Actually I want is very simple, however, create a script of this type may not be.
My knowledge of scripting is minimal, so you only get to edit, modify, or make some from 0 but extremely simple.
Finally, I want to create a script that allocates fixed experience, and remove fixed experience, to kill a player and when he died, respectively.
For example ...
If he dies a level 8: "-200exp. " To the murderer: "+180 exp.
If he dies a level 9 "-220exp. " To the murderer: "+185 exp.
I was commissioned to create the list with the experience and removed assigned for each level, I just need the necessary support and publish each case: from level 1 to 100.
So no longer depend on the percentages, and have a better balance.
My knowledge of scripting is minimal, so you only get to edit, modify, or make some from 0 but extremely simple.
Finally, I want to create a script that allocates fixed experience, and remove fixed experience, to kill a player and when he died, respectively.
For example ...
If he dies a level 8: "-200exp. " To the murderer: "+180 exp.
If he dies a level 9 "-220exp. " To the murderer: "+185 exp.
I was commissioned to create the list with the experience and removed assigned for each level, I just need the necessary support and publish each case: from level 1 to 100.
So no longer depend on the percentages, and have a better balance.