Hello all,
I have something weird, my server crashes sometimes during zombie event.
It shows no console errors.
I am using tfs 0.3.7 rev 5969
This is the mod
And this is the monster file
Will be great if someone help me with that.
Thanks.
I have something weird, my server crashes sometimes during zombie event.
It shows no console errors.
I am using tfs 0.3.7 rev 5969
This is the mod
XML:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Perfect Zombie System" version="8.6" author="Vodkart" contact="###.com" enabled="yes">
<config name="zombie_config"><![CDATA[
zombie_config = {
storages = {172100, 172101, 172102},
players = {min = 2, max = 15},
rewards = {items ={{12661,1}}, trophy = 5805},
timeToStartEvent = 30,
CheckTime = 5,
teleport = {{x=1506, y=2611, z=7}, {x=1463 , y=2238, z=7}},
arena = {{x=1440,y=2215,z=7},{x=1489,y=2255,z=7}},
monster_name = "Zombie Event",
timeBetweenSpawns = 20,
min_Level = 100
}
zombie_days = {
["Monday"] = {"16:00","23:00"},
["Tuesday"] = {"16:00","23:00"},
["Wednesday"] = {"16:00","23:00"},
["Thursday"] = {"16:00","23:00"},
["Friday"] = {"16:00","23:00"},
["Saturday"] = {"16:00","23:00"},
["Sunday"] = {"16:00","23:00"}
}
function removeZombieTp()
local t = getTileItemById(zombie_config.teleport[1], 1387).uid
return t > 0 and doRemoveItem(t) and doSendMagicEffect(zombie_config.teleport[1], CONST_ME_POFF)
end
function ZerarStoragesZombie()
for _, stor in pairs(zombie_config.storages) do
setGlobalStorageValue(stor, 0)
end
end
function getPlayersInZombieEvent()
local t = {}
for _, pid in pairs(getPlayersOnline()) do
if isInRange(getPlayerPosition(pid), zombie_config.arena[1], zombie_config.arena[2]) and getPlayerAccess(pid) < 3 then
t[#t+1] = pid
end
end
return t
end
function getZombieRewards(cid, items)
local backpack = doPlayerAddItem(cid, 1999, 1) -- backpackID
for _, i_i in ipairs(items) do
local item, amount = i_i[1],i_i[2]
if isItemStackable(item) or amount == 1 then
doAddContainerItem(backpack, item, amount)
else
for i = 1, amount do
doAddContainerItem(backpack, item, 1)
end
end
end
end
function isWalkable(pos, creature, proj, pz)-- by Nord
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false, true end
local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and not isCreature(tile.uid) then
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end
function HaveCreatureZombie(area, remove)
for x = area[1].x - 1, area[2].x + 1 do
for y = area[1].y - 1, area[2].y + 1 do
local pos = {x=x, y=y, z=area[1].z}
local m = getTopCreature(pos).uid
if remove ~= false and m ~= 0 and isMonster(m) then doRemoveCreature(m) end
end
end
end
function spawnZombie()
if #getPlayersInZombieEvent() > 1 then
local pos = {x=math.random(zombie_config.arena[1].x, zombie_config.arena[2].x), y=math.random(zombie_config.arena[1].y,zombie_config.arena[2].y), z=zombie_config.arena[1].z}
if not isWalkable(pos, false, false, false) then
spawnZombie()
else
doSummonCreature(zombie_config.monster_name, pos)
doSendDistanceShoot({x = pos.x - math.random(4, 6), y = pos.y - 5, z = pos.z}, pos, CONST_ANI_FIRE)
addEvent(doSendMagicEffect, 150, pos, CONST_ME_HITBYFIRE)
addEvent(doSendMagicEffect, 150, pos, CONST_ME_FIREAREA)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(zombie_config.storages[2], getGlobalStorageValue(zombie_config.storages[2]) <= 0 and 1 or getGlobalStorageValue(zombie_config.storages[2])+1)
doBroadcastMessage("[Zombie Event] A zombie has spawned! There are currently " .. getGlobalStorageValue(zombie_config.storages[2]) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, zombie_config.timeBetweenSpawns *1000)
end
end
end
function CheckZombieEvent(delay)
if getGlobalStorageValue(zombie_config.storages[1]) ~= (zombie_config.players.max+1) then
if delay > 0 and getGlobalStorageValue(zombie_config.storages[1]) < zombie_config.players.max then
doBroadcastMessage("[Zombie Event] Zombie event starting in " .. delay .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
elseif delay == 0 and getGlobalStorageValue(zombie_config.storages[1]) < zombie_config.players.min then
for _, cid in pairs(getPlayersInZombieEvent()) do
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
end
removeZombieTp()
doBroadcastMessage("[Zombie Event] The Zombie event could not start because of too few players participating.\n At least " .. zombie_config.players.min .. " players is needed!", MESSAGE_STATUS_WARNING)
ZerarStoragesZombie()
elseif delay == 0 and getGlobalStorageValue(zombie_config.storages[1]) >= zombie_config.players.min then
removeZombieTp()
doBroadcastMessage("[Zombie Event] The Zombie event has " .. getGlobalStorageValue(zombie_config.storages[1]) .. " players! The event will start soon.")
