if positions and positions.demonOak and type(positions.demonOak) == "table" and areaPosition[1] and type(areaPosition[1]) == "table" and areaPosition[2] and type(areaPosition[2]) == "table" then
local rangeX, rangeY = getDistanceBetween(positions.demonOak, areaPosition[1]) + 3, getDistanceBetween(positions.demonOak, areaPosition[2]) + 3
local list = getSpectators(positions.demonOak, rangeX, rangeY)
for _, uid in ipairs(list) do
if isPlayer(uid) and not isInArea(getCreaturePosition(uid), areaPosition[1], areaPosition[2]) and getCreaturesInRange(TYPE_PLAYER, areaPosition[1], areaPosition[2], GET_COUNT, false) == 0 then
doCreatureSay(uid, sounds[1][math.random(table.maxn(sounds[1]))], TALKTYPE_MONSTER_YELL, false, uid, positions.demonOak)
end
end
end
end
addEvent(demonOakThink, thinkTime)
end
if getStorage(STORAGE_THINK) < 1 and enableOakThink then
demonOakThink()
doSetStorage(STORAGE_THINK, 1)
end
[17/02/2011 04:13:02] [Warning - Action:emon Oak Script] Dead tree position is inside the quest area positions.
[17/02/2011 04:13:02] Dead tree position: (x: 770, y: 992, z: 7)
[17/02/2011 04:13:02] North-West area position (x: 757, y: 987, z: 7)
[17/02/2011 04:13:02] South-West area position (x: 784, y: 1008, z: 7)
fixed it , but the gravestone wont tp me to reward room :s
[11:17:48.651] [Error - Manager Interface]
[11:17:48.651] In a timer event called from:
[11:17:48.651] data/lib/102-demonOak.lua
[11:17:48.651] Description:
[11:17:48.651] data/lib/102-demonOak.lua:366: bad argument #1 to 'ipairs' (table expected, got nil)
[11:17:48.652] stack traceback:
[11:17:48.652] [C]: in function 'ipairs'
[11:17:48.652] data/lib/102-demonOak.lua:366: in function <data/lib/102-demonOak.lua:358>
Code:[11:17:48.651] [Error - Manager Interface] [11:17:48.651] In a timer event called from: [11:17:48.651] data/lib/102-demonOak.lua [11:17:48.651] Description: [11:17:48.651] data/lib/102-demonOak.lua:366: bad argument #1 to 'ipairs' (table expected, got nil) [11:17:48.652] stack traceback: [11:17:48.652] [C]: in function 'ipairs' [11:17:48.652] data/lib/102-demonOak.lua:366: in function <data/lib/102-demonOak.lua:358>
How fix?
[16:2:29.402] [Error - Manager Interface]
[16:2:29.402] In a timer event called from:
[16:2:29.403] data/lib/102-demonOak.lua
[16:2:29.403] Description:
[16:2:29.403] data/lib/102-demonOak.lua:366: attempt to get length of local 'list' (a nil value)
[16:2:29.403] stack traceback:
[16:2:29.403] data/lib/102-demonOak.lua:366: in function <data/lib/102-demonOak.lua:358>
function demonOakThink()
local thinkTime = 10000
local chance = 30
if math.random(100) <= chance then
if positions and positions.demonOak and type(positions.demonOak) == "table" and questAreaPosition and questAreaPosition[1] and type(questAreaPosition[1]) == "table" and questAreaPosition[2] and type(questAreaPosition[2]) == "table" then
local rangeX, rangeY = getDistanceBetween(positions.demonOak, questAreaPosition[1]) + 3, getDistanceBetween(positions.demonOak, questAreaPosition[2]) + 3
local list = getSpectators(positions.demonOak, rangeX, rangeY)
if [B][COLOR="red"]list and [/COLOR][/B]#list > 0 then
for _, uid in ipairs(list) do
if isPlayer(uid) and not isInArea(getCreaturePosition(uid), questAreaPosition[1], questAreaPosition[2]) and getCreaturesInRange(TYPE_PLAYER, questAreaPosition[1], questAreaPosition[2], GET_COUNT, false) == 0 then
doCreatureSay(uid, sounds[1][math.random(table.maxn(sounds[1]))], TALKTYPE_MONSTER_YELL, false, uid, positions.demonOak)
end
end
end
end
end
addEvent(demonOakThink, thinkTime)
end
Works now, so so.
Estrange but 2 players can enter same time, what i configure wrong? where is the check for it?
oneByQuest = true
already have
oneByQuest = true
Check my pos in the image, something wrong?
questAreaPosition =
{
{x = 32706, y = 32344, z = 7, stackpos = 255}, --It's first sand pillar, north, west
{x = 32725, y = 32357, z = 7, stackpos = 255} --It's second sand pillar, south, east
}
The ice pillar, is pos where my player stay, when i enter in quest using other player.
I think all pos is correct!