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Lua Zombie Event Problem 0.3.6

Justin123456

New Member
Joined
Mar 24, 2011
Messages
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I'm having a problem with my Zombie Event. When the event starts and the TP opens, it says this:
Code:
[23/07/2012 09:57:31] > Broadcasted message: "Zombie event starting in 2 minutes! The teleport will be closed when the event starts! Need atleast 1 players for the event to start!".
[23/07/2012 09:57:31] 0
[23/07/2012 09:57:31] [Error - GlobalEvents::think] Couldn't execute event: zombieevent

However, it seems like it works... but it doesn't. It keeps going on to say this:
Code:
[23/07/2012 09:58:56] > Broadcasted message: "Tester entered the Zombie event! Currently 1 players have joined!".
[23/07/2012 09:58:56] 1 Players in the zombie event.
[23/07/2012 09:59:31] > Broadcasted message: "Good luck in the zombie event people! The teleport has closed!".

After that, the zombies don't spawn and the teleport doesn't close.

Here is my Globalevents script:

Lua:
local config = {
    playerCount = 2001, -- Global storage for counting the players left/entered in the event
    zombieCount = 2002, -- Global storage for counting the zombies in the event
    teleportActionId = 2000, -- Action id of the teleport needed for the movement script
    teleportPosition = {x = 962, y = 1299, z = 6, stackpos = 1}, -- Where the teleport will be created
    teleportToPosition = {x = 972, y = 1296, z = 7}, -- Where the teleport will take you
    teleportId = 1387, -- Id of the teleport
    timeToStartEvent = 2, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
    timeBetweenSpawns = 20, -- Seconds between each spawn of zombie
    zombieName = "event zombie", -- Name of the zombie that should be summoned
    playersNeededToStartEvent = 1, -- Players needed before the zombies can spawn.
    
    -- Should be the same as in the creaturescript!
    -- The zombies will spawn randomly inside this area
    fromPosition = {x = 965, y = 1291, z = 7}, -- top left cornor of the playground
    toPosition = {x = 979, y = 1301, z = 7}, -- bottom right cornor of the playground
    }

function onThink(cid, interval, lastExecution)
    local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
    doItemSetAttribute(tp, "aid", config.teleportActionId)
    doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event starts! Need atleast 3 players for the event to start!", MESSAGE_STATUS_WARNING)
    setGlobalStorageValue(config.playerCount, 0)
    setGlobalStorageValue(config.zombieCount, 0)
    addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
    print(getGlobalStorageValue(2001))
end

function startEvent()
    local get = getThingfromPos(config.teleportPosition)
    if get.itemid == config.teleportId then
        doRemoveItem(get.uid, 1)
    end
    
    local fromp, top = config.fromPosition, config.toPosition

    if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
        doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
        
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
                    end
                end
            end
        end
    else
        doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
                        doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
                    end
                end
            end
        end
    end
end

function spawnZombie()
    if getGlobalStorageValue(config.playerCount) >= 2 then
        pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
        doSummonCreature(config.zombieName, pos)
        doSendMagicEffect(pos, CONST_ME_MORTAREA)
        setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
        doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
    end
end

And here's in my Globalevents.xml:

Lua:
	<globalevent name="zombieevent" interval="300" event="script" value="zombieevent/zombieevent.lua"/>

Thanks to anyone who helps! I'll give you REP! And again I'm using TFS 0.3.6 Thanks! :D
 
[23/07/2012 09:57:31] [Error - GlobalEvents::think] Couldn't execute event: zombieevent?
only have in console this error?
 
Last edited:
Yeah here's my Login:

PHP:
local config = {
	loginMessage = getConfigValue('loginMessage'),
	useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
 
function onLogin(cid)
	local loss = getConfigValue('deathLostPercent')
	if(loss ~= nil) then
		doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
	end
 
	local accountManager = getPlayerAccountManager(cid)
	if(accountManager == MANAGER_NONE) then
		local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
		if(lastLogin > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
			str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
		else
			str = str .. " Please choose your outfit."
			doPlayerSendOutfitWindow(cid)
		end
 
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
	elseif(accountManager == MANAGER_NAMELOCK) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
	elseif(accountManager == MANAGER_ACCOUNT) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
	end
 
