Thorn
Spriting since 2013
Hello guys, i have a problem with znozel npc (bank npc)
the thing is my server has custom coins, blood coin(100 crystal coin) and ultimate coin(100 blood coin)
and when in have for example 100 ultimate coins, and i deposit them, it works, but when i want to withdraw, it doesnt' give me all the amount, i guess somehow its more than the limit, so i was wondering where i can change that? i was searching but i cant find any place where to change that
i use tfs 1.3
thanks in advance guys
here is npc code:
the thing is my server has custom coins, blood coin(100 crystal coin) and ultimate coin(100 blood coin)
and when in have for example 100 ultimate coins, and i deposit them, it works, but when i want to withdraw, it doesnt' give me all the amount, i guess somehow its more than the limit, so i was wondering where i can change that? i was searching but i cant find any place where to change that
i use tfs 1.3
thanks in advance guys
here is npc code:
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local count = {}
local transfer = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local voices = {
{ text = 'You gold safe at here! snickers!' },
{ text = 'Me take all gold! Good care! Give! Give!' }
}
npcHandler:addModule(VoiceModule:new(voices))
local function greetCallback(cid)
count[cid], transfer[cid] = nil, nil
return true
end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local player = Player(cid)
---------------------------- help ------------------------
if msgcontains(msg, 'bank account') then
npcHandler:say({
'Every Tibian has one. The big advantage is that you can access your money in every branch of the Tibian Bank! ...',
'Would you like to know more about the {basic} functions of your bank account, the {advanced} functions, or are you already bored, perhaps?'
}, cid)
npcHandler.topic[cid] = 0
return true
---------------------------- balance ---------------------
elseif msgcontains(msg, 'balance') then
npcHandler.topic[cid] = 0
if player:getBankBalance() >= 100000000 then
npcHandler:say('I think you must be one of the richest inhabitants in the world! Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
return true
elseif player:getBankBalance() >= 10000000 then
npcHandler:say('You have made ten millions and it still grows! Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
return true
elseif player:getBankBalance() >= 1000000 then
npcHandler:say('Wow, you have reached the magic number of a million gp!!! Your account balance is ' .. player:getBankBalance() .. ' gold!', cid)
return true
elseif player:getBankBalance() >= 100000 then
npcHandler:say('You certainly have made a pretty penny. Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
return true
else
npcHandler:say('Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
return true
end
---------------------------- deposit ---------------------
elseif msgcontains(msg, 'deposit') then
count[cid] = player:getMoney()
if count[cid] < 1 then
npcHandler:say('You do not have enough gold.', cid)
npcHandler.topic[cid] = 0
return false
end
if msgcontains(msg, 'all') then
count[cid] = player:getMoney()
npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
npcHandler.topic[cid] = 2
return true
else
if string.match(msg,'%d+') then
count[cid] = getMoneyCount(msg)
if count[cid] < 1 then
npcHandler:say('You do not have enough gold.', cid)
npcHandler.topic[cid] = 0
return false
end
npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
npcHandler.topic[cid] = 2
return true
else
npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
npcHandler.topic[cid] = 1
return true
end
end
if not isValidMoney(count[cid]) then
npcHandler:say('Sorry, but you can\'t deposit that much.', cid)
npcHandler.topic[cid] = 0
return false
end
elseif npcHandler.topic[cid] == 1 then
count[cid] = getMoneyCount(msg)
if isValidMoney(count[cid]) then
npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
npcHandler.topic[cid] = 2
return true
else
npcHandler:say('You do not have enough gold.', cid)
npcHandler.topic[cid] = 0
return true
end
elseif npcHandler.topic[cid] == 2 then
if msgcontains(msg, 'yes') then
if player:getMoney() >= tonumber(count[cid]) then
player:depositMoney(count[cid])
npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your {balance}. You can {withdraw} your money anytime you want to.', cid)
else
npcHandler:say('You do not have enough gold.', cid)
end
elseif msgcontains(msg, 'no') then
npcHandler:say('As you wish. Is there something else I can do for you?', cid)
end
npcHandler.topic[cid] = 0
return true
---------------------------- withdraw --------------------
elseif msgcontains(msg, 'withdraw') then
if string.match(msg,'%d+') then
count[cid] = getMoneyCount(msg)
if isValidMoney(count[cid]) then
npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
npcHandler.topic[cid] = 7
else
npcHandler:say('There is not enough gold on your account.', cid)
npcHandler.topic[cid] = 0
end
return true
else
npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
npcHandler.topic[cid] = 6
return true
end
elseif npcHandler.topic[cid] == 6 then
count[cid] = getMoneyCount(msg)
if isValidMoney(count[cid]) then
npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
npcHandler.topic[cid] = 7
else
npcHandler:say('There is not enough gold on your account.', cid)
npcHandler.topic[cid] = 0
end
return true
elseif npcHandler.topic[cid] == 7 then
if msgcontains(msg, 'yes') then
if player:getFreeCapacity() >= getMoneyWeight(count[cid]) then
if not player:withdrawMoney(count[cid]) then
npcHandler:say('There is not enough gold on your account.', cid)
else
npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid)
end
else
npcHandler:say('Whoah, hold on, you have no room in your inventory to carry all those coins. I don\'t want you to drop it on the floor, maybe come back with a cart!', cid)
end
npcHandler.topic[cid] = 0
elseif msgcontains(msg, 'no') then
npcHandler:say('The customer is king! Come back anytime you want to if you wish to {withdraw} your money.', cid)
npcHandler.topic[cid] = 0
end
return true
---------------------------- transfer --------------------
elseif msgcontains(msg, 'transfer') then
npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
npcHandler.topic[cid] = 11
elseif npcHandler.topic[cid] == 11 then
count[cid] = getMoneyCount(msg)
if player:getBankBalance() < count[cid] then
npcHandler:say('There is not enough gold on your account.', cid)
npcHandler.topic[cid] = 0
return true
end
if isValidMoney(count[cid]) then
npcHandler:say('Who would you like transfer ' .. count[cid] .. ' gold to?', cid)
npcHandler.topic[cid] = 12
else
npcHandler:say('There is not enough gold on your account.', cid)
npcHandler.topic[cid] = 0
end
elseif npcHandler.topic[cid] == 12 then
transfer[cid] = msg
if player:getName() == transfer[cid] then
npcHandler:say('Fill in this field with person who receives your gold!', cid)
npcHandler.topic[cid] = 0
return true
end
if playerExists(transfer[cid]) then
npcHandler:say('So you would like to transfer ' .. count[cid] .. ' gold to ' .. transfer[cid] .. '?', cid)
npcHandler.topic[cid] = 13
else
npcHandler:say('This player does not exist.', cid)
npcHandler.topic[cid] = 0
end
elseif npcHandler.topic[cid] == 13 then
if msgcontains(msg, 'yes') then
if not player:transferMoneyTo(transfer[cid], count[cid]) then
npcHandler:say('You cannot transfer money to this account.', cid)
else
npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. transfer[cid] ..'.', cid)
transfer[cid] = nil
end
elseif msgcontains(msg, 'no') then
npcHandler:say('Alright, is there something else I can do for you?', cid)
end
npcHandler.topic[cid] = 0
---------------------------- money exchange --------------
elseif msgcontains(msg, 'change gold') then
npcHandler:say('How many platinum coins would you like to get?', cid)
npcHandler.topic[cid] = 14
elseif npcHandler.topic[cid] == 14 then
if getMoneyCount(msg) < 1 then
npcHandler:say('Sorry, you do not have enough gold coins.', cid)
npcHandler.topic[cid] = 0
else
count[cid] = getMoneyCount(msg)
npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid)
npcHandler.topic[cid] = 15
end
elseif npcHandler.topic[cid] == 15 then
if msgcontains(msg, 'yes') then
if player:removeItem(2148, count[cid] * 100) then
player:addItem(2152, count[cid])
npcHandler:say('Here you are.', cid)
else
npcHandler:say('Sorry, you do not have enough gold coins.', cid)
end
else
npcHandler:say('Well, can I help you with something else?', cid)
end
npcHandler.topic[cid] = 0
