• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Lua Zombie Event Error

_Aion_

Nothing Else
Joined
Jan 19, 2010
Messages
400
Solutions
4
Reaction score
10
Location
Jequie,Bahia,Brazil
Hello, someone can help?
i'm trying put Zombie Event in another server, using same sourcer and mod from my own server, lib, files etc, only have changed map...
But, in console show this errors.

UlW1RI9CQdWnTnFPBVg5ww.jpg


I'm using OTX 2.x for 8.60

gk969g


here is my code
XML:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Perfect Zombie System" version="8.6" author="Vodkart" contact="tibiaking.com" enabled="yes">
<config name="zombie_config"><![CDATA[
zombie_config = {
    storages = {172197, 172198, 172199}, -- n edite
    players = {min = 2, max = 300}, -- min, max players no evento
    rewards = {items ={{2159,1}}, trophy = 5805},
    timeToStartEvent = 30, -- segundos para começar o evento
    CheckTime = 5, -- tempo que o TP fica aberto para os jogadores adrentarem o evento
    teleport = {{x=652, y=404, z=7}, {x=1764 , y=1132, z=7}}, -- position do tp onde aparece, position para onde o jogador vai ao entrar no tp
    arena = {{x=1744,y=1117,z=7},{x=1788,y=1152,z=7}}, -- area positions
    monster_name = "Zombie Event",
    timeBetweenSpawns = 20,
    min_Level = 20
}
zombie_days = {
    ["Monday"] = {"10:00","15:00","21:00"},
    ["Tuesday"] = {"10:00","15:00","21:00"},
    ["Wednesday"] = {"10:00","15:00","21:00"},
    ["Thursday"] = {"10:00","15:00","21:00"},
    ["Friday"] = {"10:00","15:00","21:00"},
    ["Saturday"] = {"10:00","15:00","21:00"},
    ["Sunday"] = {"10:00","15:00","21:00"}
}
function removeZombieTp()
    local t = getTileItemById(zombie_config.teleport[1], 1387).uid
    return t > 0 and doRemoveItem(t) and doSendMagicEffect(zombie_config.teleport[1], CONST_ME_POFF)
end
function ZerarStoragesZombie()
    for _, stor in pairs(zombie_config.storages) do
        doSetStorage(stor, 0)
    end
end
function getPlayersInZombieEvent()
    local t = {}
    for _, pid in pairs(getPlayersOnline()) do
        if isInRange(getPlayerPosition(pid), zombie_config.arena[1], zombie_config.arena[2]) and getPlayerAccess(pid) < 3 then
            t[#t+1] = pid
        end
    end
    return t
end
function getZombieRewards(cid, items)
    local backpack = doPlayerAddItem(cid, 1999, 1) -- backpackID
    for _, i_i in ipairs(items) do
        local item, amount = i_i[1],i_i[2]
        if isItemStackable(item) or amount == 1 then
            doAddContainerItem(backpack, item, amount)
        else
            for i = 1, amount do
                doAddContainerItem(backpack, item, 1)
            end
        end
    end
end
function isWalkable(pos, creature, proj, pz)-- by Nord
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
    if getTopCreature(pos).uid > 0 and creature then return false end
    if getTileInfo(pos).protection and pz then return false, true end
    local n = not proj and 3 or 2
    for i = 0, 255 do
        pos.stackpos = i
        local tile = getTileThingByPos(pos)
        if tile.itemid ~= 0 and not isCreature(tile.uid) then
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end
    return true
end
function HaveCreatureZombie(area, remove)
    for x = area[1].x - 1, area[2].x + 1 do
        for y = area[1].y - 1, area[2].y + 1 do
            local pos = {x=x, y=y, z=area[1].z}
            local m = getTopCreature(pos).uid
            if remove ~= false and m ~= 0 and isMonster(m) then doRemoveCreature(m) end
        end
    end
end
function spawnZombie()
    if #getPlayersInZombieEvent() > 1 then
        local pos = {x=math.random(zombie_config.arena[1].x, zombie_config.arena[2].x), y=math.random(zombie_config.arena[1].y,zombie_config.arena[2].y), z=zombie_config.arena[1].z}
        if not isWalkable(pos, false, false, false) then
            spawnZombie()
        else
            doSummonCreature(zombie_config.monster_name, pos)
            --doSendDistanceShoot({x = pos.x - math.random(4, 6), y = pos.y - 5, z = pos.z}, pos, CONST_ANI_FIRE)
            --addEvent(doSendMagicEffect, 150, pos, CONST_ME_HITBYFIRE)
            --addEvent(doSendMagicEffect, 150, pos, CONST_ME_FIREAREA)