	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	end
 
	registerCreatureEvent(cid, "Mail")
	registerCreatureEvent(cid, "Criredric")  
	registerCreatureEvent(cid, "AdvanceReward")
	registerCreatureEvent(cid, "advanced")
	registerCreatureEvent(cid, 'advance')
	registerCreatureEvent(cid, "TopFrags")
	registerCreatureEvent(cid, "zombieevent")
	registerCreatureEvent(cid, "FragReward")
	registerCreatureEvent(cid, "GuildMotd")
	registerCreatureEvent(cid, "demonOakLogout")
    	registerCreatureEvent(cid, "demonOakDeath")
	registerCreatureEvent(cid, "Idle")
	if(config.useFragHandler) then
		registerCreatureEvent(cid, "SkullCheck")
	end
 
	registerCreatureEvent(cid, "ReportBug")
	registerCreatureEvent(cid, "AdvanceSave")
 
	    registerCreatureEvent(cid, "ArenaKill")
    -- if he did not make full arena 1 he must start from zero
    if getPlayerStorageValue(cid, 42309) < 1 then
        for i = 42300, 42309 do
            setPlayerStorageValue(cid, i, 0)
        end
    end
    -- if he did not make full arena 2 he must start from zero
    if getPlayerStorageValue(cid, 42319) < 1 then
        for i = 42310, 42319 do
            setPlayerStorageValue(cid, i, 0)
        end
    end
    -- if he did not make full arena 3 he must start from zero
    if getPlayerStorageValue(cid, 42329) < 1 then
        for i = 42320, 42329 do
            setPlayerStorageValue(cid, i, 0)
        end
    end
    if getPlayerStorageValue(cid, 42355) == -1 then
        setPlayerStorageValue(cid, 42355, 0) -- did not arena level
    end
    setPlayerStorageValue(cid, 42350, 0) -- time to kick 0
    setPlayerStorageValue(cid, 42352, 0) -- is not in arena  
 
	return true
end

- - - Updated - - -

The teleport opens I just get that stupid error which makes it all messed up and I don't know what's wrong, but yes... That is the only error I get --> [23/07/2012 09:57:31] [Error - GlobalEvents::think] Couldn't execute event: zombieevent
 
try now
Lua:
local config = {
    playerCount = 2001, -- Global storage for counting the players left/entered in the event
    zombieCount = 2002, -- Global storage for counting the zombies in the event
    teleportActionId = 2000, -- Action id of the teleport needed for the movement script
    teleportPosition = {x = 962, y = 1299, z = 6, stackpos = 1}, -- Where the teleport will be created
    teleportToPosition = {x = 972, y = 1296, z = 7}, -- Where the teleport will take you
    teleportId = 1387, -- Id of the teleport
    timeToStartEvent = 2, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
    timeBetweenSpawns = 20, -- Seconds between each spawn of zombie
    zombieName = "event zombie", -- Name of the zombie that should be summoned
    playersNeededToStartEvent = 1, -- Players needed before the zombies can spawn.
 
    -- Should be the same as in the creaturescript!
    -- The zombies will spawn randomly inside this area
    fromPosition = {x = 965, y = 1291, z = 7}, -- top left cornor of the playground
    toPosition = {x = 979, y = 1301, z = 7}, -- bottom right cornor of the playground
    }
 
function onTime()
	local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
	doItemSetAttribute(tp, "aid", config.teleportActionId)
	doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
	setGlobalStorageValue(config.playerCount, 0)
	setGlobalStorageValue(config.zombieCount, 0)
	addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
	print(getGlobalStorageValue(2001))
	return true
end
 
function startEvent()
    local get = getThingfromPos(config.teleportPosition)
    if get.itemid == config.teleportId then
        doRemoveItem(get.uid, 1)
    end
 
    local fromp, top = config.fromPosition, config.toPosition
 
    if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
        doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
 
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
                    end
                end
            end
        end
    else
        doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
                        doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
                    end
                end
            end
        end
    end
end

function spawnZombie()
    if getGlobalStorageValue(config.playerCount) >= 2 then
        pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
        doSummonCreature(config.zombieName, pos)
        doSendMagicEffect(pos, CONST_ME_MORTAREA)
        setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
        doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
    end
end
 
