Moj mistrz
Monster Creator
Hello, today I present you 'How to make a monster' tutorial. It's for 10.7~ clients, but should work also for older versions(just some magic effects wont work). There have been few tutorials which did not explain everything, so here I am trying to not miss anything.
This tutorial will be long and boring, but at the end you may learn something.
Let me start from the beginning - 'How to set up monster name, health, experience, speed..':
1. Go to your '..\data\monster' folder and create monsterName.xml file, open it and paste this:
2. Now under this line paste this:
Terms explantation:
Boss monsters type without article (a/an) and with capital letters, this is how it will look in game
This tutorial will be long and boring, but at the end you may learn something.
Let me start from the beginning - 'How to set up monster name, health, experience, speed..':
1. Go to your '..\data\monster' folder and create monsterName.xml file, open it and paste this:
Code:
<?xml version="1.0" encoding="UTF-8"?>
Code:
<monster name="Test" nameDescription="a test" race="blood" experience="1" skull="black" speed="150" manacost="25">
<health now="15" max="15"/>
<look type="136" head="1" body="1" legs="1" feet="1" addons="1" mount="136" corpse="1988"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
Terms explantation:
- monster name - This one is simple, there you put your monster name - in my case it's 'Test'
- nameDescription - That is description of your monster, this is how it will look in game
Code:
"You see a test."
"A demon loses 5 hitpoints due to an attack by a test."
Code:
"You see Test."
"A demon loses 5 hitpoints due to an attack by Test."
- race - It's the monster race, these are types of races available:
Code:
"blood"
"venom"
"undead"
"fire"
"energy"
- experience - There you set up monster experience
- skull - There you can type skulls for your monster to have, type skull="none" if you don't want it to have any at all. List of skull types:
Code:
"yellow"
"black"
"red"
"white"
"orange"
"green"
- speed - There you can adjust your monster speed, set it to "0" means your monster wont move at all
- manacost - There you can configure manacost needed for the summon, set to "0" if creature should not be summonable/convinceable(read below - 'Flags')
- health now - Means how much health monster will have when spawned, correct values are above "1"
- health max - Like above, but value needs to be equal or greater than in 'health now'
- look type - This is where you set up outfit of your monster, you can type here only outfit numbers, ex.:
Code:
<look type="136"
- look typeEx - There you can also set up monster outfit with difference that it can be only item id here, ex.:
Code:
<look typeEx="1446"
- head, body, legs, feet - There you type colors(from 0 to 132) of your monster body parts - works only if monster has outfit which can be edited with colors like player outfits
- addons - There you can type addons for your monster, "0" means no addons, "1" means first addon, "2" means second addon, "3" means both addons. It wont work if the monster has outfit different than players outfits(which can only have addons)
- mount - There you can type mount of your creature, it can be mount you already know, but can be also 'a minotaur for example, so imagine creature looking like a 'troll' riding 'minotaur' . Type mount="0" if you dont want your monster to have any mounts.
- corpse - There you set up monster corpse, it can be a container or any item at all(but only containers work if you want your monster to have any loot)
- targetchange - There you can set up monster retarget
- interval - How often it will try to change it's target - 2000 = 2 seconds, 5000 = 5 seconds etc.
- chance - It's the chance to retarget successfully, put "0" if you dont want your monster to retarget at all
- strategy attack/defense - This one is(should be?) responsible for monster behavior - attack="70" and defense="30" means that monster will be focused with 70% on attack and 30% on defense, but this is only theory, for me it dont work, so leave it as it is or delete it(won't mess up monster)
Last edited: