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  1. Lundrial

    [TFS 1.3] [Revscriptsys] Easy to configure mount selling modal window

    I was too lazy to include zones to tame mounts so I made a mount seller modal window via talkactions in revscriptsys, it may be useful for someone: Features: Doesn't show mounts you already own/don't have the items to get Includes a list with all the mounts locked and what item/quantity it needs...
  2. Lundrial

    [TFS 1.3] [Revscriptsys] Easy to configure teleport room script

    There are a ton of scripts like this, but this one is based on revscriptsys so it's easy to install and configure, basically if you have a single destination set you will be teleported instantly, but if you add more than one a modal window will be displayed containing all destinations you added...
  3. Lundrial

    RevScripts How to make an action range?

    How could I assign multiple action ids to a script without having to type every single one of them manually? normally I would use fromaid - toaid in the xml file but the only info I got while reading the docs for the revscriptsis was typing them manually example: mytestscript:aid(40000 to 40053)
  4. Lundrial

    8.60 - 8.62 Vs. New Protocols, a popularity discussion.

    Over the years the iconic 8.60 - 8.62 has been the predominant protocol for otservers and probably the most played one even today. why do you guys think people prefer it? compared to the far more advanced 10+ protocols that bring a lot of new features to the table and are even easier to code for?
  5. Lundrial

    How to use pagination on containers?

    As title says, I would like to know how to add pagination to a container item. I'm using tfs 1.2 btw
  6. Lundrial

    Is having a cast system essential in an otserver?

    Well, since almost every server wants to have this feature, I would like to ask what the players think about it, does having a cast system incorporated matters that much, or you don't mind, other option is to be provided with all the tools and a tutorial on how to stream on twitch thus giving...
  7. Lundrial

    Team [10.95] [Custom] Requiem Aeternam

    Well I'm looking to form a team to work in a custom project that's called Requiem Aeternam since im working alone on it. The progress by now World = 50%. I have 3 cities ready, we lack spawns and lots of quests, so we need a lot of creativity here. Engine Ready to use at the moment, using a...
  8. Lundrial

    Compiling Advice on creating critical/leech systems

    Well, I've managed to make it "work" with some little tweaks, but I can't make it show real percentages on the client, it just gets messed up ingame, If some kind soul could give me some advice on this matter I would appreciate it a lot, thanks.
  9. Lundrial

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    READ THE ENTIRE POST, DONT CLICK DOWNLOAD BEFORE READING IT. Since my distribution is a meme now and has a lot of clones and I'm working on a custom project, I decided to release my shitty engine, here's the list of features so far: - Djarek's Cast System (I have a version without it if you...
  10. Lundrial

    Compiling Game.createItem using 100+ as count

    Well this have been discussed here I'm trying to make it add another stack of items if count exceeds 100, or item is not stackable, it is possible since the player:addItem(item, count) works this way just fine: if you use for example: player:addItem(2160, 500) It will add 5 stacks of 100...
  11. Lundrial

    Action [TFS 1.2] Demon Helmet lever with timer

    I'm releasing stuff im creating for my custom project lever.lua: local timetoreset = 5 -- Time to reset the quest in minutes. local objectid = xxxx -- Id of the item Blocking the path local p = { Position(x, y, z), -- Position of the item blocking the path Position(x, y, z), -- Teleport...
  12. Lundrial

    [10.77] "Custom" Map

    Well This is the map Im gonna use in my custom proyect atm, I'll probably add more things later but I think this is already good enough to release to public, I used the Halfard Shape and made the little starting city and used lots of other maps parts, It is a bit overloaded since I didn't want a...
  13. Lundrial

    Team [TFS 1.2][10.90]Looking to develop a low rates custom map server

    well I've been working for at least 1 month in a map and I would say it is in beta state, the bad part is that I got no imagination for storylines, I can map and do scripts fairly well, but it has become overwhelming for me to work alone on it. I still want to keep it as a small project since I...
  14. Lundrial

    Any interest for a low rates/old style custom map with custom spawns/quests?

    Since im sick of rl maps everywhere I started recopiling all the custom maps I could find to make a big custom map, my idea is to make it slowish I'll add every spawn/quest in this map so the map will probably end up different as how people know it since it is a mix of a lot of maps, here how...
  15. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    This is the second version of my custom sources, I spent all day trying to make djarek's cast system work on 10.90 and I finally did it Using the latest tfs 1.2 sources as today: 14/12/15 Modifications: See my other post --How to use the reward chest-- --How to use the cast system-- Special...
  16. Lundrial

    [10.90] Tfs 1.2 (custom modifications) + Reward Chest

    Since a lot of people have trouble editing the sources or adding support for 10.80+ I decided to upload the sources that im gonna use to make my server before I start editing too many things, I already made some modifications tho, and I won't compile it for you, that's your work. Using the...
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