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TFS 1.X+ znozel withdraw big amount of money problem

Thorn

Spriting since 2013
Joined
Sep 24, 2012
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Hello guys, i have a problem with znozel npc (bank npc)
the thing is my server has custom coins, blood coin(100 crystal coin) and ultimate coin(100 blood coin)
and when in have for example 100 ultimate coins, and i deposit them, it works, but when i want to withdraw, it doesnt' give me all the amount, i guess somehow its more than the limit, so i was wondering where i can change that? i was searching but i cant find any place where to change that

i use tfs 1.3

thanks in advance guys

here is npc code:

Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local count = {}
local transfer = {}

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()        npcHandler:onThink()        end

local voices = {
    { text = 'You gold safe at here! snickers!' },
    { text = 'Me take all gold! Good care! Give! Give!' }
}

npcHandler:addModule(VoiceModule:new(voices))

local function greetCallback(cid)
    count[cid], transfer[cid] = nil, nil
    return true
end

local function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end
    local player = Player(cid)
---------------------------- help ------------------------
    if msgcontains(msg, 'bank account') then
        npcHandler:say({
            'Every Tibian has one. The big advantage is that you can access your money in every branch of the Tibian Bank! ...',
            'Would you like to know more about the {basic} functions of your bank account, the {advanced} functions, or are you already bored, perhaps?'
        }, cid)
        npcHandler.topic[cid] = 0
        return true
---------------------------- balance ---------------------
    elseif msgcontains(msg, 'balance') then
        npcHandler.topic[cid] = 0
        if player:getBankBalance() >= 100000000 then
            npcHandler:say('I think you must be one of the richest inhabitants in the world! Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
            return true
        elseif player:getBankBalance() >= 10000000 then
            npcHandler:say('You have made ten millions and it still grows! Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
            return true
        elseif player:getBankBalance() >= 1000000 then
            npcHandler:say('Wow, you have reached the magic number of a million gp!!! Your account balance is ' .. player:getBankBalance() .. ' gold!', cid)
            return true
        elseif player:getBankBalance() >= 100000 then
            npcHandler:say('You certainly have made a pretty penny. Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
            return true
        else
            npcHandler:say('Your account balance is ' .. player:getBankBalance() .. ' gold.', cid)
            return true
        end
---------------------------- deposit ---------------------
    elseif msgcontains(msg, 'deposit') then
        count[cid] = player:getMoney()
        if count[cid] < 1 then
            npcHandler:say('You do not have enough gold.', cid)
            npcHandler.topic[cid] = 0
            return false
        end
        if msgcontains(msg, 'all') then
            count[cid] = player:getMoney()
            npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
            npcHandler.topic[cid] = 2
            return true
        else
            if string.match(msg,'%d+') then
                count[cid] = getMoneyCount(msg)
                if count[cid] < 1 then
                    npcHandler:say('You do not have enough gold.', cid)
                    npcHandler.topic[cid] = 0
                    return false
                end
                npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
                npcHandler.topic[cid] = 2
                return true
            else
                npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
                npcHandler.topic[cid] = 1
                return true
            end
        end
        if not isValidMoney(count[cid]) then
            npcHandler:say('Sorry, but you can\'t deposit that much.', cid)
            npcHandler.topic[cid] = 0
            return false
        end
    elseif npcHandler.topic[cid] == 1 then
        count[cid] = getMoneyCount(msg)
        if isValidMoney(count[cid]) then
            npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
            npcHandler.topic[cid] = 2
            return true
        else
            npcHandler:say('You do not have enough gold.', cid)
            npcHandler.topic[cid] = 0
            return true
        end
    elseif npcHandler.topic[cid] == 2 then
        if msgcontains(msg, 'yes') then
            if player:getMoney() >= tonumber(count[cid]) then
                player:depositMoney(count[cid])
                npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your {balance}. You can {withdraw} your money anytime you want to.', cid)
            else
                npcHandler:say('You do not have enough gold.', cid)
            end
        elseif msgcontains(msg, 'no') then
            npcHandler:say('As you wish. Is there something else I can do for you?', cid)
        end
        npcHandler.topic[cid] = 0
        return true
---------------------------- withdraw --------------------
    elseif msgcontains(msg, 'withdraw') then
        if string.match(msg,'%d+') then
            count[cid] = getMoneyCount(msg)
            if isValidMoney(count[cid]) then
                npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
                npcHandler.topic[cid] = 7
            else
                npcHandler:say('There is not enough gold on your account.', cid)
                npcHandler.topic[cid] = 0
            end
            return true
        else
            npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
            npcHandler.topic[cid] = 6
            return true
        end
    elseif npcHandler.topic[cid] == 6 then
        count[cid] = getMoneyCount(msg)
        if isValidMoney(count[cid]) then
            npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
            npcHandler.topic[cid] = 7
        else
            npcHandler:say('There is not enough gold on your account.', cid)
            npcHandler.topic[cid] = 0
        end
        return true
    elseif npcHandler.topic[cid] == 7 then
        if msgcontains(msg, 'yes') then
            if player:getFreeCapacity() >= getMoneyWeight(count[cid]) then
                if not player:withdrawMoney(count[cid]) then
                    npcHandler:say('There is not enough gold on your account.', cid)
                else
                    npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid)
                end
            else
                npcHandler:say('Whoah, hold on, you have no room in your inventory to carry all those coins. I don\'t want you to drop it on the floor, maybe come back with a cart!', cid)
