For the last maybe the dodge and the rest of attributed i think they might be obtained by doing something different, not quest. Something like a attribute system. You win x points each time you reach each amount of lvls and you add it to the attributes. Also add another way to obtain these attributes thought the weapons/upgrades like (+3 skill/+5% dodge/lifeteal)
Skill point system
Every 50 levels you will get a skill point, which it is up to you how you want to spend it - ranging in additional attack bonus/dodge chance/healing bonus/enrage chance/max skills/max hp/max mana (so far). This gives players a chance to customize their characters the way they want.
You can already upgrade items with skills and dodge (maybe we'll add lifesteal too, thanks for the idea ).
An attribute system is already planned, and some work towards it has been done, but it still isn't 100% ready, which is why it wasn't inside the game during the test. Here's a quote from one of our older posts:
And lastly - having additonal bonuses as rewards from quests allows us to give the players meaningful rewards instead of just giving the player some item that he will replace at a later stage.
Thank you. We are not professional mappers, and some parts have been also borrowed from the OTLand community, but we try our best and are very pleased with positive comments about it.About the map its great keep it up.
Custom vocations are planned, but have not been further discussed yet. We want to ensure enough content before going there.I would like to see customs vocs, world bosses, raids, daily things to do, a lot of spells to keep grinding and maybe a task system which helps you to grind in gear attributes/level.
Alright, we will let you knowYeah I noticed but we didn't tested it yesterday thats why i said that but nice one. Keep it and call me again if you need testers again!
This is a very interesting aspect of endgame, hard dungeons with nice bossmechanics. Since you also quoted on the beginning of this page, that having a ranking for everything is a nice way of checking other results rather than levels, you can make these dungeons track the speed at which a dungeon has been completed, thus striving for the fastest dungeon time.Something such as dungeons/instances for more attributes or endgame EQ to be able to make it through would be something I personally would love to see. And at least I imagine other players could enjoy it too.