Absolutely! We've actually been releasing parts of the update slowly, since its easy to release too much at once and then work starts stacking up faster than you can manage. The updates we've released in the past months, are more related to functionality of the game (skull system, frag system and other useful changes). You can find some information on the frontpage. Theres also a post we've written for the forum but havent released yet due to problems with certain updates. We are still constantly updating things, even though the plan went through some changes (I mean the plan, regarding the major update). Nevertheless, some good information is coming soon.
Ohh and also, I'll try to keep this thread more updated.
22.9
General Updates
- All Collectibles can now be sold to Will Meridian
- Fixed grammatical errors in Collectible names
- Added description to all Collectibles explaining their purpose
- Added a "News & Updates" pop up window that appears when logging in
- Added a feature where all gamemasters appear in red text when talking in any chat
- Fixed a bug that caused the last outfits for players obtainable by age to not appear
- Fixed a bug where black skull wouldnt appear instantly when enabling Warmode
- Fixed a major bug regarding summons and being able to kill low levels with them
- Tweaked spell formulas for people with extremely high magic levels
- Warmode, redskull & ban times are now correctly displayed for players on the website
Map Updates
- Added a sign pointing to Qutor's Grove in Temple/Depot
- Added clearer paths to hunt spots in Fendal and Tarid
- Fixed and changed multiple World teleport landing locations
- Tweaked and repaired over 35 other spawns all around the map
- Ezoland: Added more monsters to the infamous Lizard spawn
- Tarid: Added new Centaur, Ent, Hydra, Hero & Draconis spawns
- Fendal: Added new Dragon & Dragon Lord spawns
18.9
Skull System Updates
- Everyones Red Skulls have been removed due to the new changes
- Fixed a bug with Yellow Skulls randomly disappearing when changing levels
- White Skulls now only disappear when a player loses protection zone lock
- Red Skulls last 10 days instead of 30 hours from now on
- There is no need to be online anymore to lose redskull
- !skull command shows the date when your Red Skull will automatically disappear
Minor Updates
- All rune sellers now sell destroy fields, 1 or 10 at a time
- Scythes, machetes and pots can now be bought from Al Estwel and similar NPCs
- Collectibles buyer now purchases Black Wool & Demon Dust
- Multiple other small time general fixes for the map and game were made as well
24.8
General Updates
- All portals in the "World" are now protection zoned
- Energy Bomb time has been raised from 20 seconds to 50 seconds
- Magicwalls can now be used in combination with energy bombs to stay on longer
- Ban duration from excessive player killing has been raised from 1 day to 7 days
- Creature Illusion (utevo res ina) spell lasts for 5 minutes now
- Shortened text in signs all around to make them clearer
- Mad Cow does not give task points anymore due to its abuse potential