            end
            npcHandler.topic[cid] = 0
        elseif msgcontains(msg, 'no') then
            npcHandler:say('The customer is king! Come back anytime you want to if you wish to {withdraw} your money.', cid)
            npcHandler.topic[cid] = 0
        end
        return true
---------------------------- transfer --------------------
    elseif msgcontains(msg, 'transfer') then
        npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
        npcHandler.topic[cid] = 11
    elseif npcHandler.topic[cid] == 11 then
        count[cid] = getMoneyCount(msg)
        if player:getBankBalance() < count[cid] then
            npcHandler:say('There is not enough gold on your account.', cid)
            npcHandler.topic[cid] = 0
            return true
        end
        if isValidMoney(count[cid]) then
            npcHandler:say('Who would you like transfer ' .. count[cid] .. ' gold to?', cid)
            npcHandler.topic[cid] = 12
        else
            npcHandler:say('There is not enough gold on your account.', cid)
            npcHandler.topic[cid] = 0
        end
    elseif npcHandler.topic[cid] == 12 then
        transfer[cid] = msg
        if player:getName() == transfer[cid] then
            npcHandler:say('Fill in this field with person who receives your gold!', cid)
            npcHandler.topic[cid] = 0
            return true
        end
        if playerExists(transfer[cid]) then
            npcHandler:say('So you would like to transfer ' .. count[cid] .. ' gold to ' .. transfer[cid] .. '?', cid)
            npcHandler.topic[cid] = 13
        else
            npcHandler:say('This player does not exist.', cid)
            npcHandler.topic[cid] = 0
        end
    elseif npcHandler.topic[cid] == 13 then
        if msgcontains(msg, 'yes') then
            if not player:transferMoneyTo(transfer[cid], count[cid]) then
                npcHandler:say('You cannot transfer money to this account.', cid)
            else
                npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. transfer[cid] ..'.', cid)
                transfer[cid] = nil
            end
        elseif msgcontains(msg, 'no') then
            npcHandler:say('Alright, is there something else I can do for you?', cid)
        end
        npcHandler.topic[cid] = 0
---------------------------- money exchange --------------
    elseif msgcontains(msg, 'change gold') then
        npcHandler:say('How many platinum coins would you like to get?', cid)
        npcHandler.topic[cid] = 14
    elseif npcHandler.topic[cid] == 14 then
        if getMoneyCount(msg) < 1 then
            npcHandler:say('Sorry, you do not have enough gold coins.', cid)
            npcHandler.topic[cid] = 0
        else
            count[cid] = getMoneyCount(msg)
            npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid)
            npcHandler.topic[cid] = 15
        end
    elseif npcHandler.topic[cid] == 15 then
        if msgcontains(msg, 'yes') then
            if player:removeItem(2148, count[cid] * 100) then
                player:addItem(2152, count[cid])
                npcHandler:say('Here you are.', cid)
            else
                npcHandler:say('Sorry, you do not have enough gold coins.', cid)
            end
        else
            npcHandler:say('Well, can I help you with something else?', cid)
        end
        npcHandler.topic[cid] = 0
    elseif msgcontains(msg, 'change platinum') then
        npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid)
        npcHandler.topic[cid] = 16
    elseif npcHandler.topic[cid] == 16 then
        if msgcontains(msg, 'gold') then
            npcHandler:say('How many platinum coins would you like to change into gold?', cid)
            npcHandler.topic[cid] = 17
        elseif msgcontains(msg, 'crystal') then
            npcHandler:say('How many crystal coins would you like to get?', cid)
            npcHandler.topic[cid] = 19
        else
            npcHandler:say('Well, can I help you with something else?', cid)
            npcHandler.topic[cid] = 0
        end
    elseif npcHandler.topic[cid] == 17 then
        if getMoneyCount(msg) < 1 then
            npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
            npcHandler.topic[cid] = 0
        else
            count[cid] = getMoneyCount(msg)
            npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid)
            npcHandler.topic[cid] = 18
        end
    elseif npcHandler.topic[cid] == 18 then
        if msgcontains(msg, 'yes') then
            if player:removeItem(2152, count[cid]) then
                player:addItem(2148, count[cid] * 100)
                npcHandler:say('Here you are.', cid)
            else
                npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
            end
        else
            npcHandler:say('Well, can I help you with something else?', cid)
        end
        npcHandler.topic[cid] = 0
    elseif npcHandler.topic[cid] == 19 then
        if getMoneyCount(msg) < 1 then
            npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
            npcHandler.topic[cid] = 0
        else
            count[cid] = getMoneyCount(msg)
            npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid)
            npcHandler.topic[cid] = 20
        end
    elseif npcHandler.topic[cid] == 20 then
        if msgcontains(msg, 'yes') then
            if player:removeItem(2152, count[cid] * 100) then
                player:addItem(2160, count[cid])
                npcHandler:say('Here you are.', cid)
            else
                npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
            end
        else
            npcHandler:say('Well, can I help you with something else?', cid)
        end
        npcHandler.topic[cid] = 0
    elseif msgcontains(msg, 'change crystal') then
        npcHandler:say('How many crystal coins would you like to change into platinum?', cid)
        npcHandler.topic[cid] = 21
    elseif npcHandler.topic[cid] == 21 then
        if getMoneyCount(msg) < 1 then
            npcHandler:say('Sorry, you do not have enough crystal coins.', cid)
            npcHandler.topic[cid] = 0
        else
            count[cid] = getMoneyCount(msg)
            npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid)
            npcHandler.topic[cid] = 22
        end
    elseif npcHandler.topic[cid] == 22 then
        if msgcontains(msg, 'yes') then
            if player:removeItem(2160, count[cid])  then
                player:addItem(2152, count[cid] * 100)
                npcHandler:say('Here you are.', cid)
            else
                npcHandler:say('Sorry, you do not have enough crystal coins.', cid)
            end
        else
            npcHandler:say('Well, can I help you with something else?', cid)
        end
        npcHandler.topic[cid] = 0
    end
    return true
end