            --doSendMagicEffect(pos, CONST_ME_MORTAREA)
            doSetStorage(zombie_config.storages[2], getGlobalStorageValue(zombie_config.storages[2]) <= 0 and 1 or getGlobalStorageValue(zombie_config.storages[2])+1)
            doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(zombie_config.storages[2]) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
            addEvent(spawnZombie, zombie_config.timeBetweenSpawns *1000)
        end
    end
end
function CheckZombieEvent(delay)
    if getGlobalStorageValue(zombie_config.storages[1]) ~= (zombie_config.players.max+1) then
        if delay > 0 and getGlobalStorageValue(zombie_config.storages[1]) < zombie_config.players.max then
            doBroadcastMessage("Zombie event starting in " .. delay .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
        elseif delay == 0 and getGlobalStorageValue(zombie_config.storages[1]) < zombie_config.players.min then
            for _, cid in pairs(getPlayersInZombieEvent()) do
                doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
                doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
            end
            removeZombieTp()
            doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. zombie_config.players.min .. " players is needed!", MESSAGE_STATUS_WARNING)
            ZerarStoragesZombie()
        elseif delay == 0 and getGlobalStorageValue(zombie_config.storages[1]) >= zombie_config.players.min then
            removeZombieTp()
            doBroadcastMessage("The Zombie event is now full [" .. getGlobalStorageValue(zombie_config.storages[1]) .. " players]! The event will soon start.")
            for _, var in pairs(getPlayersInZombieEvent()) do
                doPlayerSendTextMessage(var, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. zombie_config.timeToStartEvent .. " seconds! Good luck!")
            end
            addEvent(spawnZombie, zombie_config.timeToStartEvent*1000)
        end
        addEvent(CheckZombieEvent, 60000, delay-1)
    end
end]]></config>
<event type="statschange" name="ZombieStats" event="script"><![CDATA[
domodlib('zombie_config')
if isPlayer(cid) and isMonster(attacker) and getCreatureName(attacker) == zombie_config.monster_name then
    if isInRange(getPlayerPosition(cid), zombie_config.arena[1], zombie_config.arena[2]) then
        if #getPlayersInZombieEvent() > 1 then
            doBroadcastMessage(getPlayerName(cid) .. " have been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
            local corpse = doCreateItem(getPlayerSex(cid) == 1 and 3058 or 6081, 1, getPlayerPosition(cid))
            doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
            doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
            doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
            doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
            if #getPlayersInZombieEvent() == 1 then
                local winner = getPlayersInZombieEvent()[1]
                doBroadcastMessage(getCreatureName(winner)..' has survived at zombie event!')
                local goblet = doPlayerAddItem(winner, zombie_config.rewards.trophy, 1)
                doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(winner) .. " for winning the Zombie event.")
                getZombieRewards(winner, zombie_config.rewards.items)
                db.query("UPDATE `players` SET `zombie_points`=`zombie_points`+ 1 WHERE `id` = " .. getPlayerGUID(winner) .. ";")
                doTeleportThing(winner, getTownTemplePosition(getPlayerTown(winner)), false)
                doSendMagicEffect(getPlayerPosition(winner), CONST_ME_TELEPORT)
                doBroadcastMessage(getPlayerName(winner).." won the Zombie event! Congratulations!")
                HaveCreatureZombie(zombie_config.arena, true)
                ZerarStoragesZombie()
            end
        else
            doBroadcastMessage("No one survived in the Zombie Event.", MESSAGE_EVENT_ADVANCE)
            HaveCreatureZombie(zombie_config.arena, true)
            ZerarStoragesZombie()
        end
        return false
    end
end
return true]]></event>
<globalevent name="Zombie_Start" interval="60000" event="script"><![CDATA[
