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[10.77][TFS 1.2] ORTS, a real map project

This is a long list of errors :)

- Some mounts can't be tamed
- Dracoyle Statue miss function
- claw of the noxious spawn no function in game

-Ongulf first mission in The New Fronter Quest Bug, you say to npc s hi/mission and nothing happend.
-Inquisition Quest bug Miles, The Guard do not say anymore whe you say "foresight of authorities"
-Orockle Npc fail function.

-NPC Melchior is bug, do not respond anything when you say "Word of Meeting" Npc for Djinn War Quest.
-Rashid quest BUG
-Mission 8 De In Service Of Yalahar is bug the door do not open the mechanism, and the final door do not open

-The Npc Shauna for Djinn quest (Efreet Faction)do not respond me when i say "Water Pipe"
-Banuta Quest the barrel doors not open
-El Npc Telas, Edron not buy Battle Stonesy and another items.
thanks for you report, just answer me one question:

are you using the latest (downloaded today) version of this server?

and please be more specific with those ones:

- Some mounts can't be tamed
Can you be more specific? which ones are not working at all?
- Dracoyle Statue miss function
reported at https://github.com/PrinterLUA/FORGOTTENSERVER-ORTS/issues/978
- claw of the noxious spawn no function in game
it was fixed already, make sure that you are using the latest version
-Ongulf first mission in The New Fronter Quest Bug, you say to npc s hi/mission and nothing happend.
I'll investigate it
-Inquisition Quest bug Miles, The Guard do not say anymore whe you say "foresight of authorities"
you need to say: hi > trouble > foresight of the authorities
-Orockle Npc fail function.
not implemented yet since we miss lots of map parts
-NPC Melchior is bug, do not respond anything when you say "Word of Meeting" Npc for Djinn War Quest.
you need to say "word of greeting" not "Word of Meeting" lol
-Rashid quest BUG
be more specific please
-The Npc Shauna for Djinn quest (Efreet Faction)do not respond me when i say "Water Pipe"
reported at https://github.com/PrinterLUA/FORGOTTENSERVER-ORTS/issues/979
-El Npc Telas, Edron not buy Battle Stonesy and another items.
I'll partialy fix it myself later today
 
Some of the players where complaining that there wasn't any Dryads for the mount they wanted.. So I put together a quick Dryad, colors are off cause Im a bit colorblind and other things are a bit off, but I put it together as close as I could within 30 min. No pull request because I didnt invest time into it, it was just because the players in my cousin's server asked for it... It was made expicitly for the raid

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dryad" nameDescription="a Dryad" race="blood" experience="190" speed="210" manacost="99999999">
    <health now="310" max="310"/>
    <look type="137" head="80" body="101" legs="6" feet="100" addons="3" corpse="20419"/>
    <targetchange interval="4000" chance="10"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="0"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="0" max="-200"/>
        <attack name="death" interval="2000" chance="10" radius="1" target="1" range="1" min="-30" max="-50">
            <attribute key="shootEffect" value="death"/>
            <attribute key="areaEffect" value="smallclouds"/>
        </attack>
        <attack name="earth" interval="2500" chance="9" radius="6" min="0" max="-200">
            <attribute key="areaEffect" value="bigplants"/>
        </attack>
    </attacks>
    <defenses armor="50" defense="50">
        <defense name="healing" interval="1500" chance="9" min="15" max="60">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
        <defense name="invisible" interval="2000" chance="10" duration="5000">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element energyPercent="-30"/>
        <element icePercent="-2"/>
        <element physicalPercent="10"/>
        <element firePercent="20"/>
   
    </elements>
    <immunities>
        <immunity invisible="1"/>
        <immunity earth="1"/>
    </immunities>
    <voices interval="5000" chance="10">
        <voice sentence="Feel the wrath of mother Tibia!"/>
        <voice sentence="Defiler of nature!"/>
    </voices>
    <loot>
        <item id="2148" countmax="30" chance="75000"/><!-- gold coin -->
        <item id="7732" countmax="3" chance="30710"/><!-- seeds -->
        <item id="2787" countmax="2" chance="15400"/><!-- white mushroom -->
        <item id="9931" chance="900"/><!-- coconut shoes -->
        <item id="9929" chance="1050"/><!-- flower dress -->
        <item id="9927" chance="1250"/><!-- flower wreath -->
        <item id="9928" chance="980"/><!-- leaf legs -->
        <item id="2790" countmax="2" chance="1400"/><!-- orange mushrooms -->
        <item id="13298" chance="250"/><!-- carrot on a stick -->
        <item id="2150" chance="229"/><!-- small amethyst -->
    </loot>
</monster>
 
I dont know. Since @Evil Puncker has worked alot on the monster area :p
Well that monsterpack contains more fixed things than you can see on wikia. I've been doing one monster by one for 2-5h on one, depends on how complex it was. Bosses took me most of the fixes xD. But I'm 95% sure it's the best monsterpack you've ever seen and you won't see better for a long time. ;)
 
Moj mistrz's monsterpack is really amazing!!!
One question as I'm rookie in lua:

Code:
local function bloom()
if math.random(7) == 1 then
local tile = Position({x = 32024, y = 32830, z = 4}):getTile()
if tile then
local thing = tile:getItemById(5687)
if thing and thing:isItem() then
thing:transform(5659)
thing:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
end
end
local timeChange = math.random(2, 6)
addEvent(function() local tile = Position({x = 32024, y = 32830, z = 4}):getTile() if tile then local thing = tile:getItemById(5659) if thing and thing:isItem() then thing:transform(5687) end end end, timeChange * 60 * 60 * 1000)
return addEvent(bloom, timeChange * 60 * 60 * 1000)
else
return addEvent(bloom, 60 * 60 * 1000)
end
end

function onStartup()
bloom()
return true
end

What's the time in hours g. flower will bloom again?
Thanks in advance : >
 
Moj mistrz's monsterpack is really amazing!!!
One question as I'm rookie in lua:

Code:
local function bloom()
if math.random(7) == 1 then
local tile = Position({x = 32024, y = 32830, z = 4}):getTile()
if tile then
local thing = tile:getItemById(5687)
if thing and thing:isItem() then
thing:transform(5659)
thing:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
end
end
local timeChange = math.random(2, 6)
addEvent(function() local tile = Position({x = 32024, y = 32830, z = 4}):getTile() if tile then local thing = tile:getItemById(5659) if thing and thing:isItem() then thing:transform(5687) end end end, timeChange * 60 * 60 * 1000)
return addEvent(bloom, timeChange * 60 * 60 * 1000)
else
return addEvent(bloom, 60 * 60 * 1000)
end
end

function onStartup()
bloom()
return true
end

What's the time in hours g. flower will bloom again?
Thanks in advance : >

random between 2, 3, 4, 5 and 6 hours
 
enchanting.png
Can somebody check if the enchanting system is working? cause it still not work for me. I use TFS 1.0.
Thank you very much!
 
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