Sure! :D Here it is:
PHP:
loadmodlib('repSystem')
function doPlayerGiveItem(cid, itemid, amount, subType)
	local item = 0
	if(isItemStackable(itemid)) then
		item = doCreateItemEx(itemid, amount)
		if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
			return false
		end
	else
		for i = 1, amount do
			item = doCreateItemEx(itemid, subType)
			if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
				return false
			end
		end
	end

	return true
end

function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
	for i = 1, amount do
		local container = doCreateItemEx(containerid, 1)
		for x = 1, getContainerCapById(containerid) do
			doAddContainerItem(container, itemid, subType)
		end

		if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
			return false
		end
	end

	return true
end

function doPlayerTakeItem(cid, itemid, amount)
	return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end

function doPlayerBuyItem(cid, itemid, count, cost, charges)
	return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end

function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
	return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end

function doPlayerSellItem(cid, itemid, count, cost)
	if(not doPlayerTakeItem(cid, itemid, count)) then
		return false
	end

	if(not doPlayerAddMoney(cid, cost)) then
		error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
	end

	return true
end

function doPlayerWithdrawMoney(cid, amount)
	if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
		return false
	end

	local balance = getPlayerBalance(cid)
	if(amount > balance or not doPlayerAddMoney(cid, amount)) then
		return false
	end

	doPlayerSetBalance(cid, balance - amount)
	return true
end

function doPlayerDepositMoney(cid, amount)
	if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
		return false
	end

	if(not doPlayerRemoveMoney(cid, amount)) then
		return false
	end

	doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
	return true
end

function isPremium(cid)
	return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end

function getMonthDayEnding(day)
	if(day == "01" or day == "21" or day == "31") then
		return "st"
	elseif(day == "02" or day == "22") then
		return "nd"
	elseif(day == "03" or day == "23") then
		return "rd"
	end

	return "th"
end

function getMonthString(m)
	return os.date("%B", os.time{year = 1970, month = m, day = 1})
end

function getArticle(str)
	return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end

function isNumber(str)
	return tonumber(str) ~= nil
end

function doPlayerAddAddons(cid, addon)
	for i = 0, table.maxn(maleOutfits) do
		doPlayerAddOutfit(cid, maleOutfits[i], addon)
	end

	for i = 0, table.maxn(femaleOutfits) do
		doPlayerAddOutfit(cid, femaleOutfits[i], addon)
	end
end

function doPlayerWithdrawAllMoney(cid)
	return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end

function doPlayerDepositAllMoney(cid)
	return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end

function doPlayerTransferAllMoneyTo(cid, target)
	return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end

function playerExists(name)
	return getPlayerGUIDByName(name) ~= 0
end

function getTibiaTime()
	local minutes = getWorldTime()
	local hours = 0
	while (minutes > 60) do
		hours = hours + 1
		minutes = minutes - 60
	end

	return {hours = hours, minutes = minutes}
end

function doWriteLogFile(file, text)
	local f = io.open(file, "a+")
	if(not f) then
		return false
	end

	f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
	f:close()
	return true
end

function getExperienceForLevel(lv)
	lv = lv - 1
	return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end

function doMutePlayer(cid, time)
	local condition = createConditionObject(CONDITION_MUTED)
	setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
	return doAddCondition(cid, condition)
end

function getPlayerGroupName(cid)
	return getGroupInfo(getPlayerGroupId(cid)).name
end

function getPlayerVocationName(cid)
	return getVocationInfo(getPlayerVocation(cid)).name
end

function getPromotedVocation(vid)
	return getVocationInfo(vid).promotedVocation
end

function doPlayerRemovePremiumDays(cid, days)
	return doPlayerAddPremiumDays(cid, -days)
end

function getPlayerMasterPos(cid)
	return getTownTemplePosition(getPlayerTown(cid))
end

function getHouseOwner(houseId)
	return getHouseInfo(houseId).owner
end

function getHouseName(houseId)
	return getHouseInfo(houseId).name
end

function getHouseEntry(houseId)
	return getHouseInfo(houseId).entry
end

function getHouseRent(houseId)
	return getHouseInfo(houseId).rent
end

function getHousePrice(houseId)
	return getHouseInfo(houseId).price
end

function getHouseTown(houseId)
	return getHouseInfo(houseId).town
end

function getHouseTilesCount(houseId)
	return getHouseInfo(houseId).tiles
end

function doSetItemSpecialDescription(uid, desc)
	return doItemSetAttribute(uid, "description", desc)
end

function getItemNameById(itemid)
	return getItemDescriptionsById(itemid).name
end

function getItemPluralNameById(itemid)
	return getItemDescriptionsById(itemid).plural
end

function getItemArticleById(itemid)
	return getItemDescriptionsById(itemid).article
end

