Hey everyone!I've been working on YATME (Yet Another Tibia Map Editor) — a fully browser-based map editor for OpenTibia servers running Tibia 15.00+ client data (protobuf format). It's open source under MIT license.
Why another editor?
RME is great but it's a native C++ app that can be tricky to build and maintain. YATME runs entirely in the browser — no installs, no dependencies. Just load your map and start editing.
What's implemented:
GitHub: GitHub - knobik/yatme: Yet another Tibia map editor (https://github.com/knobik/yatme)
Still a work in progress but already quite usable, 90% of features implemented. Would love feedback, bug reports, or contributions!
Why another editor?
RME is great but it's a native C++ app that can be tricky to build and maintain. YATME runs entirely in the browser — no installs, no dependencies. Just load your map and start editing.
What's implemented:
- Full OTBM load/save with Tibia 15.00+ protobuf data pipeline
- GPU-accelerated rendering via PixiJS 8 with multi-floor support (RME-style diagonal offset)
- 9 tools: Select, Draw, Erase, Fill, Door, Zone, House, Creature, Waypoint
- Brush system: Ground brushes with auto-borders, wall brushes with corner detection, carpet/table brushes, doodad brushes, raw item placement
- Variable brush size (1-13 tiles) and shape (square/circle)
- Undo/Redo, Cut/Copy/Paste, drag-move
- Find Item, Replace Items across map
- Borderize and Randomize selection
- Zone painting (PZ, No PvP, No Logout, PvP, Refresh)
- House region editing
- Monster/NPC spawns with configurable spawn times
- Town/temple management
- Import/Export for zones, houses, monster/npc spawns (XML sidecar files)
- Minimap, light rendering, animations
- Tile Inspector with full item property editing
- Go to Position, keyboard shortcuts for everything
GitHub: GitHub - knobik/yatme: Yet another Tibia map editor (https://github.com/knobik/yatme)
Still a work in progress but already quite usable, 90% of features implemented. Would love feedback, bug reports, or contributions!
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