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Zanera 7.7 – Based on reversed engineer files – Discussion - Feedback

Nomad7

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Hi everyone,

After a long time in development, Zanera is finally at a point where we're ready to open a thread to discuss the future of our 7.7 server, based on the reversed engineered files.

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We started this project because we felt there wasn't a server that truly captured the 7.7 experience while also being actively maintained and built on a solid foundation. There’s plenty of 7.4 servers to choose from, however there’s non to minimum 7.7. As someone who spent countless hours playing RealOTS hosted by Toor, I wanted to recreate that feeling - not as a player this time, but as the developer behind the project.

Instead of following the trend of creating another 7.4 server, we chose to recreate 7.7 as faithfully as possible. Our goal has always been to preserve gameplay that made this version special. Any changes we've made have been deliberate and limited to improving stability and ensuring the server remains maintainable in the long term. We've also intentionally kept some mechanics that many players consider overpowered. Rather than changing everything upfront, we'd like to hear the community's feedback.


What are the biggest differences from 7.4?
  • Mana regeneration is four times higher than in 7.4. Because of this, the mana cost of most spells was increased aswell. For example, making a SD rune now costs 880 mana instead of 220.
  • Wands & Rods were added in version 7.6. We've decided to keep them, but we've changed how you obtain them. You can read more about that in the custon changes section below.
  • Spells now require a certain level instead of magic level to purchase. For example, you'll need to reach level 45 before you can learn to conjure a Sudden Death rune.
  • Port Hope is included.

Custom changes
Our goal was to stay as close to 7.7 as possible. The changes below are mainly focused on improving the economy, balancing, reduce certain item inflation while keeping progression rewarding. We've tried to find a balance between having fun while playing and maintaining a healthy economy.

NPCs
  • Priority passage, travel while a boat npc is busy. If the NPC is already talking to another player, you can still travel by saying “Bring me to <city>”. The fare is 2x the normal price.
  • You cannot get the first wand and rod for free anymore. It costs 500gp to buy it.
  • All the other wands and rods can’t be purchased anymore and have to be looted.
  • Wands and rods can no longer be sold to Djinns.
  • Djinns buy offers (what they pay players) reduced by 20%.
  • Djinn sell offers doubled for Might Rings and Stone Skin Amulets.
Quests
  • Black Knight quest removed. No more access doors. It becomes a farming spawn.
  • Removed Steel Boots and Demon Shield from Demon Helmet Quest.
  • Removed Demon Shield from Behemoth Quest.
  • Removed Dragon Lance reward from Vampire Shield Quest.
Monsters
  • Witch loot: replaced Volcanic Rod with Wand of Dragonbreath.
  • Orc Shaman loot: replaced Wand of Plague with Moonlight Rod.
  • Hydra loot: rebalanced, heavily nerfed. Royal Helmet has been removed from its loot table.
  • Gold drops from Merlkin, Kongras and Sibangs reduced.
  • Reduced Sibang’s coconut drop.
  • Warlock loot: reduced the drop rate of Skull Staffs.
  • Removed worms from monsters, Fishing also doesn’t require worms anymore.
  • Removed the anti-luring feature. Monsters can now be lured away from their spawn, making overspawns possible again.
  • Blocking spawn is only possible on the same floor, blocking from upper or lower floor is not possible anymore.
  • Spawn blocking only works on the same floor. Blocking a spawn from a floor above or below is no longer possible.
Houses
  • House rent has been increased by 300%

Spells
  • Ultimate Light can be learned by Knights and Paladins

Removed Soul System

Soul system has been removed, The Soul window has been replaced with a Shared Experience indicator, making it easier to see when shared experience is active.

Shared Experience:
  • The level of the lowest character in the party must be at least 2/3 of the level of the highest character in the party.
  • The distance of all party members to the leader must be smaller or equal to 30 fields (yelling distance), also works one floor up and one floor down.
  • All party members must have contributed to the party within the last 2 minutes (healing a party member or attacking an aggressive monster).
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We are looking for feedback on the current gameplay, vocation balance, quests, and hunting spawns. Whether it's a quest, a balance issue, or a small detail we've overlooked, we'd rather find it now than after launch.
You can also follow the development of this project on our discord. We will keep posting updates, ideas and changes on both platforms.

Zanera Discord
 
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