Anyway, as you can see in
the earlier linked video, the knight healing there looks like this.
REAL TIBIA 8.0:
SD combo -> Ultimate healing rune, Ultimate healing rune -> SD combo -> Ultimate healing rune, Ultimate healing rune -> Dead.
Fribbens original tibia 8.0:
SD combo -> Ultimate healing rune -> SD combo -> Ultimate healing rune -> Dead.
This means knights healing while getting attacked is 50% worse than it was on real tibia 8.0.
Not strange that knights die easier than rps here, since exura vita seem to heal more and faster than uhs.
Example, I dont know the real delay timers for runes now.
Right now knights can use 1 UH every 1.2 seconds, while mages can shoot one sd every 1.8 second(example probably not correct timers).
(SD -> UH -> SD -> UH -> SD -> UH etc.
It should be like this 1 UH every 0,8 second, 1 SD every 1.8-2 seconds(example probably not correct timers).
SD -> UH, UH -> SD -> UH, UH -> SD -> UH, UH etc.
So what im talking about is NOT making the knights uhs stronger, but to make them heal faster, like it was in RLtibia 8.0.
I have now provided clear video proof, explained the problem in detail.
Now its up to fribben if he want knights to be what they were on 8.0, and not just a shitty version of paladins.