Oh like a distance animation, that is also animated?
I tried that too and it isn't currently working, it shouldn't be hard to do..
One thing I was thinking of doing is make a "Timed Distance Shoot"
So for example you'd do doSendDistanceShoot(pos1, pos2, effect, time)
doSendDistanceShoot(pos1, pos2, effect, 1000) -- Takes 1 second to go from pos1 to pos2
doSendDistanceShoot(pos1, pos2, effect, 5000) -- Takes 5 seconds to go from pos1 to pos2
This way you could have slower projectiles. Then if I also added in Animated Projectile Support it could look really nice.
I think I'll add this to the list.