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Zezenia Online

How's the exp rate? is it very slow, tibia-like or a bit higher?
I might try it out, anyone from here playing?
 
How's the exp rate? is it very slow, tibia-like or a bit higher?
I might try it out, anyone from here playing?

SERVERS
Everath (10x exp) in halloween event (20x exp)
Platon (1x exp) in halloween event (2x exp)
Elysium (1x exp) in halloween event (2x exp)
 
Read recent devlog upcoming in update details! (Update in 20th Dec Saturday)
(http://www.zezeniaonline.com/forum/thread/13229)

islandmap.png

Little part of a new hunting areas.

achievements2.png

A slightly changed achievements dialog, showing the not showing of hidden achievements.

devlogbrewing.png

A screenshot of the brewing dialog in action (might still be modified).
 
Upcoming content update [Devlog]

Based on player feedback, we have made the decision to focus solely on new content in the next update. This means quite simply new quests, monsters, areas and items. While of course we will have new stuff for almost all levels, we'll put special effort into making sure high level players get the new content they have so long been waiting for. A few of the new areas and monsters can be seen in the screenshots at the end of this devlog.

As usual, we are not exactly sure when the update will be finished, but hopefully we can release in late January or early February.

Furthermore, we will be holding a double experience week starting this Wednesday. From the automatic server restart on the morning of 7th January until the next automatic restart 14th January, all monster kills will yield twice their normal experience on all game worlds. Note that quests and tasks will not be affected.

village.png

A new village near the new hunting areas.

direboar.png

Dire Boar, one of the many new monsters.

neworknies.png

Two out of four new orknie types.

Play now! http://www.zezeniaonline.com/home/index/referral/14983
 
Code:
 Changelog 5.2.0:
- Changed location of temple, so the depot is easier to find for newbies.
- Two floors of dwarf magicians added below Ellaria dwarf mines.
- Gulshan Village vampire caves redecorated.
- Gulshan Village devastating beetles cave expanded.
- Werebear, Xyioquan Ent, Melket Bombadier, Demon, Ice Demon, Yeti, Colossal Ice Golem spawns expanded or added.
- New cave area in Geltharia for Freaks, Composite Bowmen, Wizards plus Demonic Ents area.
- Orknie underground city outside Ellaria greatly expanded with 4 new orknie types.
- New village, Lyedel (accessible by boat from Ellaria), surrounded by hunting areas for various new monsters, including a new boss.
- And of course many map bugs are fixed.

- 7 new quests (including William's Mission and new Destrian's Delivery).
- New monsters and creature items added to challenge tasks, plus a few adjustments to old ones.

- Added quick "Loot" button to monster corpse window.
- Added "Premium" marker to premium only spells in the Spells dialog.
- Added market feature to banks of Gulshan Village and Humwich.
- Added houses Northern Caerfa 5 (Caerfa) and Tavern Top (Ellaria).
- Changed magic level advancement message to contain newly learned spells (if any).
- Changed Speed Boost magic level requirement from 4 to 2 for warriors and rangers.
- Changed gold droprate of ghost dragons.
- Changed bridge of Cratai boat to solve trapping problems.
- Fixed brewing from being possible when more than 1 tile away from the cauldron.
- Fixed buying market items after price has been changed but not refreshed to buyer.
- Fixed networking error from sometimes occuring when opening the Quests & Achievements Log.
- Fixed arrow volley, curse, paralyze, quick shot and lethal ambush to not work in invalid PVP conditions (Non-PVP servers, players under level 20, in protection areas).
- Fixed attacking in the soccer arena.
- Fixed mainlander achievement for new characters.
- Fixed bug with Lasse sometimes removing premium cards even if you did not have murderer state.
- Fixed magic defense potion being stronger than intended.
 
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