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Zombie event problem

Kippetjee

Member
Joined
Jun 17, 2009
Messages
1,197
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Location
The Netherlands
Hello,

Im not the only one who have maby problems
using 0.3.6pl1

[02/05/2011 00:20:21] [Error - GlobalEvents::think] Couldn't execute event: zombieevent

Lua:
<?xml version="1.0" encoding="UTF-8"?>
<globalevent name="zombieevent" interval="60" event="script"><![CDATA[
local config = {
    playerCount = 2001, -- Global storage for counting the players left/entered in the event
    zombieCount = 2002, -- Global storage for counting the zombies in the event
    teleportActionId = 2000, -- Action id of the teleport needed for the movement script
    teleportPosition = {x = 1135, y = 1077, z = 3, stackpos = 1}, -- Where the teleport will be created
    teleportToPosition = {x = 1190, y = 1076, z = 7}, -- Where the teleport will take you
    teleportId = 1387, -- Id of the teleport
    timeToStartEvent = 2, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
    timeBetweenSpawns = 20, -- Seconds between each spawn of zombie
    zombieName = "event zombie", -- Name of the zombie that should be summoned
    playersNeededToStartEvent = 5, -- Players needed before the zombies can spawn.
    
    -- Should be the same as in the creaturescript!
    -- The zombies will spawn randomly inside this area
    fromPosition = {x = 1186, y = 1072, z = 7}, -- top left cornor of the playground
    toPosition = {x = 1195, y = 1081, z = 7}, -- bottom right cornor of the playground
    }

function onTime()
	local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
	doItemSetAttribute(tp, "aid", config.teleportActionId)
	doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
	setGlobalStorageValue(config.playerCount, 0)
	setGlobalStorageValue(config.zombieCount, 0)
	addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
	print(getGlobalStorageValue(2001))
	return true
end

function startEvent()
    local get = getThingfromPos(config.teleportPosition)
    if get.itemid == config.teleportId then
        doRemoveItem(get.uid, 1)
    end
    
    local fromp, top = config.fromPosition, config.toPosition

    if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
        doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
        
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
                    end
                end
            end
        end
    else
        doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
        for x = fromp.x, top.x do
            for y = fromp.y, top.y do
                for z = fromp.z, top.z do
                    areapos = {x = x, y = y, z = z, stackpos = 253}
                    getPlayers = getThingfromPos(areapos)
                    if isPlayer(getPlayers.uid) then
                        doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
                        doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
                    end
                end
            end
        end
    end
end

function spawnZombie()
    if getGlobalStorageValue(config.playerCount) >= 2 then
        pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
        doSummonCreature(config.zombieName, pos)
        doSendMagicEffect(pos, CONST_ME_MORTAREA)
        setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
        doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
        addEvent(spawnZombie, config.timeBetweenSpawns * 1000)

    end
return TRUE
end		
    ]]></globalevent>
	
<movevent type="StepIn" actionid="2000" event="script"><![CDATA[
local config = {
    playerCount = 2001, -- Global storage for counting the players in the event
    maxPlayers = 15, -- Max players who can participate
    
    }
    
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
    if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
        setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
        if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
            doBroadcastMessage("The Zombie event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
        else    
            doBroadcastMessage(getPlayerName(cid) .. " entered the Zombie event! Currently " .. getGlobalStorageValue(config.playerCount) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
        end    
    else
        addEvent(tpBack, 1000, cid, fromPosition)
        doPlayerSendCancel(cid, "The event is full. There is already " .. config.maxPlayers .. " players participating in the quest.")
        return false
    end
    print(getStorage(config.playerCount) .. " Players in the zombie event.")
  
end

function tpBack(cid, fromPosition)
    doTeleportThing(cid, fromPosition, true)
    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
end		
    ]]></movevent>
<event type="statschange" name="zombieevent" event="script"><![CDATA[
local config = {
    playerCount = 2001, -- Global storage for counting the players left/entered in the event
    
    goblet = 5805, -- id of the gold goblet you'll get when finishing the event.
    rewards = {2195, 2152, 2160}, -- You will get this +  a gold goblet with your name on.
    --        {moneyId, count, using? 1 for using moneyReward, 0 for not using.}
    moneyReward = {2160, 10, 1}, -- second collumn(count) 0 if you don't want money to be used. or a stackable item you want more than 1 of.
    
    -- Should be same as in the globalevent!
    -- The zombies will spawn randomly inside this area
    fromPosition = {x = 1186, y = 1072, z = 7}, -- top left cornor of the playground
    toPosition = {x = 1195, y = 1081, z = 7}, -- bottom right cornor of the playground
    }

function onStatsChange(cid, attacker, type, combat, value)
    if isPlayer(cid) and isMonster(attacker) then
        if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
            if getGlobalStorageValue(config.playerCount) >= 2 then
                doBroadcastMessage(getPlayerName(cid) .. " have been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
                local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
                doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
                doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
                doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
                setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)-1)
            elseif getGlobalStorageValue(config.playerCount) == 1 then
                if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
                    doBroadcastMessage(getPlayerName(cid) .. " won the Zombie event! Congratulations!", MESSAGE_STATUS_WARNING)
                    local goblet = doPlayerAddItem(cid, config.goblet, 1)
                    doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(cid) .. " for winning the Zombie event.")
                    local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
                    doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
                    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
                    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
                    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
                    for _,items in ipairs(config.rewards) do
                        doPlayerAddItem(cid, items, 1)
                    end
                    if config.moneyReward[3] == 1 then
                        doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
                    end
                end
                        
                for x = config.fromPosition.x, config.toPosition.x do
                    for y = config.fromPosition.y, config.toPosition.y do
                        for z = config.fromPosition.z, config.toPosition.z do
                            areapos = {x = x, y = y, z = z, stackpos = 253}
                            getMonsters = getThingfromPos(areapos)
                            if isMonster(getMonsters.uid) then
                                doRemoveCreature(getMonsters.uid)
                            end
                        end
                    end
                end
            end
            return false
        end
    end
return true
end
    ]]></event>

	        <event type="login" name="zombieRegister" event="script"><![CDATA[
        function onLogin(cid)
	registerCreatureEvent(cid, "zombieevent")
        return true
end]]></event>
</mod>
 
Last edited:
Thats just too messy for a quick online support :p Try splitting the script up into several parts, testing them one at a time and track down the error a bit more.
 
so that's the only error? because there's already a 'return true', which should prevent this from happening
 
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