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Recent content by pszczelaszkov

  1. pszczelaszkov

    Generating maps?

    Damn this thread is still alive ;d At least someone have time to finish this, mine system needs rewriting to 1.x but i already gave up on tibia, no time for now ;(.
  2. pszczelaszkov

    Compiling Where i can find this things in the c++ code

    I dont know what was changed in tfs 1.1 but in tfs 0.3.6 talkactions.cpp holds internal functions like !buyhouse if this is what you are looking for. For mysql you need to specify what u need to change.
  3. pszczelaszkov

    Programmer OldTibia.net Real Map 7.4 - Looking for Developers

    Still searching?I think we can make a deal ;p
  4. pszczelaszkov

    NAT loopback problem

    You have setted up bind all adress in config.lua?
  5. pszczelaszkov

    Storages or Database

    What do you mean by "memory can get overloaded"?You will use probably one storage key/one player
  6. pszczelaszkov

    Programmer Experienced Programmer looking for job.

    HI I'm experienced C++/Java programmer,also LUA scripter. Every feature from bydgoski/rebhighots was created by me. Currently looking for job. Github:https://github.com/pszczelaszkov Some ideas are on https://otland.net/threads/generating-maps.200487/ Just PM me. Bump HOP Im still have some...
  7. pszczelaszkov

    Team [10.9x] Project: Recruiting Skilled Developers | Paid Opportunities Available

    If you cant find anyone,you can hire me. Some of skills are on https://otland.net/threads/generating-maps.200487/ Github:https://github.com/pszczelaszkov Rest is non public,i was main programmer of bydgoski/rebhigh.
  8. pszczelaszkov

    Generating maps?

    Its not bad, its not enough for me :D
  9. pszczelaszkov

    Generating maps?

    addEvent is good ,but i needed to schedule events on 30minutes or more range to generate good 500x500 terrain :D And i dont remember what task was bottleneck i think clearing and drawing squares on map but im not sure. But nevermind,even with library it should be done on tfs side, not library...
  10. pszczelaszkov

    Generating maps?

    After a few days of research. I prepared library schema for me,to be sure im not miss anything. Here it is: TFS Side means TFS thread can safely access it,as long as you dont f*** up arguments :). As you can see library could be easily hot swaped by using load/unload(CPP modifications without...
  11. pszczelaszkov

    Generating maps?

    Music is pretty straightforward its a youtube player :D on bottom of the site with width & height at 0% @zbizu Builder dont use library, it sits in iomap.cpp using TFS api and thats why its important for me to make one. If i write core of library i'll post example. @whitevo It works something...
  12. pszczelaszkov

    Generating maps?

    And one more important thing. About year ago i created builder http://prots.eu/?subtopic=buildersystem Builder is another story...its abandoned cuz small amount of players could use it (lack of IQ). Nobody believes you can build own house inside tibia ;D Again it manipulates map. So there is too...
  13. pszczelaszkov

    Generating maps?

    I'm going to abandon writing my system inside TFS Cuz my "Generating System" is more like "Map Manipulation System" it covers too much. From drawing on map simple shapes through spawning monsters,placing massive random details,placing precised details(borders and more) to finally generate...
  14. pszczelaszkov

    Generating maps?

    so creature only for players? and for generating u only use tile:getGround() -- returns Item item:remove() Game.createItem()
  15. pszczelaszkov

    Generating maps?

    Reinstalled mysql and it works :D @zbizu Can u name all TFS methods you used in your generating system? I mean getThingfromPos etc. and is your generating only lua based? no "mods/" etc ? Dont have time to study it all :D I need to know how "portable" is your code.
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