Marcelo Druida
Intermediate OT User
Hello there, I read your comments and I would like to join the brain storm, although I have not evry much experience using openGL. Someone mentioned the Texture arrays which is probably nice thing to look into, although I was wondering to make a proof of concept using texture atlases. I believe we could create only few big textures, store coordinates to sprites (or even calculate them on the fly) and clip the texture to 32x32 size. I guess that would reduce the amount of texture bindings. However I would like to implement that first on my own, if that leads somewhere I will share the code.
texture arrays in my humble opinion is the most promising improvement, tell me if is there anything i could assist