function getItemName(uid)
	return getItemDescriptions(uid).name
end

function getItemPluralName(uid)
	return getItemDescriptions(uid).plural
end

function getItemArticle(uid)
	return getItemDescriptions(uid).article
end

function getItemText(uid)
	return getItemDescriptions(uid).text
end

function getItemSpecialDescription(uid)
	return getItemDescriptions(uid).special
end

function getItemWriter(uid)
	return getItemDescriptions(uid).writer
end

function getItemDate(uid)
	return getItemDescriptions(uid).date
end

function getTilePzInfo(pos)
	return getTileInfo(pos).protection
end

function getTileZoneInfo(pos)
	local tmp = getTileInfo(pos)
	if(tmp.pvp) then
		return 2
	end

	if(tmp.nopvp) then
		return 1
	end

	return 0
end

function doShutdown()
	return doSetGameState(GAMESTATE_SHUTDOWN)
end

function doSummonCreature(name, pos, displayError)
	local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError)
	if(not cid) then
		cid = doCreateNpc(name, pos, displayError)
	end

	return cid
end

function getOnlinePlayers()
	local tmp = getPlayersOnline()
	local players = {}
	for i, cid in ipairs(tmp) do
		table.insert(players, getCreatureName(cid))
	end

	return players
end

function getPlayerByName(name)
	local cid = getCreatureByName(name)
	return isPlayer(cid) and cid or nil
end

function isPlayer(cid)
	return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end

function isPlayerGhost(cid)
	if(not isPlayer(cid)) then
		return false
	end

	return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end

function isMonster(cid)
	return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end

function isNpc(cid)
	return isCreature(cid) and cid >= AUTOID_NPCS
end

function doPlayerSetExperienceRate(cid, value)
	return doPlayerSetRate(cid, SKILL__LEVEL, value)
end

function doPlayerSetMagicRate(cid, value)
	return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end

function doPlayerAddLevel(cid, amount, round)
	local experience, level = 0, getPlayerLevel(cid)
	if(amount > 0) then
		experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
	else
		experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
	end

	return doPlayerAddExperience(cid, experience)
end

function doPlayerAddMagLevel(cid, amount)
	for i = 1, amount do
		doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
	end
	return true
end  

function doPlayerAddSkill(cid, skill, amount, round)
	if(skill == SKILL__LEVEL) then
		return doPlayerAddLevel(cid, amount, round)
	elseif(skill == SKILL__MAGLEVEL) then
		return doPlayerAddMagLevel(cid, amount)
	end

	return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
end

function getPartyLeader(cid)
	local party = getPartyMembers(cid)
	if(type(party) ~= 'table') then
		return 0
	end

	return party[1]
end

function isInParty(cid)
	return type(getPartyMembers(cid)) == 'table'
end

function isPrivateChannel(channelId)
	return channelId >= CHANNEL_PRIVATE
end

function doPlayerResetIdleTime(cid)
	return doPlayerSetIdleTime(cid, 0)
end

function doBroadcastMessage(text, class)
	local class = class or MESSAGE_STATUS_WARNING
	if(type(class) == 'string') then
		local className = MESSAGE_TYPES[class]
		if(className == nil) then
			return false
		end

		class = className
	elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
		return false
	end

	local players = getPlayersOnline()
	for _, pid in ipairs(players) do
		doPlayerSendTextMessage(pid, class, text)
	end

	print("> Broadcasted message: \"" .. text .. "\".")
	return true
end

function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
	local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
	if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
		return false
	end

	if(type(class) == 'string') then
		local className = TALKTYPE_TYPES[class]
		if(className == nil) then
			return false
		end

		class = className
	elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
		return false
	end

	local players = getPlayersOnline()
	for _, pid in ipairs(players) do
		doCreatureSay(cid, text, class, ghost, pid)
	end

	print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
	return true
end

function getBooleanFromString(str)
	local str = string.lower(tostring(str))
	return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end

function doCopyItem(item, attributes)
	local attributes = attributes or false

	local ret = doCreateItemEx(item.itemid, item.type)
	if(attributes) then
		if(item.actionid > 0) then
			doItemSetAttribute(ret, "aid", item.actionid)
		end
	end

	if(isContainer(item.uid)) then
		for i = (getContainerSize(item.uid) - 1), 0, -1 do
			local tmp = getContainerItem(item.uid, i)
			if(tmp.itemid > 0) then
				doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
			end
		end
	end