domodlib('zombie_config')
function onThink(interval, lastExecution)
    if zombie_days[os.date("%A")] then
        local hrs = tostring(os.date("%X")):sub(1, 5)
        if isInArray(zombie_days[os.date("%A")], hrs) and getGlobalStorageValue(zombie_config.storages[3]) <= 0 then
            local tp = doCreateItem(1387, 1, zombie_config.teleport[1])
            doItemSetAttribute(tp, "aid", 45110)
            CheckZombieEvent(zombie_config.CheckTime)
            doSetStorage(zombie_config.storages[1], 0)
            doSetStorage(zombie_config.storages[2], 0)
            HaveCreatureZombie(zombie_config.arena, true)
        end
    end
    return true
end]]></globalevent>
<event type="login" name="Zombie_Login" event="script"><![CDATA[
domodlib('zombie_config')
function onLogin(cid)
    registerCreatureEvent(cid, "ZombieBattle")
    registerCreatureEvent(cid, "ZombieStats")
    if isInRange(getPlayerPosition(cid), zombie_config.arena[1], zombie_config.arena[2]) then
        doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
    end
    return true
end]]></event>
<event type="combat" name="ZombieBattle" event="script"><![CDATA[
domodlib('zombie_config')
if isPlayer(cid) and isPlayer(target) and isInRange(getPlayerPosition(cid), zombie_config.arena[1], zombie_config.arena[2]) then
    doPlayerSendCancel(cid, "You may not attack this player.") return false
end
return true
]]></event>
<movevent type="StepIn" actionid ="45110" event="script"><![CDATA[
domodlib('zombie_config')
function onStepIn(cid, item, position, fromPosition)
    if not isPlayer(cid) then return true end
    if getPlayerAccess(cid) > 3 then return doTeleportThing(cid, zombie_config.teleport[2]) end
    if getPlayerLevel(cid) < zombie_config.min_Level then
        doTeleportThing(cid, fromPosition, true)
        doPlayerSendCancel(cid, "You need to be at least level " .. zombie_config.min_Level .. ".")
        doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE)
        return true
    end
    if getGlobalStorageValue(zombie_config.storages[1]) <= zombie_config.players.max then
        doTeleportThing(cid, zombie_config.teleport[2])
        doSetStorage(zombie_config.storages[1], getGlobalStorageValue(zombie_config.storages[1])+1)
        doBroadcastMessage(getPlayerName(cid) .. " entered the Zombie event! Currently " .. getGlobalStorageValue(zombie_config.storages[1]) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
        if getGlobalStorageValue(zombie_config.storages[1]) == zombie_config.players.max then
            doSetStorage(zombie_config.storages[1], getGlobalStorageValue(zombie_config.storages[1])+1)
            removeZombieTp()
            doBroadcastMessage("The Zombie event is now full [" .. getGlobalStorageValue(zombie_config.storages[1])-1 .. " players]! The event will soon start.")
            for _, var in pairs(getPlayersInZombieEvent()) do
                doPlayerSendTextMessage(var, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. zombie_config.timeToStartEvent .. " seconds! Good luck!")
            end
            addEvent(spawnZombie, zombie_config.timeToStartEvent*1000)
        end
    end
    return true
end]]></movevent>
<talkaction words="/zombiestart;!zombiestart" access="5" event="buffer"><![CDATA[
domodlib('zombie_config')
    if getGlobalStorageValue(zombie_config.storages[3]) > 0 then
        doPlayerSendCancel(cid, "The event is already starting.") return true
    elseif not param or not tonumber(param) then
        doPlayerSendCancel(cid, "Use only numbers.") return true
    end
    local param = tonumber(param) <= 0 and 1 or tonumber(param)
    local tp = doCreateItem(1387, 1, zombie_config.teleport[1])
        doItemSetAttribute(tp, "aid", 45110)
        CheckZombieEvent(tonumber(param))
        ZerarStoragesZombie()
        doSetStorage(zombie_config.storages[3], 1)
        HaveCreatureZombie(zombie_config.arena, true)
]]></talkaction>
<globalevent name="ZombieDebug-Start" type="start" event="buffer"><![CDATA[
domodlib('zombie_config')
ZerarStoragesZombie()
return true]]></globalevent>
</mod>
i dont understand why give this errors...

thanks.
 
Last edited by a moderator:
Back
Top