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how can one make it so that all who survive gains a prize? like a team effort?
and waves get harder with new creatures added to each wave. Ive seen the event like this before but the person wont share the script
so how does this event function? Is it so that zombies attack you and you loose or must all players fight untill one remains or must all survive X number of waves?
Best way would be all players fight to survive X number or waves, each player gets 3 lives or 3 attempts, at end of waves all players get a prize.
Its great to see that you are trying atleast to learn. Belive me, when i was a beginner i had no idea and i thougt i would never learn. But after some time, it just make sense when you are coding the stuff
Btw im not studdying programming in any sort, its just a hobby ^^
Good job to me if I work, but a silly question, how long is interval = "7200000"
greetings and thanks for your good work in the community.
edited
Sorry, but rectify is wise, I did not have any problem starting the server, but now when I put this event starts:
Code:
Zombie Event has started & waiting for players to join! Min: 1/5.
Lua Script Error: [GlobalEvent Interface]
data/globalevents/scripts/zombie_think.lua:onThink
data/compat.lua:760: attempt to call field 'broadcastMessage' (a nil value)
stack traceback:
[C]: in function 'broadcastMessage'
data/compat.lua:760: in function 'broadcastMessage'
data/globalevents/scripts/zombie_think.lua:7: in function <data/globalev
ents/scripts/zombie_think.lua:3>
[Error - GlobalEvents::think] Failed to execute event: zombie
Sorry, but rectify is wise, I did not have any problem starting the server, but now when I put this event starts:
Code:
Zombie Event has started & waiting for players to join! Min: 1/5.
Lua Script Error: [GlobalEvent Interface]
data/globalevents/scripts/zombie_think.lua:onThink
data/compat.lua:760: attempt to call field 'broadcastMessage' (a nil value)
stack traceback:
[C]: in function 'broadcastMessage'
data/compat.lua:760: in function 'broadcastMessage'
data/globalevents/scripts/zombie_think.lua:7: in function <data/globalev
ents/scripts/zombie_think.lua:3>
[Error - GlobalEvents::think] Failed to execute event: zombie
Sorry, but rectify is wise, I did not have any problem starting the server, but now when I put this event starts:
Code:
Zombie Event has started & waiting for players to join! Min: 1/5.
Lua Script Error: [GlobalEvent Interface]
data/globalevents/scripts/zombie_think.lua:onThink
data/compat.lua:760: attempt to call field 'broadcastMessage' (a nil value)
stack traceback:
[C]: in function 'broadcastMessage'
data/compat.lua:760: in function 'broadcastMessage'
data/globalevents/scripts/zombie_think.lua:7: in function <data/globalev
ents/scripts/zombie_think.lua:3>
[Error - GlobalEvents::think] Failed to execute event: zombie