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that damage string is handled in the source in combat.cpp
the source is broken because not everything was converted to uint64_t/int64_t, thats why people are having problems with that source that he linked
i wasnt saying the problem is the mana values
its just an example of how the source you downloaded is broken
the damage string should be somewhere in combat.cpp
i wasnt saying the problem is the mana values
its just an example of how the source you downloaded is broken
the damage string should be somewhere in combat.cpp
is the attacker always (null)? even if you get hit by another player
attacker->getNameDescription().c_str() must return NULL for some reason
is this in your creature.h