local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2000, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 1003, y = 996, z = 7, stackpos = 1}, -- Where the teleport will be created
teleportsPosition = {x = 997, y = 996, z = 7, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 1050, y = 1919, z = 7}, -- Where the teleport will take you
teleportId = 1387, -- Id of the teleport
timeToStartEvent = 3, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
timeBetweenSpawns = 20, -- Seconds between each spawn of zombie
zombieName = "Big foot", -- Name of the zombie that should be summoned
playersNeededToStartEvent = 2, -- Players needed before the zombies can spawn.
-- Should be the same as in the creaturescript!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 978, y = 1870, z = 7}, -- top left cornor of the playground
toPosition = {x = 1077, y = 1954, z = 7}, -- bottom right cornor of the playground
}
function onThink(interval, lastExecution, thinkInterval)
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportsPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Big foot event starting in " .. config.timeToStartEvent .. " minutes. The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
for x = 1, config.timeToStartEvent - 1 do
addEvent(doBroadcastMessage, x * 60 * 1000, "Big foot event starting in " .. (config.timeToStartEvent - x) .. " minutes, " .. getGlobalStorageValue(config.playerCount) .. " players have joined. The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
end
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
print(getGlobalStorageValue(2001))
return true
end
function startEvent()
local get = getTileItemById(config.teleportPosition, config.teleportId).uid
if get > 0 then
doRemoveItem(get, 1)
end
local get = getTileItemById(config.teleportsPosition, config.teleportId).uid
if get > 0 then
doRemoveItem(get, 1)
end
local fromp, top = config.fromPosition, config.toPosition
if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the Big foot event " .. getGlobalStorageValue(config.playerCount) .. " players have joined. The teleport has closed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getTopCreature(areapos)
print(getPlayers.uid)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first Big foot will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
end
end
end
end
else
doBroadcastMessage("The Big foot event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getTopCreature(areapos)
print(getPlayers.uid)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end
function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
for _, pid in ipairs(getPlayersOnline()) do
if isInRange(getPlayerPosition(pid), config.fromPosition, config.toPosition) then
doPlayerSendChannelMessage(pid, "", "A Big foot has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " Big foot in the Big foot event!", TALKTYPE_CHANNEL_RN,12)
end
end
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
end
end