is this on github or something? open sources are better in this community cus of his well-known members <3
<detalizer>
<criteria>
<criterion
mask =
"
0;!mountain;0;
mountain;!mountain;0;
0;!mountain;0
"
/>
<criterion
mask =
"
0;0;0;
dirt;nothing;0;
0;0;0
"
floor = "1"
/>
</criteria>
<modes>
<delete itemids = "4472"/>
<singleDraw itemid = "1390"/>
<singleDraw itemid = "1391" offset = "1,0"/>
<singleDraw itemid = "459" floor = "1"/>
</modes>
</detalizer>
<brush
id = "4"
maxChilds = "0"
maxAge = "200"
childAngleVariation = "0"
angleVariation = "15"
bornChance = "0"
dieChance = "0"
dieType = "distance"
allowedFloors = "103;106;231;919">
<modes>
<drawMode
mask =
"
dirt;dirt;dirt;dirt;dirt;
dirt;dirt;dirt;dirt;dirt;
dirt;dirt;dirt;dirt;dirt;
dirt;dirt;dirt;dirt;dirt;
dirt;dirt;dirt;dirt;dirt
"
allowedFloors = "103;106;231;919;4608-4625;4664-4666"
floor = "skycast"
/>
</modes>
</brush>
@Santy
Cuz it is designed for automatic and "just in time" generating map.
If u want more static approach you can check @Crypton3 's generator:
https://github.com/Crypton33/Map-Generator
Oh, sweet! I'll check it out later tonight.@Santy
Cuz it is designed for automatic and "just in time" generating map.
If u want more static approach you can check @Crypton3 's generator:
https://github.com/Crypton33/Map-Generator
Care to publish code so we can work on it as a community? I would like to make some additions to a system like this.Interesting one. I did similiar thing in lua(based on perlin noise too)
edit: second try with more types of terrain for certain "height" ranges
good job there mate@Santy
Cuz it is designed for automatic and "just in time" generating map.
If u want more static approach you can check @Crypton3 's generator:
https://github.com/Crypton33/Map-Generator