• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Yell tile for demon oak quest.

Hermes

dziwki kola gramy w lola
Joined
Nov 17, 2007
Messages
1,867
Reaction score
14
Location
Poland
Hi there. I am making real demon oak quest, and I can't figure out how to make animated text yelling.

First thing is that animated text can not hold more than ~10 letters.
Second is that I can get desired effect only by:
Lua:
doCreatureSay(cid, "What a nice and shiny golden armor. Come to me and you can have it!", TALKTYPE_ORANGE_1)
I can't use position instead of cid so it's not really what do I want.

How can I send "text" message on XYZ tile + TALKTYPE_YELL & TALKTYPE_ORANGE_1?

Regards,
Hermes
 
Lua:
doCreatureSay(cid, "What a nice and shiny golden armor. Come to me and you can have it!", TALKTYPE_ORANGE_1, getCreaturePosition(cid))
 
I know, but how to make it >YELL<
When I am changing talktype to TALKTYPE_YELL it shows that "Hermes says: TEXT"...

@edit
I think that I have to make a request for feature in next TFS.
In LUA_FUNCTIONS there is just:
Lua:
doCreatureSay(cid, text, type[, pos])
:/
 
Back
Top