for _, var in pairs(getPlayersInZombieEvent()) do
doPlayerSendTextMessage(var, MESSAGE_EVENT_ADVANCE, "[Zombie Event] The first zombie will spawn in " .. zombie_config.timeToStartEvent .. " seconds! Good luck!")
end
addEvent(spawnZombie, zombie_config.timeToStartEvent*1000)
end
addEvent(CheckZombieEvent, 60000, delay-1)
end
end]]></config>
<event type="statschange" name="ZombieStats" event="script"><![CDATA[
domodlib('zombie_config')
if isPlayer(cid) and isMonster(attacker) and getCreatureName(attacker) == zombie_config.monster_name then
if isInRange(getPlayerPosition(cid), zombie_config.arena[1], zombie_config.arena[2]) then
if #getPlayersInZombieEvent() > 1 then
doBroadcastMessage("[Zombie Event] " .. getPlayerName(cid) .. " has been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
local corpse = doCreateItem(getPlayerSex(cid) == 1 and 3058 or 6081, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
if #getPlayersInZombieEvent() == 1 then
local winner = getPlayersInZombieEvent()[1]
doBroadcastMessage("[Zombie Event] " .. getCreatureName(winner) .. " has survived at zombie event!")
local goblet = doPlayerAddItem(winner, zombie_config.rewards.trophy, 1)
doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(winner) .. " for winning the Zombie event.")
getZombieRewards(winner, zombie_config.rewards.items)
doTeleportThing(winner, getTownTemplePosition(getPlayerTown(winner)), false)
doSendMagicEffect(getPlayerPosition(winner), CONST_ME_TELEPORT)
doBroadcastMessage("[Zombie Event] " .. getPlayerName(winner) .. " won the Zombie event! Congratulations!")
