No nie znam takiego jak 0.35 :/
czlowieku skoncz pisac te bezsensowne posty
@down
jak bym cos umial to bym ci pomogl xd
101:/home/ots/test035/trunk.r2957# make
make all-am
make[1]: Entering directory `/home/ots/test035/trunk.r2957'
g++ -DHAVE_CONFIG_H -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__USE_MYSQL__ -D_THREAD_SAFE -D_REENTRANT -Wall -g -O1 -MT actions.o -MD -MP -MF .deps/actions.Tpo -c -o actions.o actions.cpp
In file included from actions.cpp:37:
house.h:23:39: error: boost/tr1/unordered_set.hpp: No such file or directory
In file included from actions.cpp:37:
house.h:76: error: 'std::tr1' has not been declared
house.h:76: error: ISO C++ forbids declaration of 'unordered_set' with no type
house.h:76: error: typedef name may not be a nested-name-specifier
house.h:76: error: expected ';' before '<' token
make[1]: *** [actions.o] Error 1
make[1]: Leaving directory `/home/ots/test035/trunk.r2957'
make: *** [all] Error 2
Program terminated with signal 11, Segmentation fault.
[New process 2426]
[New process 2427]
[New process 2425]
#0 0x082263fe in Tile::__getThing (this=0x2a2f6098, index=2) at tile.cpp:1488
1488 if(item && !item->isRemoved())
(gdb) bt
#0 0x082263fe in Tile::__getThing (this=0x2a2f6098, index=2) at tile.cpp:1488
#1 0x0817c2d5 in MoveEvents::onItemMove (this=0xb9422c0, actor=0x0, item=0xb112bb18, tile=0x2a2f6098, isAdd=false) at movement.cpp:572
#2 0x08226cf1 in Tile::postRemoveNotification (this=0x2a2f6098, actor=0x0, thing=0xb112bb4c, newParent=0x0, index=3, isCompleteRemoval=true, link=LINK_OWNER) at tile.cpp:1579
#3 0x080bc90a in Game::internalRemoveItem (this=0x82af380, actor=0x0, item=0xb112bb18, count=-1, test=false, flags=0) at game.cpp:1560
#4 0x080d3f79 in Game::cleanMap (this=0x82af380, count=@0xb6a88ea4) at game.cpp:305
#5 0x0812aeba in LuaScriptInterface::luaDoCleanMap (L=0xb6b9908) at luascript.cpp:9347
#6 0xb7ef3912 in ?? () from /usr/lib/liblua5.1.so.0
#7 0x0b6b9908 in ?? ()
#8 0x0b8473d8 in ?? ()
#9 0xb6a88ef8 in ?? ()
#10 0x00000048 in ?? ()
#11 0xb7efde13 in ?? () from /usr/lib/liblua5.1.so.0
#12 0x0b6b9908 in ?? ()
#13 0x0b8034b0 in ?? ()
#14 0x00000000 in ?? ()
Program terminated with signal 11, Segmentation fault.
[New process 2640]
[New process 2642]
[New process 2639]
#0 0x082263f8 in Tile::__getThing (this=0x2a2f4c00, index=2) at tile.cpp:1488
1488 if(item && !item->isRemoved())
(gdb) bt
#0 0x082263f8 in Tile::__getThing (this=0x2a2f4c00, index=2) at tile.cpp:1488
#1 0x080d3ede in Game::cleanMap (this=0x82af380, count=@0xb6a9aea4) at game.cpp:302
#2 0x0812aeba in LuaScriptInterface::luaDoCleanMap (L=0xb836ab0) at luascript.cpp:9347
#3 0xb7f05912 in ?? () from /usr/lib/liblua5.1.so.0
#4 0x0b836ab0 in ?? ()
#5 0x0b841e88 in ?? ()
#6 0xb6a9aef8 in ?? ()
#7 0x00000048 in ?? ()
#8 0xb7f0fe13 in ?? () from /usr/lib/liblua5.1.so.0
#9 0x0b836ab0 in ?? ()
#10 0x0b8515a0 in ?? ()
#11 0x00000000 in ?? ()
Program terminated with signal 11, Segmentation fault.
[New process 2946]
[New process 2947]
[New process 2945]
#0 0xb2954028 in ?? ()
(gdb) bt
#0 0xb2954028 in ?? ()
#1 0x082290af in Tile::__queryDestination (this=0x2a2f3de0, index=@0xb6ae3040, thing=0xb14a4120, destItem=0xb6ae3010, flags=@0xb6ae3044) at tile.cpp:877
#2 0x080bcd9a in Game::internalAddItem (this=0x82af380, actor=0xb04f6428, toCylinder=0x18a60c68, item=0xb14a4100, index=-1, flags=0, test=false) at game.cpp:1477
#3 0x0806d4ae in Combat::combatTileEffects (list=@0xb6ae30c8, caster=0xb04f6428, tile=0x2a2f3de0, params=@0xb40a014) at combat.cpp:643
#4 0x0806ea39 in Combat::CombatFunc (caster=0xb04f6428, pos=@0xb6ae3184, area=0xb40a068, params=@0xb40a014,
func=0x806acbc <Combat::CombatNullFunc(Creature*, Creature*, CombatParams const&, void*)>, data=0x0) at combat.cpp:761
#5 0x0806eccd in Combat::doCombat (this=0xb40a010, caster=0xb04f6428, pos=@0xb6ae3184) at combat.cpp:796
#6 0x0821010c in CombatSpell::castSpell (this=0xb40adc8, creature=0xb04f6428, target=0xdaf48d8) at spells.cpp:392
#7 0x081691bf in Monster::doAttacking (this=0xb04f6428, interval=500) at monster.cpp:616
#8 0x08094a0c in Creature::onAttacking (this=0xb04f6428, interval=500) at creature.cpp:229
#9 0x080981ae in Creature::onThink (this=0xb04f6428, interval=500) at creature.cpp:203
#10 0x0816cb53 in Monster::onThink (this=0xb04f6428, interval=500) at monster.cpp:541
#11 0x080bfa71 in Game::checkCreatures (this=0x82af380) at game.cpp:3935
#12 0x080d6919 in boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf0<void, Game>, boost::_bi::list1<boost::_bi::value<Game*> > >, void>::invoke (function_obj_ptr=@0xae08c580) at /usr/include/boost/bind/mem_fn_template.hpp:49
#13 0x082237cc in boost::function0<void, std::allocator<void> >::operator() (this=0xae08c57c) at /usr/include/boost/function/function_template.hpp:825
#14 0x082235da in Dispatcher::dispatcherThread (p=0x0) at tasks.h:33
#15 0xb78a8f3b in start_thread () from /lib/libpthread.so.0
#16 0xb7985bee in clone () from /lib/libc.so.6
Duża ilość wysyłanych pakietów może serwa crashować?