keywordHandler:addKeyword({'money'}, StdModule.say, {npcHandler = npcHandler, text = 'We can {change} money for you. You can also access your {bank account}.'})
keywordHandler:addKeyword({'change'}, StdModule.say, {npcHandler = npcHandler, text = 'There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.'})
keywordHandler:addKeyword({'bank'}, StdModule.say, {npcHandler = npcHandler, text = 'We can {change} money for you. You can also access your {bank account}.'})
keywordHandler:addKeyword({'advanced'}, StdModule.say, {npcHandler = npcHandler, text = 'Your bank account will be used automatically when you want to {rent} a house or place an offer on an item on the {market}. Let me know if you want to know about how either one works.'})
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, text = 'You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.'})
keywordHandler:addKeyword({'functions'}, StdModule.say, {npcHandler = npcHandler, text = 'You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.'})
keywordHandler:addKeyword({'basic'}, StdModule.say, {npcHandler = npcHandler, text = 'You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I work in this bank. I can change money for you and help you with your bank account.'})

npcHandler:setMessage(MESSAGE_GREET, 'Hi there. Welcome to me gold storage called bank.')
npcHandler:setMessage(MESSAGE_FAREWELL, "Bye, bye. You gold safe at here, |PLAYERNAME|. snickers!")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Yeah, bye.")
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
I don't recognize any of the banking functions, and don't have time to check out my theory - but I am going to suggest that in the source the underlying functions are using int/int32, which has a maximum value of 2,147,483,647 [gold coins]
If you try to do anything with an amount of "gold coins" more than that, I guess it'll freak out and do something unexpected.
If my theory is correct, it will need to be changed over to an int64 which has a maximum value of 9,223,372,036,854,775,807 [gold coins] - should be fine :p

1 crystal = 10000 gp
1 blood = 1,000,000 gp
1 ultimate = 100,000,000 gp
100 ultimate = 10,000,000,000 (7,852,516,353 gp over the int32 maximum)
 
Last edited:
I don't recognize any of the banking functions, and don't have time to check out my theory - but I am going to suggest that in the source the underlying functions are using int/int32, which has a maximum value of 2,147,483,647 [gold coins]
If you try to do anything with an amount of "gold coins" more than that, I guess it'll freak out and do something unexpected.
If my theory is correct, it will need to be changed over to an int64 which has a maximum value of 9,223,372,036,854,775,807 [gold coins] - should be fine :p

1 crystal = 10000 gp
1 blood = 1,000,000 gp
1 ultimate = 100,000,000 gp
100 ultimate = 10,000,000,000 (7,852,516,353 gp over the int32 maximum)
awesome man thank you!! i will search this function and change it to int64 and let you know if works, thanks :D
 
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