Werewolf
Forbidden Ascension
- Joined
- Jul 15, 2012
- Messages
- 886
- Reaction score
- 123
Overhaul updates as in.. bug patchs/balancing issues?
These are the remaining steps before release.
1: UPDATE NAME: Spell Overhaul
ESTIMATED TIME: Aug 7th
WHAT THE UPDATE IS: This update will overhaul all the vocations spells again. This time the spells will be based on Strategic secondary effects and Bonuses for Vocation Spell combination attacks to make teams more appealing and for better Hybrid Vocations.
2: UPDATE NAME: Map
ESTIMATED TIME: Aug 16th
WHAT THE UPDATE IS: I am Re-creating the map to have a very adventurous based map with perfect ambiances.
3: UPDATE NAME: Secrets
ESTIMATED TIME: Aug 19th
WHAT THE UPDATE IS: This update is adding secrets into the map, hidden opening walls, hidden hunting area, hidden Rewards, Hidden unlock able spells, Hidden citys.
4: UPDATE NAME: Traps
ESTIMATED TIME: Aug 19th
WHAT THE UPDATE IS: This Update will be adding Unique traps that make hunting in areas more dangerous, forcing the player to watch were they step while fighting enemies. Examples of some of the traps are, Pit falls, Spike traps, wall dart traps, Spinning fire windmill traps.
5: UPDATE NAME: Monster Overhaul
ESTIMATED TIME: Aug 26th
WHAT THE UPDATE IS: This Update is to Overhaul the current monster system. Currently the monsters run on a Dodge System that you need to dodge the monsters warning areas before the spell goes off, however this can be slightly repetitive over time. This new monster overhaul system will Make all the monsters have their own spells based on what the monster would realistically do and only some of the monsters will use the Dodge system so that its not spammed. The new monster monster system will also be designed to promote more Team hunting because team work is so scarce, Team work should be #1 priority.
6: UPDATE NAME: Boss
ESTIMATED TIME: Aug 26th
WHAT THE UPDATE IS: This Update will add bosses to the map. Instead of making bosses used for farming better gear, which can already be done by killing regular monsters. Killing bosses will give you a storage ID that gives you hidden quests and also unlocks Hidden areas inside of each spawn. Meaning when you go to a hunting area, the monster spawn is rather skimpy not having very much monsters to go around, but you can kill bosses that unlock a second part to a hunting
area that is thicker with monsters and increases exp.
7: UPDATE NAME: World Boss
ESTIMATED TIME: Aug 26th
WHAT THE UPDATE IS: This update will add world bosses. World bosses are bosses that lay Siege to Player citys with a Large monster army. World bosses take an army of players to destroy. If world bosses are not slain withing 2 hours after spawning, the city will be destroyed, the serv will restart and the city will be in ruins for a few days. On the flip side, if world bosses are destroyed The world will flourish and the server will restart and be a 2x exp event for the rest of the day.
8: UPDATE NAME: Quest And Lore
ESTIMATED TIME: Sept 1st
WHAT THE UPDATE IS: This update will add amazing interactive storyline and lore to the server so that players can enjoy lore and quests that will make the server more enjoyable.
9: UPDATE NAME: On Going Updates
ESTIMATED TIME: Sept 1st and on.
WHAT THE UPDATE IS: This update is for
updates after the server is completed. This also includes new systems and player suggested systems to the server.
I Hope to release the server in early September.