HaveCreatureZombie(zombie_config.arena, true)
ZerarStoragesZombie()
end
else
doBroadcastMessage("[Zombie Event] No one survived in the Zombie Event.", MESSAGE_EVENT_ADVANCE)
HaveCreatureZombie(zombie_config.arena, true)
ZerarStoragesZombie()
end
return false
end
end
return true]]></event>
<globalevent name="Zombie_Start" interval="60000" event="script"><![CDATA[
domodlib('zombie_config')
function onThink(interval, lastExecution)
if zombie_days[os.date("%A")] then
local hrs = tostring(os.date("%X")):sub(1, 5)
if isInArray(zombie_days[os.date("%A")], hrs) and getGlobalStorageValue(zombie_config.storages[3]) <= 0 then
local tp = doCreateItem(1387, 1, zombie_config.teleport[1])
doItemSetAttribute(tp, "aid", 45110)
CheckZombieEvent(zombie_config.CheckTime)
setGlobalStorageValue(zombie_config.storages[1], 0)
setGlobalStorageValue(zombie_config.storages[2], 0)
HaveCreatureZombie(zombie_config.arena, true)
end
end
return true
end]]></globalevent>
<event type="login" name="Zombie_Login" event="script"><![CDATA[
domodlib('zombie_config')
function onLogin(cid)
registerCreatureEvent(cid, "ZombieBattle")
registerCreatureEvent(cid, "ZombieStats")
if isInRange(getPlayerPosition(cid), zombie_config.arena[1], zombie_config.arena[2]) then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
end
return true
end]]></event>
<event type="combat" name="ZombieBattle" event="script"><![CDATA[
domodlib('zombie_config')
if isPlayer(cid) and isPlayer(target) and isInRange(getPlayerPosition(cid), zombie_config.arena[1], zombie_config.arena[2]) then
doPlayerSendCancel(cid, "You may not attack this player.") return false
end
return true
]]></event>
<movevent type="StepIn" actionid ="45110" event="script"><![CDATA[
domodlib('zombie_config')
function onStepIn(cid, item, position, fromPosition)
if not isPlayer(cid) then return true end
if getPlayerAccess(cid) > 3 then return doTeleportThing(cid, zombie_config.teleport[2]) end
if getPlayerLevel(cid) < zombie_config.min_Level then
doTeleportThing(cid, fromPosition, true)
doPlayerSendCancel(cid, "You need to be at least level " .. zombie_config.min_Level .. ".")
doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE)
return true
end
if getGlobalStorageValue(zombie_config.storages[1]) <= zombie_config.players.max then
doTeleportThing(cid, zombie_config.teleport[2])
setGlobalStorageValue(zombie_config.storages[1], getGlobalStorageValue(zombie_config.storages[1])+1)
doBroadcastMessage("[Zombie Event] " .. getPlayerName(cid) .. " entered the Zombie event! Currently " .. getGlobalStorageValue(zombie_config.storages[1]) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
if getGlobalStorageValue(zombie_config.storages[1]) == zombie_config.players.max then
setGlobalStorageValue(zombie_config.storages[1], getGlobalStorageValue(zombie_config.storages[1])+1)
removeZombieTp()
doBroadcastMessage("[Zombie Event] The Zombie event has " .. getGlobalStorageValue(zombie_config.storages[1])-1 .. " players! The event will start soon.")
for _, var in pairs(getPlayersInZombieEvent()) do
doPlayerSendTextMessage(var, MESSAGE_EVENT_ADVANCE, "[Zombie Event] The first zombie will spawn in " .. zombie_config.timeToStartEvent .. " seconds! Good luck!")
end
addEvent(spawnZombie, zombie_config.timeToStartEvent*1000)
end
end
return true
end]]></movevent>
<talkaction words="/zombiestart;!zombiestart" access="5" event="buffer"><![CDATA[
domodlib('zombie_config')
if getGlobalStorageValue(zombie_config.storages[3]) > 0 then
doPlayerSendCancel(cid, "The event is already starting.") return true
elseif not param or not tonumber(param) then
doPlayerSendCancel(cid, "Use only numbers.") return true
end
local param = tonumber(param) <= 0 and 1 or tonumber(param)
local tp = doCreateItem(1387, 1, zombie_config.teleport[1])
doItemSetAttribute(tp, "aid", 45110)
CheckZombieEvent(tonumber(param))
ZerarStoragesZombie()
setGlobalStorageValue(zombie_config.storages[3], 1)
HaveCreatureZombie(zombie_config.arena, true)
]]></talkaction>
<globalevent name="ZombieDebug-Start" type="start" event="buffer"><![CDATA[
domodlib('zombie_config')
ZerarStoragesZombie()
return true]]></globalevent>
</mod>
And this is the monster file
XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zombie Event" nameDescription="a zombie event" race="undead" experience="280" speed="100" manacost="0">
<health now="500" max="500"/>
<look type="311" corpse="9875"/>
<targetchange interval="5000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="0"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-350000" max="-350000"/>
</attacks>
<defenses armor="15" defense="10"/>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="You wont last long!"/>
<voice sentence="Mmmmh.. braains!"/>
</voices>
<loot>
<item id="2148" countmax="1" chance="100000"/><!-- gold coin -->
</loot>
</monster>
Will be great if someone help me with that.
Thanks.