therrax
Member
- Joined
- Jul 12, 2012
- Messages
- 262
- Solutions
- 1
- Reaction score
- 11
Hi.
TFS 1.0
script:
http://otland.net/threads/zombie-event-beta-tfs-1-0-vers-0-5.213758/
I want to fix some bugs with zombie event script in talkactions..
Bugs:
1.One player can 15x use this command.. for example
2. Player can't use it when he is not in protection zone, and i want change it. [only in PZ]
script:
TFS 1.0
script:
http://otland.net/threads/zombie-event-beta-tfs-1-0-vers-0-5.213758/
I want to fix some bugs with zombie event script in talkactions..
Bugs:
1.One player can 15x use this command.. for example
Code:
When I use command !zombie
Therrax join to zombie [1/15]
again
!zombie
Therrax join to zombie [2/15] and again to 15... :D 1 player can use it 15 times ...
script:
Code:
dofile('data/zombie_system.lua')
function onSay(cid, words, param)
local player = Player(cid)
if player:getGroup():getAccess() then
player:sendTextMessage(MESSAGE_INFO_DESCR, "Game master can't join.")
return false
end
if ze_started == started then
player:sendTextMessage(MESSAGE_INFO_DESCR, "The Zombie Event has already started.")
return false
end
if ze_started == true then
if ze_joined_count < ze_max_players then
if not player:isPzLocked() then
player:teleportTo(ze_waiting_room_pos, false)
ze_joined_count = ze_joined_count + 1
broadcastMessage(""..player:getName().." has joined the Zombie Event! ["..ze_joined_count.."/"..ze_max_players.."].", MESSAGE_STATUS_WARNING)
player:setStorageValue(ze_join_storage, 1)
else
player:sendCancelMessage("You can't join the zombie while you are in a fight!")
end
else
player:sendTextMessage(MESSAGE_INFO_DESCR, "The Zombie Event is already full! ["..ze_joined_count.."/"..ze_max_players.."]")
end
else
player:sendTextMessage(MESSAGE_INFO_DESCR, "The Zombie Event has not started yet.")
end
return false
end
Last edited: