Introduction
Everdale is a custom OT based on protocol 10.98 and TFS1.3 but its been reworked to basically be its own engine by now.
The client is based on Otclient1.0 (can be found here).
This is the second version of Everdale, we were public little over a year ago and went offline due to low content output and other real-life things taking priority.
But the playerbase that we had enjoyed the server and the features, that have only been improved and optimized since.
Everdale is using 7 custom vocation that has their own playstyle. They will be described below.
Vocations
Gameplay Decisions
We felt that the use of runes was ruining the feeling of making custom vocations that would feel unique and totally different from the normal vocations in Tibia.
So we made the decision to remove spellrunes, they have been reworked as material for crafting, more about it further down.
To make hunting different we have added levels to monsters, these levels does not only change health and experience of a monster but also alters the loot it both is capable of dropping and the dropchance of items. So higher levels equals better and/or more items.
Other Custom Features
We have introduced a range of custom features into the game. Such as:
The server is playable already, as a beta of sorts, can be found here Everdale (https://everdale.net/) and the server is located in Germany
Everdale is a custom OT based on protocol 10.98 and TFS1.3 but its been reworked to basically be its own engine by now.
The client is based on Otclient1.0 (can be found here).
This is the second version of Everdale, we were public little over a year ago and went offline due to low content output and other real-life things taking priority.
But the playerbase that we had enjoyed the server and the features, that have only been improved and optimized since.
Everdale is using 7 custom vocation that has their own playstyle. They will be described below.
Vocations
- Assassin
Is a melee class with the speciallity to deal extra damage if standing behind targets.
They are not only using mana for casting spells but also throwing weapons(stars,knives) for some of its spells.
Assassins utilizes stealth and are able to cast invisibility and create shadow clones to distract its enemies.
They are only able to use one-handed weapons, as one do to a bit more melee damage or dual-wield for faster attackspeed but lower damage output.
Doing mid damage both AoE and single-target.
- Priest
Is a range magical class that is focused on healing and dealing holy damage.
A priest is almost a must have in a teamhunt.
Doing lowest damage of all classes, both in AoE and single-target but very high healing.
- Summoner
Is a range magical class that is able to summon a long range of different monsters.
Summoners have three different type of summons - Support, Attack and Special.
The limit of summons is both set on total summons and per type. 2x Support, 2x Attack, 1x Special but a total of 3 summons
Summons scale with the summoners level and magic level.
Damage output is highly based on the setup of summons. High attack or high defence.
- Wizard
Is a range magical class that is focused on fire, energy and ice elements.
The main focus is on AoE damage.
Doing low single-target but high AoE damage.
- Templar
Is a melee class that is mainly focused on blocking and damage-over-time(DoT) and reflecting damage.
A templar is a great match with a priest in a teamhunt.
They are able to take monsters focus of other teammembers.
A lot of damage output is based on reflecting damage and bashing its targets with its shield.
Low AoE but mid single-target damage.
- Ranger
Is a range physical class that has highest mobility of all classes with highest base movement- and attackspeed.
Very high single-target damage with fair AoE ability.
Main focus is on buffing its ability to do damage, buffing attackspeed, critchance and the likes for a short duration while hunting.
- Berserker
Is a melee class that is very different from the rest. Main focus is on physical AoE.
They do not use mana at all but have recieved a completely new resource, Rage.
Rage can be max 100 and a Berserker only gain rage from hitting creatures.
When a berserker have enough rage they have to decied to use it either to heal themselfs or use it to deal damage.
High AoE but fair single-target.
Gameplay Decisions
We felt that the use of runes was ruining the feeling of making custom vocations that would feel unique and totally different from the normal vocations in Tibia.
So we made the decision to remove spellrunes, they have been reworked as material for crafting, more about it further down.
To make hunting different we have added levels to monsters, these levels does not only change health and experience of a monster but also alters the loot it both is capable of dropping and the dropchance of items. So higher levels equals better and/or more items.
Other Custom Features
We have introduced a range of custom features into the game. Such as:
- Professions
*Weaponscrafting - Ability to create weapons, one-handed, two-handed, wands and bows, yeah you name it.
*Armorcrafting - Ability to create all kinds of armor, helmets, legs etc.
*Alchemy - Ability to create health and mana potions and other resources that increase skills and the likes
*Enchanting - Ability to add critchance, life leech, bonus health to equipment
*Jewelcrafting - Ability to create amulets, rings and other trinkets
Mining - Ability to mine veins scattered over the land
Herbalism - Ability to collect flowers and herbs
Skinning - Ability to skin creatures.
* = Primary profession and only one will be usable per character. - Auto-Loot
- Daily and Weekly quests
- Reputation
Gives more daily quests in a specific city
Gives better prices, both sell and buy with NPCs - More to come...
The server is playable already, as a beta of sorts, can be found here Everdale (https://everdale.net/) and the server is located in Germany
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