elseif msgcontains(msg, 'change platinum') then
npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid)
npcHandler.topic[cid] = 16
elseif npcHandler.topic[cid] == 16 then
if msgcontains(msg, 'gold') then
npcHandler:say('How many platinum coins would you like to change into gold?', cid)
npcHandler.topic[cid] = 17
elseif msgcontains(msg, 'crystal') then
npcHandler:say('How many crystal coins would you like to get?', cid)
npcHandler.topic[cid] = 19
else
npcHandler:say('Well, can I help you with something else?', cid)
npcHandler.topic[cid] = 0
end
elseif npcHandler.topic[cid] == 17 then
if getMoneyCount(msg) < 1 then
npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
npcHandler.topic[cid] = 0
else
count[cid] = getMoneyCount(msg)
npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid)
npcHandler.topic[cid] = 18
end
elseif npcHandler.topic[cid] == 18 then
if msgcontains(msg, 'yes') then
if player:removeItem(2152, count[cid]) then
player:addItem(2148, count[cid] * 100)
npcHandler:say('Here you are.', cid)
else
npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
end
else
npcHandler:say('Well, can I help you with something else?', cid)
end
npcHandler.topic[cid] = 0
elseif npcHandler.topic[cid] == 19 then
if getMoneyCount(msg) < 1 then
npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
npcHandler.topic[cid] = 0
else
count[cid] = getMoneyCount(msg)
npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid)
npcHandler.topic[cid] = 20
end
elseif npcHandler.topic[cid] == 20 then
if msgcontains(msg, 'yes') then
if player:removeItem(2152, count[cid] * 100) then
player:addItem(2160, count[cid])
npcHandler:say('Here you are.', cid)
else
npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
end
else
npcHandler:say('Well, can I help you with something else?', cid)
end
npcHandler.topic[cid] = 0
elseif msgcontains(msg, 'change crystal') then
npcHandler:say('How many crystal coins would you like to change into platinum?', cid)
npcHandler.topic[cid] = 21
elseif npcHandler.topic[cid] == 21 then
if getMoneyCount(msg) < 1 then
npcHandler:say('Sorry, you do not have enough crystal coins.', cid)
npcHandler.topic[cid] = 0
else
count[cid] = getMoneyCount(msg)
npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid)
npcHandler.topic[cid] = 22
end
elseif npcHandler.topic[cid] == 22 then
if msgcontains(msg, 'yes') then
if player:removeItem(2160, count[cid]) then
player:addItem(2152, count[cid] * 100)
npcHandler:say('Here you are.', cid)
else
npcHandler:say('Sorry, you do not have enough crystal coins.', cid)
end
else
npcHandler:say('Well, can I help you with something else?', cid)
end
npcHandler.topic[cid] = 0
end
return true
end
keywordHandler:addKeyword({'money'}, StdModule.say, {npcHandler = npcHandler, text = 'We can {change} money for you. You can also access your {bank account}.'})
keywordHandler:addKeyword({'change'}, StdModule.say, {npcHandler = npcHandler, text = 'There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.'})
keywordHandler:addKeyword({'bank'}, StdModule.say, {npcHandler = npcHandler, text = 'We can {change} money for you. You can also access your {bank account}.'})
keywordHandler:addKeyword({'advanced'}, StdModule.say, {npcHandler = npcHandler, text = 'Your bank account will be used automatically when you want to {rent} a house or place an offer on an item on the {market}. Let me know if you want to know about how either one works.'})
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, text = 'You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.'})
keywordHandler:addKeyword({'functions'}, StdModule.say, {npcHandler = npcHandler, text = 'You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.'})
keywordHandler:addKeyword({'basic'}, StdModule.say, {npcHandler = npcHandler, text = 'You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I work in this bank. I can change money for you and help you with your bank account.'})
npcHandler:setMessage(MESSAGE_GREET, 'Hi there. Welcome to me gold storage called bank.')
npcHandler:setMessage(MESSAGE_FAREWELL, "Bye, bye. You gold safe at here, |PLAYERNAME|. snickers!")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Yeah, bye.")
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())