local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler

nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler

nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler

nCreatureSay(cid, type, msg) end
function onThink() npcHandler

nThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'reborn')) then
selfSay('Are you ready to reborn and start a new life?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
-------CONFIGS-------
local level = 40
local cost = 1
------/CONFIGS-------
-----LOCALS-----
local id = getPlayerGUID(cid)
local name = getCreatureName(cid)
local vocation = getPlayerVocation(cid)
local storage = getCreatureStorage(cid, 85987)
----/LOCALS-----
if(getPlayerLevel(cid) >= level) then
if(doPlayerRemoveMoney(cid, cost) == TRUE) then
if(isInArray({1, 2, 3, 4, 5, 6, 7, 8}, vocation)) then
doCreatureSetStorage(cid, 85987, storage == -1 and 1 or storage + 1)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level` = 45, `experience` = 1328800, `promotion` = 0 WHERE `id` ='"..id.."';")
db.executeQuery("UPDATE `players` SET `name` = '"..name.."' WHERE `id` ='"..id.."';")
db.executeQuery("UPDATE `players` SET `resets` = `resets` + 1 WHERE `id` = " .. getPlayerGUID(cid) .. ";")
else
selfSay('Please talk with Forgotten King and promote first.', cid)
talkState[talkUser] = 0
end
else
selfSay('You don\'t have enough money. You need to pay 100 cc to be rebirthed.', cid)
talkState[talkUser] = 0
end
else
selfSay('Only characters of level 10.000 or higher can be rebirthed.', cid)
talkState[talkUser] = 0
end
elseif(msgcontains(msg, 'no') and talkState[talkUser] == 1) then
selfSay('Okey. Come back when you feel ready.', cid)
talkState[talkUser] = 0
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())