	return getThing(ret)
end

function doRemoveThing(uid)
	if(isCreature(uid)) then
		return doRemoveCreature(uid)
	end

	return doRemoveItem(uid)
end

function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
	local min, max = min or 0, max or 0
	return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)
end

function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
	local min, max = min or 0, max or 0
	return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end

function doChangeTypeItem(uid, subtype)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	local subtype = subtype or 1
	return doTransformItem(thing.uid, thing.itemid, subtype)
end

function doSetItemText(uid, text, writer, date)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	doItemSetAttribute(uid, "text", text)
	if(writer ~= nil) then
		doItemSetAttribute(uid, "writer", tostring(writer))
		if(date ~= nil) then
			doItemSetAttribute(uid, "date", tonumber(date))
		end
	end

	return true
end

function getFluidSourceType(itemid)
	local item = getItemInfo(itemid)
	return item and item.fluidSource or false
end

function getDepotId(uid)
	return getItemAttribute(uid, "depotid") or false
end

function getItemDescriptions(uid)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	local item = getItemInfo(thing.itemid)
	return {
		name = getItemAttribute(uid, "name") or item.name,
		plural = getItemAttribute(uid, "pluralname") or item.plural,
		article = getItemAttribute(uid, "article") or item.article,
		special = getItemAttribute(uid, "description") or "",
		text = getItemAttribute(uid, "text") or "",
		writer = getItemAttribute(uid, "writer") or "",
		date = getItemAttribute(uid, "date") or 0
	}	
end

function getItemWeightById(itemid, count, precision)
	local item, count, precision = getItemInfo(itemid), count or 1, precision or false
	if(not item) then
		return false
	end

	if(count > 100) then
		-- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
		print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
	end

	local weight = item.weight * count
	--[[if(precision) then
		return weight
	end

	local t = string.explode(tostring(weight), ".")
	if(table.maxn(t) == 2) then
		return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
	end]]--

	return weight
end

function getItemWeaponType(uid)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	return getItemInfo(thing.itemid).weaponType
end

function getItemRWInfo(uid)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	local item, flags = getItemInfo(thing.itemid), 0
	if(item.readable) then
		flags = 1
	end

	if(item.writable) then
		flags = flags + 2
	end

	return flags
end

function getItemLevelDoor(itemid)
	local item = getItemInfo(itemid)
	return item and item.levelDoor or false
end

function isItemStackable(itemid)
	local item = getItemInfo(itemid)
	return item and item.stackable or false
end

function isItemRune(itemid)
	local item = getItemInfo(itemid)
	return item and item.clientCharges or false
end

function isItemDoor(itemid)
	local item = getItemInfo(itemid)
	return item and item.type == 5 or false
end

function isItemContainer(itemid)
	local item = getItemInfo(itemid)
	return item and item.group == 2 or false
end

function isItemFluidContainer(itemid)
	local item = getItemInfo(itemid)
	return item and item.group == 12 or false
end

function isItemMovable(itemid)
	local item = getItemInfo(itemid)
	return item and item.movable or false
end

function isCorpse(uid)
	local thing = getThing(uid)
	if(thing.itemid < 100) then
		return false
	end

	local item = getItemInfo(thing.itemid)
	return item and item.corpseType ~= 0 or false
end

function getContainerCapById(itemid)
	local item = getItemInfo(itemid)
	if(not item or item.group ~= 2) then
		return false
	end

	return item.maxItems
end

function getMonsterAttackSpells(name)
	local monster = getMonsterInfo(name)
	return monster and monster.attacks or false
end

function getMonsterHealingSpells(name)
	local monster = getMonsterInfo(name)
	return monster and monster.defenses or false
end

function getMonsterLootList(name)
	local monster = getMonsterInfo(name)
	return monster and monster.loot or false
end

function getMonsterSummonList(name)
	local monster = getMonsterInfo(name)
	return monster and monster.summons or false
end

function isWalkable(cid,pos)
    local aux = pos
    aux.stackpos = 253
    if doTileQueryAdd(cid, pos) == 1 and getTilePzInfo(pos) == FALSE and isCreature(getThingFromPos(aux).uid) == FALSE then
        return TRUE
    end
    return FALSE
end

