Zaggyzigzig
plx itens menz
Can some one tell me why or even help me on why this is not working?
The deathlist timestamp is updating to real time not deathtime
(Server) Deaths.lua
Character Search @ Znote - Player_Deaths.
The deathlist timestamp is updating to real time not deathtime
(Server) Deaths.lua
Code:
local config = {
deathListEnabled = getConfigInfo('deathListEnabled'),
sqlType = getConfigInfo('sqlType'),
maxDeathRecords = getConfigInfo('maxDeathRecords')
}
function onDeath(cid, corpse, killer)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You are dead, You will respawn in your hometown.")
if(config.deathListEnabled) then
if(killer ~= FALSE) then
if(isPlayer(killer) == TRUE) then
killerName = getPlayerGUID(killer)
else
killerName = getCreatureName(killer)
end
else
killerName = "field item"
end
db.executeQuery("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `lasthit_killer`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", " .. db.escapeString(killerName) .. ");")
local rows = db.getResult("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";")
if(rows:getID() ~= -1) then
local deathRecords = rows:numRows(true)
if(config.sqlType == "sqlite") then
while(deathRecords > config.maxDeathRecords) do
db.executeQuery("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);")
deathRecords = deathRecords - 1
end
else
while(deathRecords > config.maxDeathRecords) do
db.executeQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1;")
deathRecords = deathRecords - 1
end
end
end
end
end
Character Search @ Znote - Player_Deaths.
PHP:
<b>Death List:</b><br>
<?php
if ($config['TFSVersion'] == 'TFS_02' || $config['TFSVersion'] == 'TFS_10') {
$array = user_fetch_deathlist($user_id);
if ($array) {
//data_dump($array, false, "Data:");
?>
<ul>
<?php
// Design and present the list
foreach ($array as $death) {
echo '<li>';
// $value[0]
$death['time'] = getClock($death['time'], true);
if (user_character_exist($death[4]) == 1) {
$death[3] = 'player: <a href="characterprofile.php?name='. $death[3] .'">'. $death[3] .'</a>';
} else {
$death[3] = 'monster: '. $death[3] .'.';
}
echo '['. $death['time'] .'] Killed at level '. $death[2] .' by '. $death[3];
echo '</li>';
}
?>
</ul>
<?php
} else {
echo '<b><font color="green">This player has never died.</font></b>';
}
//Done.
} else if ($config['TFSVersion'] == 'TFS_03') {
$array = user_fetch_deathlist03($user_id);
if ($array) {
?>
<ul>
<?php
// Design and present the list
foreach ($array as $value) {
echo '<li>';
$value[3] = user_get_killer_id(user_get_kid($value['id']));
if ($value[3] !== false && $value[3] >= 1) {
$namedata = user_character_data((int)$value[3], 'name');
if ($namedata !== false) {
$value[3] = $namedata['name'];
$value[3] = 'player: <a href="characterprofile.php?name='. $value[3] .'">'. $value[3] .'</a>';
} else {
$value[3] = 'deleted player.';
}
} else {
$value[3] = user_get_killer_m_name(user_get_kid($value['id']));
if ($value[3] === false) $value[3] = 'deleted player.';
}
echo '['. getClock($value['date'], true) .'] Killed at level '. $value['level'] .' by '. $value[3];
echo '</li>';
}
?>
</ul>
<?php
} else {
echo '<b><font color="green">This player has never died.</font></b>';
}
}
?>
</li>
<!-- END DEATH LIST -->
Last edited: