therrax
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- Joined
- Jul 12, 2012
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Hi.
Information: TFS 0.3.7 [8.6]
I am using this Zombie Event:
http://otland.net/threads/zombie-event-new-version-bug-free-updated.128664/
My problem.
When someone enter to the Zombie Event it works correctly, but when starts and there is no participants it doesn't stop event. Then it rightly print this error:
How can I stop the event?
My scripts [not all but i think these need to change]:
globalevents/scripts/onthink.lua:
lib/zombie_event.lua:
creaturescripts/scripts/onthink.lua
Information: TFS 0.3.7 [8.6]
I am using this Zombie Event:
http://otland.net/threads/zombie-event-new-version-bug-free-updated.128664/
My problem.
When someone enter to the Zombie Event it works correctly, but when starts and there is no participants it doesn't stop event. Then it rightly print this error:
Code:
[23:13:41.431] [Error - GlobalEvent Interface]
[23:13:41.431] data/globalevents/scripts/zombie/onthink.lua:onThink
[23:13:41.431] Description:
[23:13:41.431] (LuaInterface::luaDoCreateMonster) Cannot create monster: Zombie
Event
How can I stop the event?
My scripts [not all but i think these need to change]:
globalevents/scripts/onthink.lua:
Code:
function onThink(interval, lastExecution, thinkInterval)
if(getStorage(ZE_STATUS) == 2) then
setZombiesToSpawnCount(getZombiesToSpawnCount()+1)
local players = getZombiesEventPlayers()
for i=1, getZombiesToSpawnCount() * 2 do
if(getZombiesToSpawnCount() > 0 and spawnNewZombie()) then
setZombiesToSpawnCount(getZombiesToSpawnCount()-1)
end
end
end
return true
end
lib/zombie_event.lua:
Code:
-- CONFIG
ZE_DEFAULT_NUMBER_OF_PLAYERS = 20
ZE_ACCESS_TO_IGNORE_ARENA = 3
-- POSITIONS
ZE_blockEnterItemPosition = {x = 767, y = 988, z = 7}
ZE_enterPosition = {x = 656, y = 909, z = 10}
ZE_kickPosition = {x = 1046, y = 1001, z = 6}
ZE_spawnFromPosition = {x = 633, y = 894, z = 10}
ZE_spawnToPosition = {x = 678, y = 926, z = 10}
-- ITEM IDS
ZE_blockEnterItemID = 2700
-- STORAGES
-- - player
ZE_isOnZombieArea = 34370
-- - global
ZE_STATUS = 34370 -- =< 0 - off, 1 - waiting for players, 2 - is running
ZE_PLAYERS_NUMBER = 34371
ZE_ZOMBIES_TO_SPAWN = 34372
ZE_ZOMBIES_SPAWNED = 34373
-- FUNCTION
function setZombiesEventPlayersLimit(value)
doSetStorage(ZE_PLAYERS_NUMBER, value)
end
function getZombiesEventPlayersLimit()
return getStorage(ZE_PLAYERS_NUMBER)
end
function addPlayerToZombiesArea(cid)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, ZE_enterPosition, true)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
if(getPlayerAccess(cid) < ZE_ACCESS_TO_IGNORE_ARENA) then
setPlayerZombiesEventStatus(cid, os.time())
end
end
function kickPlayerFromZombiesArea(cid)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, ZE_kickPosition, true)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
setPlayerZombiesEventStatus(cid, 0)
end
function getPlayerZombiesEventStatus(cid)
return getCreatureStorage(cid, ZE_isOnZombieArea)
end
function setPlayerZombiesEventStatus(cid, value)
doCreatureSetStorage(cid, ZE_isOnZombieArea, value)
end
function getZombiesEventPlayers()
local players = {}
for i, cid in pairs(getPlayersOnline()) do
if(getPlayerZombiesEventStatus(cid) > 0) then
table.insert(players, cid)
end
end
return players
end
function getZombiesCount()
return getStorage(ZE_ZOMBIES_SPAWNED)
end
function addZombiesCount()
doSetStorage(ZE_ZOMBIES_SPAWNED, getStorage(ZE_ZOMBIES_SPAWNED)+1)
end
function resetZombiesCount()
doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
end
function getZombiesToSpawnCount()
return getStorage(ZE_ZOMBIES_TO_SPAWN)
end
function setZombiesToSpawnCount(count)
doSetStorage(ZE_ZOMBIES_TO_SPAWN, count)
end
function addZombiesEventBlockEnterPosition()
if(getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID).uid == 0) then
doCreateItem(ZE_blockEnterItemID, 1, ZE_blockEnterItemPosition)
end
end
function removeZombiesEventBlockEnterPosition()
local item = getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID)
if(item.uid ~= 0) then
doRemoveItem(item.uid)
end
end
function spawnNewZombie()
local posx = {}
local posy = {}
local posz = {}
local pir = {}
for i=1, 5 do
local posx_tmp = math.random(ZE_spawnFromPosition.x ,ZE_spawnToPosition.x)
local posy_tmp = math.random(ZE_spawnFromPosition.y ,ZE_spawnToPosition.y)
local posz_tmp = math.random(ZE_spawnFromPosition.z ,ZE_spawnToPosition.z)
local pir_tmp = 0
local spec = getSpectators({x=posx_tmp, y=posy_tmp, z=posz_tmp}, 3, 3, false)
if(spec and #spec > 0) then
for z, pid in pairs(spec) do
if(isPlayer(pid)) then
pir_tmp = pir_tmp + 1
end
end
end
posx[i] = posx_tmp
posy[i] = posy_tmp
posz[i] = posz_tmp
pir[i] = pir_tmp
end
local lowest_i = 1
for i=2, 5 do
if(pir[i] < pir[lowest_i]) then
lowest_i = i
end
end
local ret = (type(doCreateMonster('Zombie Event', {x=posx[lowest_i], y=posy[lowest_i], z=posz[lowest_i], stackpos = 253})) == 'number')
if(ret) then
addZombiesCount()
end
return ret
end
Code:
function onThink(cid)
local target = getCreatureTarget(cid)
if(target ~= 0 and not isPlayer(target)) then
doRemoveCreature(target)
end
return true
end