function getWeaponDistanceEffect(uid) 
    local WeaponType = getItemWeaponType(uid) 
    if WeaponType == WEAPON_CLUB then 
        return CONST_ANI_WHIRLWINDCLUB 
    elseif WeaponType == WEAPON_SWORD then 
        return CONST_ANI_WHIRLWINDSWORD 
    elseif WeaponType == WEAPON_AXE then 
        return CONST_ANI_WHIRLWINDAXE 
    else 
        return CONST_ANI_NONE 
    end 
end

function getOppositeSidePos(cid,centerPos)
    local otherSideDirTable = {                                              
        {SOUTH,SOUTHWEST,SOUTHEAST},  --NORTH
        {WEST,SOUTHWEST,NORTHWEST},   --EAST
        {NORTH,NORTHWEST,NORTHEAST},     --SOUTH
        {EAST,SOUTHEAST,NORTHEAST},   --WEST
        {NORTH,EAST,NORTHEAST},       --SOUTHWEST
        {NORTH,WEST,NORTHWEST},       --SOUTHEAST
        {SOUTH,EAST,SOUTHEAST},       --NORTHWEST
        {SOUTH,WEST,SOUTHWEST}        --NORTHEAST
    }   
    local PlayerDirection = (getDirectionTo(centerPos,getCreaturePosition(cid)))+1
    local newDirection = otherSideDirTable[PlayerDirection][math.random(1,3)]
    local newPos = getPosByDir(centerPos,newDirection)
    if isWalkable(cid,getPosByDir(centerPos,newPos)) then
        return newPos
    end
    if newDirection == 1 then
        local rand = math.random(2,3)
        newDirection = otherSideDirTable[PlayerDirection][rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
        newDirection = otherSideDirTable[PlayerDirection][5-rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
    elseif newDirection == 2 then
        local rand = math.random(1,2)
        if rand == 2 then rand = 3 end
        newDirection = otherSideDirTable[PlayerDirection][rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
        newDirection = otherSideDirTable[PlayerDirection][4-rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
    elseif newDirection == 3 then
        local rand = math.random(1,2)
        newDirection = otherSideDirTable[PlayerDirection][rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
        newDirection = otherSideDirTable[PlayerDirection][3-rand]
        newPos = getPosByDir(centerPos,newDirection)
        if isWalkable(cid,newPos) then
            return newPos
        end
    end
    otherSideDirTable = {
        {EAST,WEST},                    --NORTH     
        {NORTH,SOUTH},                  --EAST      
        {EAST,WEST},                    --SOUTH     
        {NORTH,SOUTH},                  --WEST      
        {SOUTHEAST,NORTHWEST},          --SOUTHWEST 
        {SOUTHWEST,NORTHEAST},          --SOUTHEAST 
        {SOUTHWEST,NORTHEAST},          --NORTHWEST 
        {SOUTHEAST,NORTHWEST}           --NORTHEAST 
    }
    local rand = math.random(1,2)
    newDirection = otherSideDirTable[PlayerDirection][rand]
    newPos = getPosByDir(centerPos,newDirection)
    if isWalkable(cid,newPos) then
        return newPos
    end
    newDirection = otherSideDirTable[PlayerDirection][3-rand]
    newPos = getPosByDir(centerPos,newDirection)
    if isWalkable(cid,newPos) then
        return newPos
    end
    otherSideDirTable = {
        {NORTHWEST,NORTHEAST},                    --NORTH     
        {SOUTHEAST,NORTHEAST},                    --EAST      
        {SOUTHWEST,SOUTHEAST},                    --SOUTH     
        {SOUTHWEST,NORTHWEST},                    --WEST      
        {SOUTH,WEST},                             --SOUTHWEST 
        {EAST,SOUTH},                             --SOUTHEAST 
        {NORTH,WEST},                             --NORTHWEST 
        {NORTH,EAST}                              --NORTHEAST 
    }
    local rand = math.random(1,2)
    newDirection = otherSideDirTable[PlayerDirection][math.random(1,2)]
    newPos = getPosByDir(centerPos,newDirection)
    if isWalkable(cid,newPos) then
        return newPos
    end
    newDirection = otherSideDirTable[PlayerDirection][3-rand]
    newPos = getPosByDir(centerPos,newDirection)
    if isWalkable(cid,newPos) then
        return newPos
    end
    return getPosByDir(centerPos,PlayerDirection-1)
end
 
hmm use your first script and try change
Lua:
function onThink(cid, interval, lastExecution)
for
Lua:
function onThink(interval, lastExecution, thinkInterval)
 
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