• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Action Yalahar Last Mission {BIG POST}

Gilahof

RepzorMe
Joined
Dec 11, 2007
Messages
87
Reaction score
1
Location
Brazil
REP++ If u like
-----------------
Version: 8.4x
Tested on: TFS 0.3.4 (Crying Damson) Patch Level 2
Credits: Land and T4ae
-----------------

All that is in RED is important to the script work correctly and is where you need to change according to your map!
The PINK are the Action ID's

Movements:
In "data\movements\scripts\yalahar_azerus_quest.lua":
Code:
function onStepIn(cid, item, position, fromPosition)

--Config-->
local starting = {x = [COLOR="Red"]XXXXX[/COLOR], y = [COLOR="Red"]XXXXX[/COLOR], z = [COLOR="Red"]XXXXX[/COLOR], stackpos = 253}
local ending = {x = [COLOR="Red"]XXXXX[/COLOR], y = [COLOR="Red"]XXXXX[/COLOR], z = [COLOR="Red"]XXXXX[/COLOR], stackpos = 253}
local checking = {x = starting.x, y = starting.y, z = starting.z, stackpos = starting.stackpos}
local queststatus = getPlayerStorageValue(cid, [COLOR="Red"]XXXXX[/COLOR]) --[COLOR="Red"]Value ID OF QUEST WHEN YOU HAVE CATCH THE ITEM[/COLOR]
local player_pos_entrada = {x = [COLOR="Red"]XXXXX[/COLOR], y = [COLOR="Red"]XXXXX[/COLOR], z = [COLOR="Red"]XXXXX[/COLOR]}
--EndConfig-->

--Do not touch this--
if getPlayerLookDir(cid) == 0 then
newdir = 2
elseif getPlayerLookDir(cid) == 1 then
newdir = 3
elseif getPlayerLookDir(cid) == 2 then
newdir = 0
else
newdir = 1
end
--Don't edit this unless you know what you are doing.

if item.actionid == [COLOR="Magenta"]1974[/COLOR] and queststatus == -1 then
doCreatureSay(cid, "It seems by defeating Azarus you have stopprd this army from entering your world! Better leave this ghastly place forever.", TALKTYPE_ORANGE_1)
setPlayerStorageValue(cid, [COLOR="Red"]XXXXX[/COLOR], 1) --[COLOR="Red"]Value ID WHAT THE PLAYER CAN ENTER THE DOOR WHERE ARE THE REWARDS[/COLOR]
return TRUE
end

if item.actionid == [COLOR="Magenta"]1973[/COLOR] and queststatus == -1 then
totalmonsters = 0
monster = {}

repeat
creature = getThingfromPos(checking)

if creature.itemid > 0 then
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters = totalmonsters + 1
monster[totalmonsters] = creature.uid
end
end

checking.x = checking.x + 1

if checking.x > ending.x then
checking.x = starting.x
checking.y = checking.y + 1
end

until checking.y > ending.y

if totalmonsters ~= 0 then
current = 0
repeat
current = current + 1
doRemoveCreature(monster[current])
until current >= totalmonsters
end

doTeleportThing(cid, player_pos_entrada)
doSendMagicEffect(player_pos_entrada, 10)

else
doMoveCreature(cid, newdir)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, 'Someone has already done this quest.')
end
end

IN THE TELEPORT TO ENTER THE QUEST ADD ACTIONID 1973 AS THE IMAGE:
imagem5v1.jpg


STARTING,ENDING: ARE THE COORDINATES TO CHECK IF THE ANY MONSTER INSIDE ROOM, IF ANY HE REMOVE. [see image]
imagem6v1.jpg


AT THE FINAL ADD ACTIONID 1974 THE TILE AS TO WHEN THE FIGURE PLAYER HIT DISPLAYS THE MESSAGE SPEAKING HE CANINTO THE ROOM OF REWARDS. [see image]
imagem7v1.jpg


