Wicked Girl
New Member
- Joined
- Aug 26, 2016
- Messages
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as someone has to change the minimum bet to 10kk ??
my server currency is 9971.
my server currency is 9971.
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local function delayMoneyRemoval(item, pos)
doRemoveItem(getTileItemById(pos, item).uid)
return true
end
local function placeMoney(amount, table_middle_pos)
local remain = amount
local crystal_coins = 0
local platinum_coins = 0
if (math.floor(amount / 10000) >= 1) then
crystal_coins = math.floor(amount / 10000)
remain = remain - crystal_coins * 10000
end
if ((remain / 100) >= 1) then
platinum_coins = remain / 100
end
addEvent(doCreateItem, 550, 9971, platinum_coins, table_middle_pos)
addEvent(doCreateItem, 600, 9971, crystal_coins, table_middle_pos)
end
local function rollDice(roll, cc_count, pc_count, table_left_pos, table_middle_pos, npc)
local dice_ids = {5792, 5793, 5794, 5795, 5796, 5797}
local random_rollval = math.random(1,6)
local total_g = (10000 * cc_count) + (100 * pc_count)
local prize_percent = 0.1 -- 100%
if ((total_g) <= 1000000 and (total_g) >= 5000) then
doSendMagicEffect(table_left_pos, CONST_ME_CRAPS)
for _, itemId in pairs(dice_ids) do
if(getTileItemById(table_left_pos, itemId).uid > 0) then
doTransformItem(getTileItemById(table_left_pos, itemId).uid, dice_ids[random_rollval])
end
end
if (roll == 1 and random_rollval <= 3) then
placeMoney(total_g + (total_g * prize_percent), table_middle_pos)
addEvent(doSendMagicEffect, 400, table_left_pos, 28)
addEvent(doSendMagicEffect, 700, table_left_pos, 28)
addEvent(doCreatureSay, 500, npc, "You win "..total_g.." kk's, Congratulations!", TALKTYPE_SAY, false, 0)
elseif (roll == 2 and random_rollval >= 4) then
placeMoney(total_g + (total_g * prize_percent), table_middle_pos)
addEvent(doSendMagicEffect, 400, table_left_pos, 28)
addEvent(doSendMagicEffect, 700, table_left_pos, 28)
addEvent(doCreatureSay, 500, npc, "You win "..total_g.." kk's, Congratulations!", TALKTYPE_SAY, false, 0)
else
addEvent(doSendMagicEffect, 400, table_left_pos, CONST_ME_BLOCKHIT)
addEvent(doSendMagicEffect, 700, table_left_pos, CONST_ME_BLOCKHIT)
addEvent(doCreatureSay, 500, npc, "You lost, try again.", TALKTYPE_SAY, false, 0)
end
doCreatureSay(npc, string.format("%s rolled a %d.", getCreatureName(npc), random_rollval), TALKTYPE_ORANGE_1, false, 0, table_left_pos)
else
addEvent(doCreateItem, 100, 9971, cc_count, table_middle_pos)
addEvent(doCreateItem, 150, 9971, pc_count, table_middle_pos)
doCreatureSay(npc, "Put the money you wish to bet on the counter, the minimum wager is 10kk and the maximum wager is 99KK.", TALKTYPE_SAY, false, 0)
end
return true
end
function creatureSayCallback(cid, type, msg)
-- NPC userdata instance
local npc = getNpcCid()
-- Participating player userdata instance
local position = {x = getNpcPos().x, y = getNpcPos().y+2, z = getNpcPos().z}
position.stackpos = STACKPOS_TOP_CREATURE
local player_uid = getThingfromPos(position).uid
-- Game table position userdata instances
local table_left_pos = {x = 125, y = 48, z = 7}
local table_middle_pos = {x = 125, y = 49, z = 7}
-- Search for coins on the left and middle tables and create item userdata instances
local table_middle_cc = getTileItemById(table_middle_pos, 9971)
local table_middle_pc = getTileItemById(table_middle_pos, 9971)
-- Other variables
local cc_count = 0
local pc_count = 0
local ROLL, LOW, HIGH = 0, 1, 2
if (player_uid ~= 0) then
if ((msgcontains(string.lower(msg), 'high') or msgcontains(string.lower(msg), 'h')) and (isPlayer(player_uid) and player_uid == cid)) then
ROLL = HIGH
elseif ((msgcontains(string.lower(msg), 'low') or msgcontains(string.lower(msg), 'l')) and (isPlayer(player_uid) and player_uid == cid)) then
ROLL = LOW
else
return false
end
if (table_middle_cc.uid ~= 0) then
cc_count = table_middle_cc.type
doTeleportThing(table_middle_cc.uid, table_left_pos)
addEvent(delayMoneyRemoval, 300, 9971, table_left_pos)
end
if (table_middle_pc.uid ~= 0) then
pc_count = table_middle_pc.type
doTeleportThing(table_middle_pc.uid, table_left_pos)
addEvent(delayMoneyRemoval, 300, 9971, table_left_pos)
end
addEvent(rollDice, 500, ROLL, cc_count, pc_count, table_left_pos, table_middle_pos, npc)
else
return false
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)