NOW THE ACTION SCRIPT OF 1974 WHERE ARE THE 'XXX' Add a VALUE, AND THE DOORS OF QUEST PUT THE SAME VALUE AS THE IMAGE BELOW TO JOIN AFTER THE PLAYER CAN FINISH THE QUEST.
imagem4d.jpg


movements.xml:
Code:
<!-- Yalahar Set Quest -->
<movevent type="StepIn" actionid="1973" event="script" value="yalahar_azerus_quest.lua" />
<movevent type="StepIn" actionid="1974" event="script" value="yalahar_azerus_quest.lua" />
<!-- End Yalahar Set Quest -->


Actions:
In "data\actions\scripts\yalahar_azerus_quest.lua":
Code:
function onUse(cid, item, frompos, item2, topos)

--Config-->
local statue_pos = {x = [COLOR="Red"]XXXXX[/COLOR], y = [COLOR="Red"]XXXXX[/COLOR], z = [COLOR="Red"]XXXXX[/COLOR]}
local portal_quest01_pos = {x = [COLOR="Red"]XXXXX[/COLOR], y = [COLOR="Red"]XXXXX[/COLOR], z = [COLOR="Red"]XXXXX[/COLOR], stackpos = 2}
local portal_quest02_pos = {x = [COLOR="Red"]XXXXX[/COLOR], y = [COLOR="Red"]XXXXX[/COLOR], z = [COLOR="Red"]XXXXX[/COLOR], stackpos = 2}
local new_portal_pos = {x = [COLOR="Red"]XXXXX[/COLOR], y = [COLOR="Red"]XXXXX[/COLOR], z = [COLOR="Red"]XXXXX[/COLOR], stackpos = 1}
local new_pos = {x = [COLOR="Red"]XXXXX[/COLOR], y = [COLOR="Red"]XXXXX[/COLOR], z = [COLOR="Red"]XXXXX[/COLOR]}
--End Config-->

function Potwory1()
if math.random (1,8) == 4 then
doCreateMonster('Rift Brood', {x = statue_pos.x+1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
addEvent(Potwory2, 30 * 1000)
else
doCreateMonster('Azerus', {x = statue_pos.x, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x+1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
addEvent(Potwory2, 30 * 1000)
end
end

function Potwory2()
doCreateMonster('Rift Brood', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
addEvent(Potwory3, 35 * 1000)
end

function Potwory3()
doCreateMonster('Rift Scythe', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Scythe', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Scythe', {x = statue_pos.x+1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Scythe', {x = statue_pos.x-1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
addEvent(Potwory4, 40 * 1000)
end

function Potwory4()
doCreateMonster('Azerus', {x = statue_pos.x, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x+1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
addEvent(NewPortal, 90 * 1000)
end

function NewPortal()
doCreateTeleport(1387, new_pos, new_portal_pos)
addEvent(RemoveAll, 60 * 1000)
end

function RemoveAll()
doRemoveItem(getThingfromPos(portal_quest01_pos).uid,1)
doRemoveItem(getThingfromPos(portal_quest02_pos).uid,1)
doRemoveItem(getThingfromPos(new_portal_pos).uid,1)
end

if item.uid == [COLOR="Magenta"]1968[/COLOR] and getThingfromPos(portal_quest01_pos).itemid ~= 9772 then
doCreateItem(9772,1,portal_quest01_pos)
doCreateItem(9772,1,portal_quest02_pos)
addEvent(Potwory1, 0)
else
doPlayerSendTextMessage(cid,22,"Sorry, not possible.")
end
return TRUE
end

STATUE_POS: WHERE IS THE STATUE, ON THE STATUE ADD UniqueID 1968
NEW_PORTAL_POS: WHERE THE TELEPORT WILL APPEAR WHEN FINISH THE QUEST
PORTAL_QUEST01_POS: WHERE THE TELEPORT INSIDE THE ROOM. {THIS IS FOR CREATE A "ORB" ON THE TELEPORT, FOR NOBODY EXIT}.
imagem6k.jpg


PORTAL_QUEST02_POS: IS THE POSITION OF THE TELEPORT OUT OF THE ROOM. {THIS IS FOR WHEN THE QUEST TURNED ON NOBODY CAN ENTER}.
imagem5o.jpg


NEW_POS: IS THE POSITION WHERE THE PLAYERS WILL BE TELEPORTED AFTER DONE THE QUEST.
imagem7fxe.jpg


actions.xml:
Code:
<!-- Yalahar Set Quest -->
<action uniqueid="1968" script="yalahar_azerus_quest.lua"/>
<!-- End Yalahar Set Quest -->

Monsters: http://otland.net/f83/monsters-last-room-yalahar-37812/
 
Last edited:
[28/06/2009 00:10:49] Lua Script Error: [MoveEvents Interface]
[28/06/2009 00:10:49] data/movements/scripts/yalahar/yalahar_azerus_quest.lua:eek:nStepIn

[28/06/2009 00:10:49] luaGetThingFromPos(). Tile not found

and

[28/06/2009 00:12:52] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/quests/yalahar_azerus_quest.lua)
[28/06/2009 00:12:52] data/actions/scripts/quests/yalahar_azerus_quest.lua:75: '<eof>' expected near 'end'

help i have TFS 0.3.4
 
doesn't work :
the door after doing is jammed
a bit vague guide-write such positions which they they fit for real of the map
 
[28/06/2009 00:10:49] Lua Script Error: [MoveEvents Interface]
[28/06/2009 00:10:49] data/movements/scripts/yalahar/yalahar_azerus_quest.luanStepIn

[28/06/2009 00:10:49] luaGetThingFromPos(). Tile not found

then i go in first tp in console i see this and on server i have a big lagg i use tfs 0.3.4pl2
 
[28/06/2009 00:10:49] Lua Script Error: [MoveEvents Interface]
[28/06/2009 00:10:49] data/movements/scripts/yalahar/yalahar_azerus_quest.lua:eek:nStepIn

[28/06/2009 00:10:49] luaGetThingFromPos(). Tile not found

and

[28/06/2009 00:12:52] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/quests/yalahar_azerus_quest.lua)
[28/06/2009 00:12:52] data/actions/scripts/quests/yalahar_azerus_quest.lua:75: '<eof>' expected near 'end'

help i have TFS 0.3.4

help....
 
PHP:
function Potwory1()
if math.random (1,8) == 4 then
doCreateMonster('Rift Brood', {x = statue_pos.x+1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
addEvent(Potwory2, 30 * 1000)
else
doCreateMonster('Azerus', {x = statue_pos.x, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x+1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
addEvent(Potwory2, 30 * 1000)
end
end

function Potwory2()
doCreateMonster('Rift Brood', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
addEvent(Potwory3, 35 * 1000)
end

function Potwory3()
doCreateMonster('Rift Scythe', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Scythe', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Scythe', {x = statue_pos.x+1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Scythe', {x = statue_pos.x-1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
addEvent(Potwory4, 40 * 1000)
end

function Potwory4()
doCreateMonster('Azerus', {x = statue_pos.x, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x+1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
addEvent(NewPortal, 90 * 1000)
end


i am just wondering, what happened if player get 2 Azerus.:

function potwory1: Rand = 4 azerus is summoned, and next in potwory 4 azerus is summoned for second time. players would get mad. xD


btw i have done this mission: Azerus immortal for all summoning, and get mortal again then golems were summonning. :)
 
WoW , When i go thru portal 1 , 1973 - i get debug and server crash.

whats the problem?

im using cryingdamson pl2

anybody know something about it?
 
Not working.
[15/07/2009 13:38:19] Error: [MoveEvent::configureMoveEvent] No valid event name script
[15/07/2009 13:38:19] Warning: [BaseEvents::loadFromXml] Can not configure event
[15/07/2009 13:38:19] Error: [MoveEvent::configureMoveEvent] No valid event name script
[15/07/2009 13:38:19] Warning: [BaseEvents::loadFromXml] Can not configure event
 

Similar threads

Back
Top